This is more your ability to read your opponent and low pokes are usually a good way to stop a rushdown. Flamethrower is a good way to maintain space, as are Missiles.whats the best answer to break up a solid rushdown? i sometimes have trouble with kabal and cage. and any advice against online scorpians would be great.
Punishment is his playstyle, with a heavy dose of zoning. He can go toe-to-toe for a bit, but he is by no means a rushdown character.What is Sektor's general playstyle supposed to be? I know he isn't a rushdown so does he count as a zoner? I usually use Smoke, Cyber Sub, and Ermac and I'm not used to the whole limited moveset with alot of power thing he has going on.
Why use 3? lol up+forward 4 then TU connects so much easierguys I started to play sektor, and I have problem connecting TU jk TU. after TU I press up+forward than 3 and after that another TU, but my last TU won't connect? Any advices? thanks
You can do a JK then just do the df inputs for the TU and negative edge will make it come out.guys I started to play sektor, and I have problem connecting TU jk TU. after TU I press up+forward than 3 and after that another TU, but my last TU won't connect? Any advices? thanks
Human sektor has more range on the last hit of 122 so you can do certain combo's with him you can't do with robo sek but those combo's arn't exactly better than his bnb's. His x-ray also shoots lower so you can get a couple more hits in an x-ray combo (useless). However his missle start up times are a bit slower so overall your better of with robo sektor.I think you have to buffer the uppercut with the jump kick. After jumping do the inputs as d+3/4, f+4. It usually is easier for me this way.
Btw is human Sektor better than robot version or vice versa?
I don't think the combo works off a full b21. I go from b2 straight into TU (keep in mind it's a little tricky to land a naked b2 AND hit confirm it which is why this combo is very situational for me).Hey Guys, at first sorry for my bad english. I hope you will understand my problem
I have a question about Sektor. I main Sub Zero and Sektor should be my 2nd Char. I think he is a good addition. He can handle with zoners (Subs biggest Problem) and he has good rushdown properties. I picked him up yesterday and in online matches I got 1000 chances for a Full Combo. Now I have a question about this combo
b21 TU b21 b34 EX TU B2 Flamethrower. What is the trick to land b21 b34? B21 hits but for b34, I cant figure out a timing. Is there a little pause inbetween or do I have to input it in one string?
That corner combo wouldn't work because the opponent falls to the ground before you can do F4 UM. It's better to end with 122 UM.isn't it better in the corner to end with F4 UM?
12B1 B21 F4 UM?
Or 12B1 F43 TU JK EX TU F4 UM
what do you guys use as pressure strings? personally i use 21 D3 12 12B1.
That's his b1. It's definitely safe on block. However, it has a bigger hitbox vs jumping opponents than it does vs ground opponents. It does have a slow startup. Flamethrower also is severely punishable if blocked up close. It's also easy to knock sektor out of the flamethrower on startup. The best thing to do is to dash block in and apply pressure up close.I just wanted to come in here and say that I really hate Sektor's hand spark/flamethrower keep away game. Are there any secret holes in it that I'm not seeing? How much disadvantage is hand spark on block?