IrishMantis
Most humble shit talker ever!!!
Ares D1 needs nerfing,,,, it should be a highJust found out that b1~d4 wiffs on Superman midscreen
Ares D1 needs nerfing,,,, it should be a highJust found out that b1~d4 wiffs on Superman midscreen
They should buff Ares by make the flying characters walk. Characters like Wonderwoman and Superman float over his d1, literally cutting it's range in half.Ares D1 needs nerfing,,,, it should be a high
That would make him a bit ridiculous if straight axe get less recovery...think God Smack frame traps...that would be fucked up.I just thought of a really powerful but fair buff Ares could use. What if when he uses his trait, he can recover from it faster for some insane setups. For example, if he were to use b4 fullscreen and instead of being stuck in that animation which takes so long to recover, he recovers much sooner so that he could just have enough time to teleport in front or behind his opponent for some really awesome setups, or pressure at the very least. The recovery frames on some of his trait moves are ridiculously long, and this buff would help with that, and help him make a more viable option than he already is. Using his trait for setups like this would still be difficult to do, which is one of the many reasons why it's fair. His trait isn't that great, and this could make it much better. Before anybody shouts that this is overpowered, keep in mind that Ares, while good, can be better to compete with the rest of the cast. Also, this: (watch from 53s)
Please consider this idea with this in mind: this is a competitive game and the whiners get what they want. The more we campaign for buffs/nerfs, the more likely they are to happen, which is how Deathstroke and Scorpion got slightly worse. We should be "crying for buffs" now before it's too late.
That would make him a bit ridiculous if straight axe get less recovery...think God Smack frame traps...that would be fucked up.
At this point there are 3 things that he really needs
1. 2,2_B1/Rising Sword to NOT WHIFF UP TIGHT AGAINST THE CORNER. Biggest priority right here.
2. Better anti air. He can't do shit with anyone just jumping all day unless you jump too, and that is not his strength.
3. Trait projectiles need to NOT DISAPPEAR WHEN ARES GETS HIT. This should only apply to the straight sword/axe and not the up/down traits.
I agree with all your buff ideas, they are very basic things I think all Ares mains think he needs. I'm not trying to outright disagree with you, I just want to start a discussion. Isn't it your own fault for using the trait badly? A smart Ares main could would use his trait in a smart way. Other Ares mains might try to just throw it out there for pressure/chip, etc, but Ares has better options than that, at least fullscreen. Up close it's a bitch, but even I still have the tendency to throw it out there and then facepalm when it disappears because I had a lot of better options like DE, mbDE, etc. What if this buff was a tradeoff instead? What if the damage was significantly buffed (which would be fitting for Ares and makes sense since he already has a 14% mb projectile), and the disappearing feature was still there? Or what if it did the same damage and didn't disappear at all?That would make him a bit ridiculous if straight axe get less recovery...think God Smack frame traps...that would be fucked up.
3. Trait projectiles need to NOT DISAPPEAR WHEN ARES GETS HIT. This should only apply to the straight sword/axe and not the up/down traits.
About the aintiair, you still have options for antiair, his straight axe is ok and has good hitbox altough it doesnt do much damage, but ive also had succes doing the downaxe following up with F23 depending the height you hit them.
Another thing ppl forget about is armored B/F3 for AA, altough you have to be carefull for characters like flash with multiple hits when jumping in.
I agree on the other 2 points
But why should it be a normal? like i said you can use B/F3 to anti air wich every character can do. Yeah it costs meter but im fine with that it pays off big time anyway. And i dont think every character can d2 into a combo. Atleast not as good as aquaman or grundys one.Part of the point of an anti-air is that it should be a normal. We shouldn't have to waste trait or meter to anti-air while every other character can just do a d2 into a combo. Straight axe, I think, is his best anti air, but even then it comes out too slow, and if you let go of it and JUST get hit, you lose your trait.
