RYX
BIG PUSHER
When Batman and Sinestro full combo punish you for using Double Punch, you'll know my pain.Some are, but I can say only half the chart is fully accurate. I feel bats is a 3-7 or even a hard 4-6, but that's just me.
When Batman and Sinestro full combo punish you for using Double Punch, you'll know my pain.Some are, but I can say only half the chart is fully accurate. I feel bats is a 3-7 or even a hard 4-6, but that's just me.
Sinestro is bad but I mean level 3 venom and just f.2 DC your way in, whats he got for wake-up outside of araknid?When Batman and Sinestro full combo punish you for using Double Punch, you'll know my pain.
His rock doesn't count as a projectile. Rock~trait shuts you down pretty much. Two traits do the trick just as well, and it's not like Bane can discourage trait charging from a distance.Sinestro is bad but I mean level 3 venom and just f.2 DC your way in, whats he got for wake-up outside of araknid?
Batman punishes if he has bats on hand at the time, also double punch is neutral on guard to my rememberance.
Dash avoids the rock, you know.His rock doesn't count as a projectile. Rock~trait shuts you down pretty much. Two traits do the trick just as well, and it's not like Bane can discourage trait charging from a distance.
Double punch is still -5. Sinestro can just frame trait~d.1 and punish you. Or trait, anything really. Bats are 3 frames so if he's fast enough it's pretty much a guaranteed punish. Either way you can't pressure while their trait is up and they're hell from far away anyway. It's rough.
I wouldn't be able to punish it with trait with the AI set to block if it was neutral. Or Superman's super. #NRSLiesDash avoids the rock, you know.
Double Punch says neutral. #Framefixes
f.2 at level 3 is projectile immune so you avoid trait and all the rest barring rock which you just dash away from.I wouldn't be able to punish it with trait with the AI set to block if it was neutral. Or Superman's super. #NRSLies
Dashing leaves you free to his other shenanigans.
And trait.f.2 at level 3 is projectile immune so you avoid trait and all the rest barring rock which you just dash away from.
Trait doesn't stop you, by the time he shoots the second bolt you are already out from under the rock. Not to mention you can do f.2 dash f.2 dash and you'll refresh the armor.And trait.
So he can trait twice. Fuck, he can buffer rock and then trait to stop your dash, or trait fear blast because you know what? He doesn't give a fuck.
Two trait blasts stop you. It doesn't count as a projectile. You're vulnerable in the dash and will get blown up by trait, fear blasts, or his b.1 which is a crazy good whiff punisher with some absurd reach.Trait doesn't stop you, by the time he shoots the second bolt you are already out from under the rock. Not to mention you can do f.2 dash f.2 dash and you'll refresh the armor.
Oh it most definately is not. Skeptic on the 0 on block too myself.The frame data sucks. I was testing f.2,d last night and that shit is not 11 frames.
Why would a jumping normal be +27 on block? :16BitWhile we're on the topic of frame data being incorrect. I really don't think that j1 is +27 on block it just doesn't feel like it is.
Bane just got buffed. Charge can no longer be parried.
http://www.injustice.com/en/news/injustice-patch-v105-release-notes
Small Superman nerfs holy shit there is a Zod!
I need to remember to stop jumping.Another set of matches. This time I fight Batman, Harley and Black Adam. The Batman is decent but the Harley and Black Adam aren't that good. Also it didn't seem like they knew the matchup. Still, you can see some of tech discussed here in live matches.
Don't jump or charge. She'll back dash you or jump charge and full combo with cat dash. But if you get one of those guys going into cat stance, venom and charge you'll nail em and be in for preasure. As stated cmd grab is evil for her. Be on the lookout of her J2 and whip trip move. If you can eliminate those things it helps a lot. After that it's a matter of footsies and who opens the other person up in my xp. Of course knowing her strings helps. A lot of them are cat dash happy which I can't blame them for, it's a good move, so wait for it, d1 into b23 full combo or use a venom special but only if she hasn't MB'd it or your on lvl 3. Also try to couter pick maps on her so you can throw everything you can at her. That goes for any gaget type though, it's Bane's zoningany tips on catwoman because I just got blown up today,it could be that haven't fought any good catwoman players though