Vilén
too smart to play MKX
Uhh... Well b312 and 334 are disadvantage on block. Don't know how much, probably about -3. f24 is +1 on block, f4 is either zero or +1. d4 is +15 on hit. That's it off the top of my head.Some questions for B Wizz and some of the other great Raiden players on here:
1) Has anyone created a list of Raiden's moves and when he has advantage/disadvantage/nuetral, and if not, would you guys be interested if I made one? I've been recently sitting down with my bro and I went through some of his moves trying to figure everything out.
I do this. It's good if you read your opponent's jump attempt. BUT, block disadvantage on 334 is such that you pretty much have to block a d1/d3/whatever after it, to the point where smart players should just d1 automatically after blocking any of Raiden's launchers just to keep him in check. I think you technically have enough time to cross up these d1 openings, but I don't have a lot of luck with it for some reason.2) What do you guys think about canceling Raiden's strings with a Vicinity Blast as an Anti-Air? I know it sounds weird, but a lot of guys who like to crossover jump after a blocked string will hit this while jumping. It's been really working out for me and I've gotten some good players with it (and I play against some of the top players in SoCal if thats something).
Theoretically in the corner I guess you could do something like 334~vicinity blast, 4, 334, 334 then throw out an :en thunderball on the splat and you'd have offensive advantage. I don't play much anymore and haven't tested this much though. I don't know what the window is on wake-ups after a splat. If they play dead through it though, you could overhead them. Situational I guess.3) What do you guys think about sacrificing some some damage in the corner and finishing your combos by flattening your opponent out? Like for example, if you hit three 334 combos in the corner and cancel the last one into an EX fireball you end up with sort of a reset situation. If you cancel it the opponent won't have enough time to wakeup attack you without you blocking, and even if they do hit you, the second fireball will end up hitting them and saving you.