Vulcan Hades
Champion
Yeah, Stryker loses his zoning advantage after a Roll Toss which is why I was always so reluctant to end combos with it against teleporters, zoners or counter-zoners. Because I like having advantage and I don't like being punished for taking my gun out.Even if it is, Im not sure what to do with it. Aren't both players at neutral after a roll toss?
But the fact that Roll Toss is an untechable knockdown has numerous advantages that I'm just recently starting to see.
1. It's great for counter setups. For example: to bait Johnny Cage's EN shadow Kick. If JC could roll out into Shadow Kick, then that could seriously mess with our NJP timing/spacing. But the fact he can't means it's a perfect counter opportunity.
2. Experienced players probably know that Stryker's Gun is not safe after a Roll so they might take advantage of it to try and get a quick projectile trade to gain zoning advantage back. But players who like to throw projectiles after Roll become vulnerable to: dash xx Roll Toss. Silly shit but it can work.
3. I know this may sound weird, but getting an untechable Roll might actually be good for offensive purposes too. I'll try to explain this in more details later.