Why should we use a bar of meter for an anti air when no other character is forced to use that option? Also, mbB3 of mbF3 can be blown up by any jump-in attack into a string. Ares's b3/f3 options are pretty slow and stubby, and whenever I try to use it, I usually get hit through my armor.But why should it be a normal? like i said you can use B/F3 to anti air wich every character can do. Yeah it costs meter but im fine with that it pays off big time anyway. And i dont think every character can d2 into a combo. Atleast not as good as aquaman or grundys one.
Seriously this... if you want a character to get nerfed or buffed all you have to do is complain loud enough, so I would suggest all low tier characters start campaigning for buffsI just thought of a really powerful but fair buff Ares could use. What if when he uses his trait, he can recover from it faster for some insane setups. For example, if he were to use b4 fullscreen and instead of being stuck in that animation which takes so long to recover, he recovers much sooner so that he could just have enough time to teleport in front or behind his opponent for some really awesome setups, or pressure at the very least. The recovery frames on some of his trait moves are ridiculously long, and this buff would help with that, and help him make a more viable option than he already is. Using his trait for setups like this would still be difficult to do, which is one of the many reasons why it's fair. His trait isn't that great, and this could make it much better. Before anybody shouts that this is overpowered, keep in mind that Ares, while good, can be better to compete with the rest of the cast. Also, this: (watch from 53s)
Please consider this idea with this in mind: this is a competitive game and the whiners get what they want. The more we campaign for buffs/nerfs, the more likely they are to happen, which is how Deathstroke and Scorpion got slightly worse. We should be "crying for buffs" now before it's too late.
Thats because you do it too late. Im still experimenting with it but it had succes so far. Yeah its slow but you can't throw it out when they are already hitting you with the jumpin.Why should we use a bar of meter for an anti air when no other character is forced to use that option? Also, mbB3 of mbF3 can be blown up by any jump-in attack into a string. Ares's b3/f3 options are pretty slow and stubby, and whenever I try to use it, I usually get hit through my armor.
I suppose if you HAD TO, a MB F3 would be better than B3 on all accounts. Then again, we have characters like Aquaman, Hawkgirl, Killer Frost who anti air real easy without meter.About the aintiair, you still have options for antiair, his straight axe is ok and has good hitbox altough it doesnt do much damage, but ive also had succes doing the downaxe following up with F23 depending the height you hit them.
Another thing ppl forget about is armored B/F3 for AA, altough you have to be carefull for characters like flash with multiple hits when jumping in.
I agree on the other 2 points
Exactly. Worst case scenario, they implement it, we try it, and if it truly IS amazingly overpowered (which I doubt it will be at high level play, which is what all TYM-ers should be focused with), then it can get nerfed in the next patch. It's still early in the game, so we shouldn't be afraid to try certain things like this.Seriously this... if you want a character to get nerfed or buffed all you have to do is complain loud enough, so I would suggest all low tier characters start campaigning for buffs
Yeah that makes them really good characters but its not like all characters have the same good AA. But idk, imagine ares with a godlike AA, that would be a huuuuge buffI suppose if you HAD TO, a MB F3 would be better than B3 on all accounts. Then again, we have characters like Aquaman, Hawkgirl, Killer Frost who anti air real easy without meter.
What exactly is this?I forgot, the other fix (not buff) Ares needs is the straight axe input when sword has been used glitch. I've lost several matches due to it...incredibly annoying
Since we're thinking about Scorpion in relation to Ares, keep in mind that a huge part of Scorpion's game is jumping. Ares would better be able to handle the matchup if he had a good or even a decent anti-air. As it stands now, he does not.
yes...it happens whenever sword trait is on cool downWhat exactly is this?
It's the thing where you have to go back to neutral before doing b4 or it doesn't come out, right? I've had it happen but I've never been sure what exactly causes it
Oh that's ridiculous. I thought it was kind of random or complicated, but that's a super common scenario. They should fix that. I wonder if there's a better way to bring attention to this and possibly get it fixed than just bitching about it in this thread.yes...it happens whenever sword trait is on cool down