Shazam I don't have enough experience, what're your thoughts on it?good list, the only things i disagree with are that i dont think shazam is 5-5, i think sinestro is 5-5, and i think supes is 5-5 very good list though
Wake up flying punch doesn't get armor until he starts the 2nd swing motion.Shazam I don't have enough experience, what're your thoughts on it?
Sinestro I can't budge on haha. And supes I still think has an advantage over us, any secret i'm missing out on in the matchups?
Yep I know that, it's not him waking up that is troublesome, it's the same old. His air mobility, armor breaking and zoning.Wake up flying punch doesn't get armor until he starts the 2nd swing motion.
What air mobility?Yep I know that, it's not him waking up that is troublesome, it's the same old. His air mobility, armor breaking and zoning.
Superman? He can bait things out with an airdash. I'm saying the matchup of course can be won, but Supermans tools give him an advantage hence 4-6What air mobility?
I guess? I mean our d.2 is just short of Aquaman's d.2 and he doesn't share the same problem we apparently do.Superman? He can bait things out with an airdash. I'm saying the matchup of course can be won, but Supermans tools give him an advantage hence 4-6
Yea the only issue is alot of the time he can hit quicker I find. You have to really buffer the f2d, which can leave you exposed. Biggest problem in the mu for me is lasers and armor breaking tbhI guess? I mean our d.2 is just short of Aquaman's d.2 and he doesn't share the same problem we apparently do.
By the by, did you know we can cancel like most of his air-dash mix-up junk with f.2.d, yeah? Its such a good tool in this MU since it outranges most everything and auto-corrects.
i think shazam is 4-6 because of the teleports. i havent found anything i can do against them(maybe im missing out on something big). our charge can get negated and full combo punished and when we finally get a knockdown he just teleports out of it. yeah sinestro is pretty tricky but when you knock him down and get around his zoning its over(much similar to the GL MU)Shazam I don't have enough experience, what're your thoughts on it?
Sinestro I can't budge on haha. And supes I still think has an advantage over us, any secret i'm missing out on in the matchups?
i think shazam is 4-6 because of the teleports. i havent found anything i can do against them(maybe im missing out on something big). our charge can get negated and full combo punished and when we finally get a knockdown he just teleports out of it. yeah sinestro is pretty tricky but when you knock him down and get around his zoning its over(much similar to the GL MU)
I knew you would. I've played against your dick enough times that I had confidence in the numberI agree with nw number
WannaI knew you would. I've played against your dick enough times that I had confidence in the number
Ouch, my feelings =(Wannaget bodiedplay later?
Dude I play nightwing, my feelings are all over the place. I'm emotional.Ouch, my feelings =(
I'm gonna mess around a bit with Shazam and Grundy after work, but I'll play for sure.
how did your set go with pryce???
We played like 4 games, we had a god awful connection lolhow did your set go with pryce???
Why do you care about pressuring a character on knockdown who can't zone and whos only option is to come to you with a string and a command grab you can armour through?i think shazam is 4-6 because of the teleports. i havent found anything i can do against them(maybe im missing out on something big). our charge can get negated and full combo punished and when we finally get a knockdown he just teleports out of it. yeah sinestro is pretty tricky but when you knock him down and get around his zoning its over(much similar to the GL MU)
well i mean my thoughts were more assumptions than anything. i dont have much experience fighting shazam, joker, etc. ive faced very few shazams and they seem to always destroy me and its not the fact the teleport on wake up, its the fact that i just cant seem to even hit him lol. he builds meter at will, can teleport out of every special move we have and whiff punish with 22. another thing is that we are at our best when we have the opponent in the corner, with shazam he can just teleport out and put US in the corner just like that. as i said though im pretty clueless when it comes to this mu so i have no prob admitting i may be 100% wrong.Why do you care about pressuring a character on knockdown who can't zone and whos only option is to come to you with a string and a command grab you can armour through?