If youre expecting your imaginary requests to be taken seriously by NRS you should really know your frame data- f3 not fuzzy guardable and +5 on hit so it grants a free 334 blockstring
some people on these forums, youre funny if you actually think NRS is going to patch this game again. ofcourse I dont know the frame data for each specific move for each character. but scorpion doesnt need to be on +6 because + 4 already grants free standing 3, the +5 was a counter to the p1 advantage.If youre expecting your imaginary requests to be taken seriously by NRS you should really know your frame data
F3 on hit= +6 already
Learn to read, I said imaginary requests.some people on these forums, youre funny if you actually think NRS is going to patch this game again. ofcourse I dont know the frame data for each specific move for each character. but scorpion doesnt need to be on +6 because + 4 already grants free standing 3, the +5 was a counter to the p1 advantage.
and those subzero buffs you just posted, come on man keep it real.
youre funny if you actually think NRS is going to patch this game again
lmao.keep it real
kung lao needs a 6 frame spin because he doesnt have mids he can use. the whole point of the frame being 6 frames is that he has to take that risk to spin pokes. if the spin would be anything less than 6 frames he would get poked to death.I've got a few:
Kung Lao
- Spin 8f startup
- Extra armor glitch on EX Teleport to a late 1 removed
+ Low hat recovery reduced from -12 to -10
True Dat.. I have no idea how to nerf the character properly.THTB, put me down as the Kabal nerfs spokesman. Most of these imbeciles have no idea how to nerf this character without keeping his unique core intact. I have the most experience playing Kabal more than anyone on this planet so trust me on this one. I know what this character would need to remain balanced, yet functional on a similar degree.
You want to nerf Raiden wtf?. He has already been nerfed badly and now you want to nerf his best string and his superman which loses to everything and has already been nerfed. That's very unfair imo.Raiden
- Hitbox adjusted for the second hit of f24. It now has less vertical range.
- The opponent is taken a shorter distance when Electric Fly connects. This prevents an opponent from being nearly cornered instantly on certain stages from the starting point if hit by this move.
lol nerfing spin to 8f frames would destroy kung lao you could just mash d1 all day and he wont be able to do anything about itkung lao needs a 6 frame spin because he doesnt have mids he can use. the whole point of the frame being 6 frames is that he has to take that risk to spin pokes. if the spin would be anything less than 6 frames he would get poked to death.
edit: kung lao is the most nerfed character in the game ALL his special moves have been nerfed:
spin: pushback nerf
dive kick: nerf less dive kicks in corner
Low hat: advantage on hit and recover nerf
normal hat: ex loop was removed
teleport: less armor on teleport
kung lao doesnt need nerfs, buff the other characters. the only one that REALLY needs to be nerfed is kabal and even then he should only receive some small nerfs. smoke reset and cyrax resets need to be removed though.
block and punish with spin just like Liu Kang can block and punish with b312?lol nerfing spin to 8f frames would destroy kung lao you could just mash d1 all day and he wont be able to do anything about it
no you cant do that because of the pushback from the d1block and punish with spin just like Liu Kang can block and punish with b312?
Cutter should hit midI am willing to discuss the buffs Kitana needs.
its still not like he cant do anything about it. d1 is still punishable by spin on block at point blank, but it is very hard to do in a real match. characters who can cancel a d1 in an uninteruptable special would wreck kung lao. and as long as you block their pokes you will be able to interrupt their follow up because theyr are at negative. 21 will always be able to interrupt if they try to follow up a blocked poke with a string. you can counterpoke with d3 but its doesnt get you anything without a mid hitting string. it doesnt help either that kung lao has inferior pokes. the only way to fix kung lao if he had a slower spin is by giving him a mid hitting string that is at least 15 frames fast.lol nerfing spin to 8f frames would destroy kung lao you could just mash d1 all day and he wont be able to do anything about it
you can do it, even against kitana, the problem is unless it is close enough you wont punish it. the second problem is if youre not fast enough your spin will be blocked and youre fucked. characters like cage f3 jax f4, liu kang b3 have a fast hitting mid or low string that is safe on block, that is why you see these characters punish pokes and kung lao doesnt. using a normal is easier as well to punish d1's even though they are slower than the 6 frame spin.no you cant do that because of the pushback from the d1
yea good luck with trying thatits still not like he cant do anything about it. d1 is still punishable by spin on block at point blank, but it is very hard to do in a real match. characters who can cancel a d1 in an uninteruptable special would wreck kung lao. and as long as you block their pokes you will be able to interrupt their follow up because theyr are at negative. 21 will always be able to interrupt if they try to follow up a blocked poke with a string. you can counterpoke with d3 but its doesnt get you anything without a mid hitting string. it doesnt help either that kung lao has inferior pokes. the only way to fix kung lao if he had a slower spin is by giving him a mid hitting string that is at least 15 frames fast.
kung lao would have to avoid point blank battles and need even better spacing with 21/24. to start offense without getting blown up by pokes.
I'm glad someone mentioned this as it's the main source of Kabal's damage, but even then there should be other changes alongside it.Kabal - F4 reset needs to be removed & cool down on iagb