I've got a few:
General
- "Input bug" removed
- "Invisible wall" in the corner when opponent is in blockstun removed
- Inability to block after whiffing a jump punch fixed
- All "random advantage" on certain moves when blocked are removed
- Remove "Meter Drain" glitch
- The hit level of all attacks hit the way they were intended against all characters, regardless of hitbox size.
- Invincibility glitch removed
- Random pushback on certain moves fixed (Lao 21212 and Sub 214~clone to name two)
- Decreased negative edge
- Tournament Mode in option menu that removes all foreground elements, Toasty Boost, and certain stages (manually selectable) from all matches.
- Button mapping on the pause menu
- "Default" button config brought back in addition to the four programmable ones.
Kabal
- Cooldown on iAGB, reduced damage 9%->7%
- less frame adv on 2~ndc
- You can no longer cancel EX Nomad Dash
Kenshi
- 10f startup and -15 on SC and pushes back less on hit
- EX SC 10f startup, less frame adv on hit, armor only on startup (like Kabal's EX ND) and same range as normal SC. On hit pushes fullscreen.
- Kenshi now builds less meter when opponent blocks Tele-Flurry and Overhead Slash
+ Uppercut has less startup - 14f->11f
Kung Lao
- Spin 8f startup
- Extra armor glitch on EX Teleport to a late 1 removed
+ Low hat recovery reduced from -12 to -10
Mileena
+ Armor added to EX Bite
Kitana
- f21 is -4 on block
+ second hit of 33 hitbox adjusted to not whiff on certain characters when blocked
+ Kitana is airborne on first frame of f3
+ Uppercut has less startup - 15f->12f
Ermac
+ EX Teleport always does both hits even when blocked, safe like Scorpion's EX Teleport.
+ Ermac's crouching hitbox adjusted lower, now matches Sub-Zero's crouching hitbox
Jade
+ DB2 combos from 12
+ First Green Kick floats slightly higher on ground hit
+ Standing 3 hitbox adjusted to have more forward range
+ EX Glow now lasts 3 seconds instead of 2
+ Jade's crouching hitbox adjusted lower, now matches Kitana's crouching hitbox
Scorpion
+ Low attacks give better frame adv on hit like the rest of the cast
+ EX Spear hitbox adjusted to fix "whiffing" when executed while being pressured up close
+ Frame advantage on Hellfire - from 0 to +4
+ Less recovery on b2 - from -25 to -19
Sub-Zero
+ EX Ground Freeze connects on opponents frozen in the air when they fall (old nerf removed)
+ EX Ground Freeze now keeps opponent stuck if Sub-Zero is hit (trade).
Noob
+ EX Tackle now only -11 on block down from -42
+ EX Teleport now juggles like MKT, damage scaled after it hits
+ Portal no longer disables Noob's attack hitboxes while active
+ Noob's crouching hitbox adjusted lower, now matches Sub-Zero's crouching hitbox
Smoke
- Reset removed like it is on the PS Vita
+ EX Invisibility now gives Damage Boost
Sektor
- Can no longer cancel into special moves from normals that do not make contact with opponent
+ Adjusted hitbox on second hit if 12 to make it whiff less when done slightly away from opponent
Cyrax
- Can only throw one normal bomb out while opponent is in hitstun (during a combo). Cyrax does the animation for a second bomb, if attempted, but nothing comes out and the meter that Cyrax would have gained from the bomb is taken away. This also affects Human Cyrax.
- Vertical hitbox on net slightly reduced. This also affects Human Cyrax.
+ Less recovery on EX Teleport
- Anti Air now floats longer on whiff
Rain
- Armor on EX Roundhouse is now 1-hit and not super armor.
+ Less recovery on Water Ball.
Skarlet
+ Increased damage on Daggers
Cyber Sub-Zero
+ Iceball comes out faster and has less recovery
+ Less recovery on Teleport
Sonya
- Can no longer cancel Military Stance f1 into special if it does not make contact with opponent.
- Cartwheel now -4 on block
- Uppercut no longer hits opponents behind her
Freddy
- There is a 10 frame delay between when you enter Nightmare Stance and when you can cancel it to a special move.
- Slightly more recovery on Glove Toss
Kano
+ All frame gaps removed from his blockstrings
+ Old Knife Throw recovery
+ Air Ball now has ground recovery and does not enter "punishment mode" like his Ground Ball. It is -14 on block.
Sindel
+ Standing 1 has less startup - 11f->9f
+ You can now special cancel from standing 4
+ EX Scream has armor on startup
+ Sindel's crouching hitbox adjusted lower, now matches Sonya's crouching hitbox
- Uppercut no longer hits opponents behind her
+ 11 now combos into EX Scream
+ Scream (all variants) are no longer breakable.
+ You can now cancel an air projectile into Levitate.
Jax
- Slightly more recovery on Ground Pound
- Slightly more recovery on f413 blockstring - from 0 to -2
Cage
- More startup on f3 - 9f->11f
- Xray only activates if a physical attack connects, it is no longer proximity based.
+ Less startup on Sweep - 22f->15f
+ Increased damage on EX Shadow Kick - from 12% to 15%
- Armor now only on startup of EX Shadow Kick
Stryker
+ Less startup on Grenade Toss (all variants) - 22f->18f
+ Less recovery on Grenade Toss (all variants) - from -15 to -11
+ Less startup on Gun Shot - 26f->20f
+ Less recovery on Xray - from -35 to -15
+ Armor now lasts longer on EX Roll
Liu Kang
- More recovery on b31 blockstring - from -1 to -3
- More recovery on b312 blockstring - from 0 to -1
+ Less recovery on whiffed Dragon Kick. It is now only -5 when he lands.
+ Less startup on Parry (all variants) - 9f->4f
Nightwolf
+ EX Shoulder is now a mid for both hits
+ f3 now hits low
+ Less startup on Arrow - 36f->25f
Baraka
+ Less recovery on Blade Spark - from -21 to -16
+ You can cancel f4 (knee) into special moves again
- Blade Fury can only be used in a combo once then it ends the combo (to prevent f4 infinites)
+ u4 now has 1-hit armor (lulz)
Shang Tsung
- More recovery on Ground Skull - from +2 to +1
+ Less startup on Uppercut - 15f->12f
+ Joker fatality to text Paulo Garcia's phone every time it is done
colt ^_^
Quan Chi
+ Less recovery on Trance - from -35 to -27
Raiden
- Hitbox adjusted for the second hit of f24. It now has less vertical range.
- The opponent is taken a shorter distance when Electric Fly connects. This prevents an opponent from being nearly cornered instantly on certain stages from the starting point if hit by this move.
Sheeva
+ EX Stomp retains armor for 5 frames after reappearing
+ EX Low Grab moves forward like EX Grab-n-Punch
+ Less startup on Uppercut - 13f-> 10f
+ Xray now does more damage - 33% to 41%