He's not the false information officer for nothing, he's good at his job lolDizzy too stronk, answered my question before I even asked it.
@GGA Dizzyif this is true howcome takeda can trade with an 8f poke + the extra frame so 9 vs a 10f mid after +2?
Animation differences. Also when it comes to blockstun, yes invariably every character must take 1 frame to return to neutral stance before they can use a move, with the exception being normal throw out of the block input and special moves (memory serving), so in effect every move would indeed be 1 frame slower.Then someone explain why after FK MB then an 8 frame normal
@GGA Dizzy
I'll be happy if you're correct , the frame data confuses me in this game, but your saying every move is actually one frame slower than listed in the frame data , is that correct? Takedas down 1 trades with Liu kangs b1 every time , why is that happening?
That is oversimplifying it IMO, but It's an easy way to wrap your head around it.Then someone explain why after FK MB then an 8 frame normal
@GGA Dizzy
I'll be happy if you're correct , the frame data confuses me in this game, but your saying every move is actually one frame slower than listed in the frame data , is that correct? Takedas down 1 trades with Liu kangs b1 every time , why is that happening?
Nope that'll turn into me later on because i spread false information on a daily basisHe's not the false information officer for nothing, he's good at his job lol
Btw xarakamaka is streaming right nowNope that'll turn into me later on because i spread false information on a daily basis
Im confused isnt spin 6 frames and dont reversals come out 1 frame faster than normalsCouple examples , Liu kang s1 is 100% plus 2 on block . So set Kung Lao to reversal spin and do s1 into b1 , it should trade but it won't. Then try FK MB which is plus 2 also , and again follow up with b1 it should trade but it won't . Then I spent over one hour with takeda and did FK MB into b1 until I get the perfect b1 frame and do d1 with takeda which it should lose, but it will trade at perfect frame
In MK9 spin is 6 frames...Im confused isnt spin 6 frames and dont reversals come out 1 frame faster than normals
in ronin or SR/LasherWait. Whos at advantage after the trade for example with takeda?
I assume his d1 is more + than f2 or the first hit of b1, cant check my ps4 at the moment
Lol i don't play lao and not at my console, my bad. Im assuming its 7 but even then i thought reversals came out faster than specials by a frame or am i misinformed.In MK9 spin is 6 frames...
I was talking about liu kangs f2/b1 vs takedas d1.in ronin or SR/Lasher
F2 across the board is 12 frames -
b1 in ronin is 7 and in lasher /SR its a whopping 21
theres no way SR is getting out with b1 lol .
SR is where the prob lies
SR doesnt really seem to have an option better than a trade, pretty much trade or take the hit. or be lucky and guess/read where the LK player isnt air tight.
I was talking about liu kangs f2/b1 vs takedas d1.
In my head the tone of my reply was funnier, but I sounded a little dickish if you read it a certain way my bad lolLol i don't play lao and not at my console, my bad. Im assuming its 7 but even then i thought reversals came out faster than specials by a frame or am i misinformed.
Try poking out with erron black jason and kenshi and takedaI have been saying this for the longest liu does not jail people its just u people are 2 lazy to effin hit the lab for once lmaoo good shit@xarakamaka
Btw good luck!I have been saying this for the longest liu does not jail people its just u people are 2 lazy to effin hit the lab for once lmaoo good shit@xarakamaka
Surely this invalidates the way hes tested this then. Since liu isn't unblocking after mb dragon kick and you have to?In my head the tone of my reply was funnier, but I sounded a little dickish if you read it a certain way my bad lol
In MKX it's 7 frames, and will punish something at -7 because that's what reversals do. Whereas non-reversals (normals etc) can only punish something that's negative by the startup plus an extra frame for like letting go of block (Don't know if that's really what's happening, but it's an easy way to think about it). So a non-reversal move at 7 frames can only punishing something at -8.
I was under the impression that only worked in the corner vs some of the cast or if you time the mb wrongWhat's the freaking point of this, just block low with any character and make the bicycle kicks whiff for a free full combo (even though highs are meant to connect on crouch blocks). Thank you NRS for your logical approach to hitboxes.
I guess that would determine if it's a 10f start up or not. That is only if what dizzy said is true and it's active after the 10 start up frames meaning it should come out in the 9th frame after ex FK.if b1 doesn't get low profiled, the best way to test this is by using a 9 frame reversal like reptile slide
if it trades at best, the block advantage should probably get reduced by a frame anyway, just like they did with ronin
I dno man, take it up Xaraka lolSurely this invalidates the way hes tested this then. Since liu isn't unblocking after mb dragon kick and you have to?
I.E it does jail.
He should test to see if its possible to punish a -9 move with another character 9 frame move to see if its possible.