OutworldKeith
Champion
Speed Comparison
:en Speed Comparison
:en Speed Comparison
slips since you and check are the known for the best scorps I will inform you of this new tech i just found.Yea, for all intencive purposes, you should never do a ground TP, you should always do an instant air TP since its faster and harder to react to. Same with Sektor.
Only time you should do a grounded TP is for using it as a wake-up move.
I know right? But I found another thing about scorp, his anti air D4 can lead into a vortex combo, I just made a threat about it, ya think it is a viable replacement for D1?Its interesting, i still miss it on occasion after the jnp. I'll have to mess with it during match play, could be a pretty thing to implement into Scorp's game.
I dont think it beats any well timed jumpkick, in that case d1 would be the better option. guess d4 can only be used for opponents who arent in your reach with d1I don't know if it will be better than d1, I'd have to do some testing. d1 even beats jump kicks when spaced right, and since its so fast, it allows you a lot of time to react to your opponent's jump. If d4 beats jump kicks with ease, it will be worth replacing d1.
Sadly, Scorp has very little advantage after d4, they can jump out of damn near everything except in the extreme of d4 hitting at point blank maybe, which you'd prolly be using f4 then in that case.How much advantage is scorpion at after a D4? Anything guaranteed after it?
I am new to Scorp only having playing him four days now. Is this the most active General Questions thread for Scorp?
Lame, D4 is a huge part of my game with my other characters Guess i'll just have to adapt. Any decent pressure tips besides the standard 111s?Sadly, Scorp has very little advantage after d4, they can jump out of damn near everything except in the extreme of d4 hitting at point blank maybe, which you'd prolly be using f4 then in that case.
Its fast with good range, but probably the worst when it comes to actual frame advantage.