noob needs some cleanup.
2 of his KBs are just off. His only semi legit overhead threat is his hop attack, so having a KB off a low is just wtf, but at least it pays off heavy.
His other KB is off the EX mid clone, which requires connecting with 10 clone special moves first, and really doesn't do all that much extra damage for the ABSURD requirement.
Now to add, his seeing double variation is just non viable right now.
Even with it and the clone slide, getting the previous KB isn't likely to ever happen or worth the effort, but more importantly the block ball is just worthless.
Block ball rant-
It has absurd startup(just imagine the fusion dance which makes sense because it has about the same impact in game as that does on the plot), can't be cancelled, hits high, and is -6 ON HIT.
IF you somehow land the monstrosity they lose their ability to have a second bar of each meter for something like 2ish seconds. This is actually worthless.
It's too short to say, do a combo and not have them break out of it, because I don't think noob has a single combo that puts them airborn fast enough for it to matter, especially considering you're -6 so it's not even your turn. This might be different on CH, but if you land this CH I think you're legally allowed to just slap your opponent.
It does nothing if they don't have a second bar of one of the meters. If they had 1 bar or less before, congrats it's even more useless because they can still burn a bar. In fact there's almost no scenarios where having 1 bar vs 2 matters outside of the fallout that we already established doesn't matter.
Worse it may even help the opponent. I had already given up and didn't test too much, but it seems "to be fair" it makes the 2nd bar refresh near instantly after the duration is over, even if it normally wouldn't. So for example opponent falls out of a combo, has a IRL seizure, and stands up into your block ball. They recover from said seizure, avoid your "mixup", the effect wears off, and then they get BOTH defensive meters back.
Now again I didn't bother testing that super thoroughly but at the very least if they were at 1 bar defensive with the 2nd bar refilling at the slowest possible pace, and you hit with the ball, when it wears off it sure seems like it refills faster than it would have if you hadn't hit them with it in the first place.
In short-
Assuming i haven't missed something (possible) they need to either make block ball worth using, swap it with another move, or just give noob a different variation. Depending on what they do there I could see them reworking his clone KB, and the low KB should probably be reworked regardless as it's currently never going to land vs a good player unless hop pressure somehow becomes a thing.