Very risky, but godly against the guys who know they can AA every time like Aquaman. I like this.If people are AAing you smoke bomb in the air and whiff punish them. Once they respect that you can get free jump ins. You can also charge bola and dash cancel forward while they are still thinking about blocking.
I've personally have been using the B12 string to get in. I'm also going to start mixing in the B2D3. From far away I'll do the DB31 to close the gap and when they catch on to that I'll drop the occassional smoke bomb to throw them off. Throw in some dashing and you are getting in nicely.What are you guys doing in neutral game? Im most of the time jumping to get in and getting bopped for it, what strings are you guys using to get in?
wut about her 212 string?212 string man. 212 string.
The whole point of the vortex is that the opponent can't reversal in any way, and you are in fact in range for the 50/50 after 111. Going for a knockdown, unless there's cross-up trickery to be had, is bad for oki in this case. I believe it's 11 that pushes them out pretty badly, so you might be getting that.yue guise shud also use 12B3 as enders for the vortex +57 on hit and it doesn't poke them out of range like 111 and B2D3 does.
wut about her 212 string?
b2d3 is so good. everyone should be using it period. it hits overhead to low is +30 on hit and sets up the vortex for free. at the end of someone's life bar b2d3 into ffMB for the overhead cancel literally has never been blocked right against me so far and has finished so many matches when i've had 2 bars available.I've personally have been using the B12 string to get in. I'm also going to start mixing in the B2D3. From far away I'll do the DB31 to close the gap and when they catch on to that I'll drop the occassional smoke bomb to throw them off. Throw in some dashing and you are getting in nicely.
b2d3 also give you a safe jump, only superman can get out with super and parries void because of a jumpin, so b2d3 cross up immediatly on hit and if you do it early it jails on the same side you hitso its a vortex with a cross up as well. posting video soon.b2d3 is so good. everyone should be using it period. it hits overhead to low is +30 on hit and sets up the vortex for free. at the end of someone's life bar b2d3 into ffMB for the overhead cancel literally has never been blocked right against me so far and has finished so many matches when i've had 2 bars available.
how bad is b2d3 on block?b2d3 is so good. everyone should be using it period. it hits overhead to low is +30 on hit and sets up the vortex for free. at the end of someone's life bar b2d3 into ffMB for the overhead cancel literally has never been blocked right against me so far and has finished so many matches when i've had 2 bars available.
-6 I thinkhow bad is b2d3 on block?
Yeah, it's true 21 is a mid, sorry about that ... I could have sworn when I was testing it, it was a high. My eyes need checking.212 is all mid. Also you cannot poke out of 21~Redemption unless you are very much on point. 21, d1 becomes a frame trap. Its about conditioning them and making the right reads.
This is true, I've been using b+2d+3 more than b+2u+3, but as a mix-up I'm wondering what's to stop someone from fuzzy guarding high/low if they choose to block the vortex high? You still get the 50/50 initially but I think the low hitting is essentially just match-up inexperience right now, unless you go for like b+2 xx DB2D (which would be confirmed into DB2U into corner combo).b2d3 is so good. everyone should be using it period. it hits overhead to low is +30 on hit and sets up the vortex for free. at the end of someone's life bar b2d3 into ffMB for the overhead cancel literally has never been blocked right against me so far and has finished so many matches when i've had 2 bars available.
Actually, if you think they're going to parry you on a negative move, you can just do smokebomb I think and it'd work, I'll have to test it.Options vs parry? Smoke Bomb, Babs Bola, Low, and throws?
Just be careful - most of her strings leave a large gap between the final normal and BF3. I tested it out yesterday by having Lex reversal BF2 (6F start-up) against all her cancelable strings, and in many cases he whacked her handily before she got too close. Only 21 xx BF3 is a true frame trap in that regard (and b+2d+3 and some strings, which may go hand in hand with what DAH was suggesting above with b+2 > further mix-up, since you can't try to punish it without getting hit by b+2d+3).You can literally use any string that's negative which I posted, and end in BF3, which will make it +1. Keep in mind that if you're against a KF/Batman they will parry you every time.