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Breakthrough Batgirl's Flying Bat Infinite-Discovered by SonicFox

Dirtylova

YOLO FLYING GRAYSON BICH
you can literally tell if your opponent is doing the infinite. The infinite needs to be intentioanl or ban. Again we are looking at REPS not how many times its done in a combo. If you see the opponent do Df3 CONSECUTIVELY more than 3 times than thats a dq. If they did it earlier in the combo then did it 3 times near the end, its fair because it doesnt even d as much as if you would normal end it with cartwheel. I get 55% instead of 58%

The same thing was done in MKA.. We allowed 3 reps per 33.. Which if done right, was an infinite..Does this mean its ok???

@m2dave @STORMS @AK Pig Of The Hut @Check @THTB
 
It's really a confusion, you don't want to end up like smash with so many rule sets that your game looks stupid. I am aware it's only Batgirl, but rules need to be easily understood.

What you wrote saying that mid screen it's a DQ but corner is not, no one is going to sit there and remember that, especially not anyone that's not part of this forum or aware of the scene.

Lucky NRS scene is small. Otherwise nitpicky rules are always a cluster fuck of confusion.
 

SonicFox5000

The Best.
The same thing was done in MKA.. We allowed 3 reps per 33.. Which if done right, was an infinite..Does this mean its ok???

@m2dave @STORMS @AK Pig Of The Hut @Check @THTB
yes due to the fact of it not even doing as much damage as her normal bnbs. Doing 5 in a row is a problem. 3 lessens the damage. I have anti air combos with Flying bat where I can literally do it twice in a row after I anti air you with it. Banning it means banning that attack all together.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
As far as this goes I'd like to say..

Either this gets banned or it doesnt, none of this "we just regulate the amount of reps" BS, that's dumb af and requires every game to be babysat and watched carefully. Honestly, it is an infinite in a game that doesnt need them, its not fair. Dropping it does mean full combo punish, but if they don't drop it, you dont get a punish, u die and return to neutral or lose the match.

About everyone comparing this marvel, it seems half of you guys have never even touched that game. anyone w knowledge about it would know quite a few characters have NON-TAC infinites that can be used and are tournament legal. The most notable one is spencers, his does no damage and is used to get time outs. some people may see this as unfair but c. Viper can do guaranteed unblockable resets, dante can do the same w wesker assist, zero can do it alone, phoenix is horseshit period and vergil is cheese af.

For people saying this is "game breaking" its not. well it depends how you define game breaking. Zods flame carpet was game breaking because it required a strict set of moves to set up correctly and it literally glitched the game out, thus breaking it. This infinite isnt game breaking, its just using the frames that the move was given to continue the combo. Obviously it wasnt MEANT to be in the game, but with the way the frame data is set up, its always been possible and you never had to "break the game" to achieve it. So no, this infinite isn't game breaking, its "meta breaking".

I don't think it should be BANNED. I think NRS needs to hotfix it.
 

Maasik

Noob
It's really a confusion, you don't want to end up like smash with so many rule sets that your game looks stupid.
Haha dude what rules does smash have in tournament play? The only thing I've ever heard is Ice Climbers wobble grabbing.. and even then I'm not sure if it was banned, it might've just been frowned upon.
 
yes due to the fact of it not even doing as much damage as her normal bnbs. Doing 5 in a row is a problem. 3 lessens the damage. I have anti air combos with Flying bat where I can literally do it twice in a row after I anti air you with it. Banning it means banning that attack all together.
I think they should hot fix this to 3 Reps
 

Pan1cMode

AUS FGC represent!
you can literally tell if your opponent is doing the infinite. The infinite needs to be intentioanl or ban. Again we are looking at REPS not how many times its done in a combo. If you see the opponent do Df3 CONSECUTIVELY more than 3 times than thats a dq. If they did it earlier in the combo then did it 3 times near the end, its fair because it doesnt even d as much as if you would normal end it with cartwheel. I get 55% instead of 58%
While I agree, that's why I said no more than 2/3 time per combo. People are stupid lol.
 

SonicFox5000

The Best.
My solution for a ban is you can only use df2 twice per combo (MB or otherwise).
thats what I said. The third time yo utry to do it it has to be a MB or you just cant do another rep. If you literally crossed Dp 4 times in a row then it should be up to the opponent to call it out.
 

SonicBoomBrad

Best Doomsday in the world
bg vs aqua went 5-5 before this lol. WE ARE NOT DISCUSSING IN THIS THREAD. GO TALK TO TOM OR THEO. Just future reference for everybody
I wasn't saying "we" as batgirl players. I don't play Batgirl. I'm saying we finally found a way to stop Aquaman from dominating everything as injustice players.
 

JDM

Noob
ITT: non-tournament players trying to say what should be allowed in tournaments.

I've seen several legitimate players in this thread saying the infinite should not be banned, like Wonder Chef. Hell, the main batgirl main doesn't even use this "gamebreaking" tech. Use your brains, stream monsters. No one's going to be running tournaments with a just-frame incredibly hard to perfect, high risk low reward infinite. Let it rock.
 

Icy Black Deep

Still training...
Haha dude what rules does smash have in tournament play?
I don't play the game, but there's always talk about how they have to get the book out to check what the rules are.
I think a lot of it involves stage selection and an apparent lack of standardization.
Apex's rules don't look too horrendous.

Most relevant-looking part, for fun:
  • Meta Knight’s infinite dimensional cape tactic is banned.
  • All infinites and chain grabs are legal.
  • There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
    • If a match is ended via suicide move, the initiator of the move wins.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
The same thing was done in MKA.. We allowed 3 reps per 33.. Which if done right, was an infinite..Does this mean its ok???

@m2dave @STORMS @AK Pig Of The Hut @Check @THTB
33s were online-only and weren't always possible in certain connections. We said 3 33s, but no one really followed it, tbh. Most just never did them, did only 1, etc.

As fucked as this is, I mean, there's no real way to put a limit on it. Better to just ban it. Though, if it is that difficult to do, and really risky if you miss...