i dont get what you mean.Speaking of fuzzy guard. Is it possible to use fuzzy guard and be able to force 112 on someone?
Ok that makes a lot of sense I need to work on that. So I guess fuzzy guard can have an offensive and defensive meaning. The way I've seen it mostly used is to describe manipulating your opponents hurtbox to make attacks that would normally whiff crouchers connect. I think that's what jermball is getting at. Say after a deep J3 buffering 112 and the first two hits, which are highs, could connect even if they are blocking low.Fuzzy Guarding is Ducking and then standing up to block the low high mixup by harley. So since i only have b2, F2, as a mixup and the speeds are different so by ducking 1st then standing up you can nullify the mixup.
Yes, this is also a fuzzy guard. This definition is used Street fighter a lot but also applies to Injustice.Ok that makes a lot of sense I need to work on that. So I guess fuzzy guard can have an offensive and defensive meaning. The way I've seen it mostly used is to describe manipulating your opponents hurtbox to make attacks that would normally whiff crouchers connect. I think that's what jermball is getting at. Say after a deep J3 buffering 112 and the first two hits, which are highs, could connect even if they are blocking low.
YesWell that mechanic is what makes your instant overhead setups possible right deg?
You can actually get a B2 then F2? Anytime I've tried that I always end up with cupcakes. :CFuzzy Guarding is Ducking and then standing up to block the low high mixup by harley. So since i only have b2, F2, as a mixup and the speeds are different so by ducking 1st then standing up you can nullify the mixup.
SS doesnt need to be touched. it's good already. SS Armor? ARE YOU INSANE!? then she would be un-spaceable as well...
As long as it took meter I'd love this - I'd even put 2 bars down to allow me to be impatientSS doesnt need to be touched. it's good already. SS Armor? ARE YOU INSANE!? then she would be un-spaceable as well...
so people will take 50% because they threw an interactable? 50% because they thought they can shoot you? Are you insane?As long as it took meter I'd love this - I'd even put 2 bars down to allow me to be impatient
Ok , then as a DS main i want to spark some discussion on this MU , personally i belive it's 6-4 in Deathstroke favour , no way she beats him , best i can see it is a 5-5. deg222 Ramonthe DS matchup is in Harleys favor. Tell him to stop trying to rush it. and 5 frames off would be pretty fucking good. Too good really.
No its not something Harley can do offensively, it's a defensive tactic that can be applied to lots of high/low mixups. Harleys main high/low mixup is between B2 and F2, with B2 being the much faster option. If I'm defending against Harley and I get knocked down, I can hold down block first then roll up to stand block to make defending the mixup easier since the overhead is always slower. Other examples are batman and deathstrokes B1/F3 mixups. Since the B1s are faster I can do the same thing, hold down block first then roll to stand block.You can actually get a B2 then F2? Anytime I've tried that I always end up with cupcakes. :C
I don't even need to just chip Harley , this is one matchup where DS can set up his trait and barely has to worry about anything other than a mere gunshot trade or SS to TS , and you won't see it coming when you have to respect LGS from any knockdown he gets.because once i get in on DS there is almost nothing you can do to stop my 50% from fucking you in the ass. I've MM'd DS's in NYC and tristate and it's never pretty for them. Plus your chip damage does not = my damage when i'm in. there are so many ways to deal with DS. Once i'm around half screen you cant stop my cup cakes which will knock you down on trade, on block will allow me to dash in, and you cant backstep since your's is terrible.
Maybe it only works on supes and baso people will take 50% because they threw an interactable? 50% because they thought they can shoot you? Are you insane?