WannabePlayer
Apprentice
I *just* picked up Ares and played the game for the second time, so my opinion isn't an aged or experienced one, however I agree with all of The Gabriel's contentions.
I dont agree with never landing the 3d2. Im trying to use this string more, especially after slips was talking about it on stream. You can do 3d4, you cant hit them with a ji1 or ji2 after the sword launch, but i think 16bit said if they try to jump out, u will connect the jump in.Yeah but you are never going to land 112 in a match except for a few specific block punishes (like doomsday's normal shoulder charge), and are never going to land 3d2 except for either a lucky unstuffed jump-in or not-blocked-correctly wake-up, so the vast majority of the time your combos are going to start with d1d4, b1d4, or 22d4, so you have to go into the reset options
What did slips say on stream? I'm always looking to land 3d2 more too, just haven't found too many good setups for it that work more than once.I dont agree with never landing the 3d2. Im trying to use this string more, especially after slips was talking about it on stream. You can do 3d4, you cant hit them with a ji1 or ji2 after the sword launch, but i think 16bit said if they try to jump out, u will connect the jump in.
So with 3d2 and 3d4, you can also mix it up with 3MBGS.
It's easy to look at a char in training mode and say that they're good but play against somebody who knows the matchup and you'll start agreeing with a lot of these buffs.I dont see what the problem is other then his lack of wake up options and AA game which like 3/4 of the cast have problems with.I just picked em up and hes looks solid to me.
It's easy to look at a char in training mode and say that they're good but play against somebody who knows the matchup and you'll start agreeing with a lot of these buffs.
slips was talking about the use of 3 for mixups like i mentioned in my post.What did slips say on stream? I'm always looking to land 3d2 more too, just haven't found too many good setups for it that work more than once.
I think his wake up problem is mostly solved with the recent patch. He still doesn't have a real good 'get off me' kind of wake up and his wake up game is pretty unsafe, but almost all of the cast has some problems with wake ups. He might actually be above average on wake up now, but you have to play it smart. Corner pressure can be a big risk for the opponent, wake up teleport can blow them up for 40-50%. But it can also be baited so it works both ways.I dont see what the problem is other then his lack of wake up options and AA game which like 3/4 of the cast have problems with.I just picked em up and hes looks solid to me.
I'm curious where you see Ares on the tier list and which buffs specifically you'd like to see him get.It's easy to look at a char in training mode and say that they're good but play against somebody who knows the matchup and you'll start agreeing with a lot of these buffs.
Agree with most of this...also d1d4 is insanely good and it would be ridiculous to buff it...opponents should be able to interrupt it.Thats abit asking too much...why does every character needs to be S-tier? A faster teleport would make him too good.
His trait is fine. Faster strings? Damn...
Better wake-up? He already got a buff for that...come on dont let aresplayers look bad. Look how deadly he can be when played properly...
So basically its not completely useless? Anyway, teleport is not only good for that, but when used when invisible it makes teleport even better. Don't just throw random teleports out when not invisible, cause you gonna get punished hard for it.In regards to the teleport I think we have to live with the fact that basically it's completely useless outside of getting next to the opponent on a knockdown to set up your wake-up mix-up, and avoiding a select-few slow-moving specials (Bane's charge, etc).
Completely useless in terms of what you would expect a teleport to be used to do ie escape projectiles, cross up opponent, punish bad decisions etc. in Ares case the teleport is basically a (bad) cover for his horrible mobilitySo basically its not completely useless? Anyway, teleport is not only good for that, but when used when invisible it makes teleport even better. Don't just throw random teleports out when not invisible, cause you gonna get punished hard for it.
That just means they may need to look at Scorpion's teleport down the road, not that all teleports need to be stupid good.Now that Scorpion is out anybody still want to say Ares' teleport is fine and doesn't need anything?
STFU and GTFO.Ares needs to be nerfed... he gets his power off of hate and confrontation, and the salt the recent patches and dlc have made will make him far too powerful
Whoa, what the fuck is your problemSTFU and GTFO.
I don't know what's wrong with that...I found that hilarious.STFU and GTFO.
Atleast one ares player has a sense of humorI don't know what's wrong with that...I found that hilarious.