WakeUp DP
GT MK OshTekk.
Cyrax, Kabal, Jax and kenshi say hiI'm talking specifically about really broken stuff, the kind that almost always inevitably gets patched out if the devs are still in the support cycle of the game
Cyrax, Kabal, Jax and kenshi say hiI'm talking specifically about really broken stuff, the kind that almost always inevitably gets patched out if the devs are still in the support cycle of the game
you can literally tell if your opponent is doing the infinite. The infinite needs to be intentioanl or ban. Again we are looking at REPS not how many times its done in a combo. If you see the opponent do Df3 CONSECUTIVELY more than 3 times than thats a dq. If they did it earlier in the combo then did it 3 times near the end, its fair because it doesnt even d as much as if you would normal end it with cartwheel. I get 55% instead of 58%
yes due to the fact of it not even doing as much damage as her normal bnbs. Doing 5 in a row is a problem. 3 lessens the damage. I have anti air combos with Flying bat where I can literally do it twice in a row after I anti air you with it. Banning it means banning that attack all together.The same thing was done in MKA.. We allowed 3 reps per 33.. Which if done right, was an infinite..Does this mean its ok???
@m2dave @STORMS @AK Pig Of The Hut @Check @THTB
Haha dude what rules does smash have in tournament play? The only thing I've ever heard is Ice Climbers wobble grabbing.. and even then I'm not sure if it was banned, it might've just been frowned upon.It's really a confusion, you don't want to end up like smash with so many rule sets that your game looks stupid.
I think they should hot fix this to 3 Repsyes due to the fact of it not even doing as much damage as her normal bnbs. Doing 5 in a row is a problem. 3 lessens the damage. I have anti air combos with Flying bat where I can literally do it twice in a row after I anti air you with it. Banning it means banning that attack all together.
While I agree, that's why I said no more than 2/3 time per combo. People are stupid lol.you can literally tell if your opponent is doing the infinite. The infinite needs to be intentioanl or ban. Again we are looking at REPS not how many times its done in a combo. If you see the opponent do Df3 CONSECUTIVELY more than 3 times than thats a dq. If they did it earlier in the combo then did it 3 times near the end, its fair because it doesnt even d as much as if you would normal end it with cartwheel. I get 55% instead of 58%
Wobble is legal. Mr wobbles got top 8 at evo usin them lolHaha dude what rules does smash have in tournament play? The only thing I've ever heard is Ice Climbers wobble grabbing.. and even then I'm not sure if it was banned, it might've just been frowned upon.
What about 3 times per comboMy solution for a ban is you can only use df2 twice per combo (MB or otherwise).
thats what I said. The third time yo utry to do it it has to be a MB or you just cant do another rep. If you literally crossed Dp 4 times in a row then it should be up to the opponent to call it out.My solution for a ban is you can only use df2 twice per combo (MB or otherwise).
bg vs aqua went 5-5 before this lol. WE ARE NOT DISCUSSING IN THIS THREAD. GO TALK TO TOM OR THEO. Just future reference for everybodyDON'T PATCH THIS WE FINALLY FOUND A WAY TO BEAT AQUAMAN.
Lol AM isn't that bad anyways. Just pick KF, Flash or MMH. Hell, even BGvAM isn't that bad.DON'T PATCH THIS WE FINALLY FOUND A WAY TO BEAT AQUAMAN.
I wasn't saying "we" as batgirl players. I don't play Batgirl. I'm saying we finally found a way to stop Aquaman from dominating everything as injustice players.bg vs aqua went 5-5 before this lol. WE ARE NOT DISCUSSING IN THIS THREAD. GO TALK TO TOM OR THEO. Just future reference for everybody
Case and point. #confusionWobble is legal. Mr wobbles got top 8 at evo usin them lol
Shit, he used it in Grand Finals.Wobble is legal. Mr wobbles got top 8 at evo usin them lol
ROFL...... QFT...
I don't play the game, but there's always talk about how they have to get the book out to check what the rules are.Haha dude what rules does smash have in tournament play?
- Meta Knight’s infinite dimensional cape tactic is banned.
- All infinites and chain grabs are legal.
- There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- If a match is ended via suicide move, the initiator of the move wins.
33s were online-only and weren't always possible in certain connections. We said 3 33s, but no one really followed it, tbh. Most just never did them, did only 1, etc.The same thing was done in MKA.. We allowed 3 reps per 33.. Which if done right, was an infinite..Does this mean its ok???
@m2dave @STORMS @AK Pig Of The Hut @Check @THTB