Her trait lolShe's not in need of buffs imo.
I'm hoping for less recovery frames and Dynamite to have armor breaking properties. (except vs Supers).what about it? It's fast enough! It has saved me in so many situations.
MB b3 on reactionIt's fast enough bro. and about the dynamite. If it broke armor then how do you get around it?
Yes! Her throw range is easily one of the shortest in the game. Enhancing the B2 hitbox would also make certain combos easier and might even make new combos possibleI've said it plenty of times, but the only fix she needs is for the hitbox of her b2 to be slightly increased in height so it can hit floating characters and not completely whiff on them. Oh and her throw range sux!
She doesn't really need her f2 to be sped up, and her Super is a hard knockdown as long as you don't touch them afterwords. I already found a way to get an instant overhead:So I can make a thread asking to speed up her f2, and increase her throw range?
I was also gonna ask for her Super to be a hard knockdown.
I agree, it's not asking too much to be in grab range after blocking Killer Frost's slide.actually the only "buff" she would need is her grab range. it does suck but anything else would push her past many characters into "GOD" tier. I'm telling y'all she has still so much potential! We are not giving it our all to make her as good as she REALLY is. She doesnt need a faster f2. no way.
Very true. I find it silly that i cannot grab batman after dashing 2 times in the start of a match.I agree, it's not asking too much to be in grab range after blocking Killer Frost's slide.
The trick to using f2 is to use it very sparingly because it's reactable on block without the need to fuzzy block it. Using it sparingly means it'll make people forget about it making it more likely to hit. And yeah like you said, it works wonders on people not pressing buttons.Ramon
deg222
How do you guys implement F2 and her trait into your play? The only times I go for F2 is after a 112xxSS (midscreen or corner) or after a deep jumpin on a defensive opponent. If it's not meaty or backed by good frame advantage it's real easy to get poked out of.
About her trait do you typically go for bomb setups or safe damage/health boosts?
http://www.youtube.com/watch?feature=player_detailpage&v=DMf_0ygDeoE&t=96What do you guys think of string xx trait (for TNT) as a hail mary comeback?
I like to do this if I'm really really behind on the lifelead and if they have lots of health (start/mid round, not at the end of a round since it'll be a waste).
Also i disagree with deg you SHOULD throw it out all the time! Because as you may know people do have to fuzzy you (not react) so a slight pause into b22 should be enough to keep them guessing. Also from time to time throw out f23xxSS just to unnerve them. Also note that f2 DOES hit high level players often like Rico and KDZ.Ramon
deg222
How do you guys implement F2 and her trait into your play? The only times I go for F2 is after a 112xxSS (midscreen or corner) or after a deep jumpin on a defensive opponent. If it's not meaty or backed by good frame advantage it's real easy to get poked out of.
About her trait do you typically go for bomb setups or safe damage/health boosts?
Right, it hits high level players if you don't use it often. I've seen you fight ChrisG and it came to a point you were using it so much that he blocked it everytime. Bottom line, a human can react in 27 frames (= to half a second) only if they're expecting the f2. Again, if you use it sparingly, they won't expect it, and you can land it.Also i disagree with deg you SHOULD throw it out all the time! Because as you may know people do have to fuzzy you (not react) so a slight pause into b22 should be enough to keep them guessing. Also from time to time throw out f23xxSS just to unnerve them. Also note that f2 DOES hit high level players often like Rico and KDZ.