Idk. Armoured charge feels like a really good answer to stomp on a read. You can block it in time but you'd be hard pressed to armour B3 or teleport it in time unless fullscreen. -12 but a shitload of pushback against a character with really stubby normals seems pretty strong. Makes it really hard to build meter.
D1 at max range seems... really hard to deal with, especially since a blocked charge puts him at that range and now he's free to do all his armoured shenanigans. Trait works wonders if you manage to get it out, but Bane can really abuse that D1 and either prevent you from getting it out or put it on cool down really fast.
Difference in damage output is also monstrous. Bane matches your damage for like 1 bar off a D1, not even including his meterless launchers like B23 or 113 in the corner or venom. Once he gets the life lead it feels very hard to take it back, and there's little risk for Bane poking out of gaps in strings due to the lack of damage Atom gets normally, and setups become harder due to armoured reversals just poking out of anything that doesn't jail.
I'm not saying it's losing, but boy am I having a hard time.