EMPEROR PRYCE
WAR SEASON "THE WEAK EXPOSED!"
Can we just get a video? I mean... Everyone's playing this game on next gen with internet... Why no video? Lol
You want a video of me getting spun out all the time?Can we just get a video? I mean... Everyone's playing this game on next gen with internet... Why no video? Lol
That is the problem with your test; normals and specials are different when reversals are involved. Spin is 7 frames, when is done as a reversal it hits in 7 frames. However a 7 frame d1 will hit on frame 8. If spin is not trading that does not mean anything. Reversals remove one frame of blockstun as a system mechanic of the game.Couple examples , Liu kang s1 is 100% plus 2 on block . So set Kung Lao to reversal spin and do s1 into b1 , it should trade but it won't. Then try FK MB which is plus 2 also , and again follow up with b1 it should trade but it won't . Then I spent over one hour with takeda and did FK MB into b1 until I get the perfect b1 frame and do d1 with takeda which it should lose, but it will trade at perfect frame
Sorry for derailing the thread bro!What has any of this to with this thread?
you can tell your 15 years old eliteNo it's 9 frames! You sound stupid. I'll prove it when I get home, and you'll look stupid
I was thinking the same thing as if its +3 and can react fast enough its still an infinite on those characters.What should be found now is who has the frame advantage on that trade if you have to poke. Because if it's significantly in his advantage, then a trade is not what you want still.
This is huge for characters who can do a stand normal to trade or contest, but for those who have to resort to poking to get out, the situation will still suck if he is indeed at advantage still.
It was my understanding that in vanilla MKX, the frame data did not include the impact frame, but after the first patch when 'every move was made a frame slower' that it was actually the result of the impact frame being added to the data. Is this incorrect?This is not backed up by frame data or any examples I've found. I've looked into this extensively.
That is the problem with your test; normals and specials are different when reversals are involved. Spin is 7 frames, when is done as a reversal it hits in 7 frames. However a 7 frame d1 will hit on frame 8. If spin is not trading that does not mean anything. Reversals remove one frame of blockstun as a system mechanic of the game.
Of course Liu Kang's b1 hits on frame 10, it has 9 frames of startup then it's active frames begin. Just like Kung Jin's 7f startup D1 hits on frame 8. That is how the frame data is listed for this game. It's the old-school style of frame data, where startup is listed seperately from the first active frame. (This is different than @Somberness MK9 frame data for example)
I learned so much from this post, thank you sirThis is not backed up by frame data or any examples I've found. I've looked into this extensively.
That is the problem with your test; normals and specials are different when reversals are involved. Spin is 7 frames, when is done as a reversal it hits in 7 frames. However a 7 frame d1 will hit on frame 8. If spin is not trading that does not mean anything. Reversals remove one frame of blockstun as a system mechanic of the game.
Of course Liu Kang's b1 hits on frame 10, it has 9 frames of startup then it's active frames begin. Just like Kung Jin's 7f startup D1 hits on frame 8. That is how the frame data is listed for this game. It's the old-school style of frame data, where startup is listed seperately from the first active frame. (This is different than @Somberness MK9 frame data for example)
#TheMoreYouKnowNow, either Liu's B1 is actually 9 frames or Ermac's B3,4 is more negative than -10 if it requires one frame to let go of block.
Good stuff ScottNow, either Liu's B1 is actually 9 frames or Ermac's B3,4 is more negative than -10 or if it requires one frame to let go of block. Honestly, I'm not sure of the rules anymore or of it's only reversals that punish on the frame. I thought if it was 10 frames this punish wouldn't work:
if this is true howcome takeda can trade with an 8f poke + the extra frame so 9 vs a 10f mid after +2?This is not backed up by frame data or any examples I've found. I've looked into this extensively.
That is the problem with your test; normals and specials are different when reversals are involved. Spin is 7 frames, when is done as a reversal it hits in 7 frames. However a 7 frame d1 will hit on frame 8. If spin is not trading that does not mean anything. Reversals remove one frame of blockstun as a system mechanic of the game.
Of course Liu Kang's b1 hits on frame 10, it has 9 frames of startup then it's active frames begin. Just like Kung Jin's 7f startup D1 hits on frame 8. That is how the frame data is listed for this game. It's the old-school style of frame data, where startup is listed seperately from the first active frame. (This is different than @Somberness MK9 frame data for example)
No it's 9 frames! You sound stupid. I'll prove it when I get home, and you'll look stupid
Yes sir, clean punish:Good stuff Scott
Try it on SZ ground smash because 100% -10
The frame data at release was just wrong. Best not to think of those dark days. Luckily it was mostly sorted out in the next few weeks with only a couple moves being still messed up.It was my understanding that in vanilla MKX, the frame data did not include the impact frame, but after the first patch when 'every move was made a frame slower' that it was actually the result of the impact frame being added to the data. Is this incorrect?
Tanya's F4 still is listed as have cancel advantage of even though it's not special cancel able. Can that be fixed by the final patch of the game by either making it cancel able or 0 cancel advantage please?The frame data at release was just wrong. Best not to think of those dark days. Luckily it was mostly sorted out in the next few weeks with only a couple moves being still messed up.
Talking strictly about start up, btw.
yeah it's definite 9 frames so, only other option is pushback and I don't think it pushes far enough to penalise a full frameYes sir, clean punish:
I think we may have an answer.