Blackula
I SEE EVERYTHING!
Hitbox? What hitbox? If you're unfortunate to avoid the teleport by walking it, that's what you have d+3 for. If he goes for instant 3, after d+3, you recover fast enough to punish the teleport before he lands. If you think he's going to do a delayed 3, you've got more time to punish it since he's waiting to attack. If you're unlucky enough and get hit by the instant 3 because you think he's going to do a delayed 3, then that's no biggie. He can't follow it up with a combo anyway. If he decides to go for the overhead, once again d+3 to avoid it. If he can't hit you and can't force you to block, this will be a challenge for Kung Lao.Blackula I know how to deal with the teleport without meter but I was suggesting the ex RK just as a potentially viable option. (also I feel like that sentence sounded like I was trying to sound like an ass, I'm not but when I read it, it just sounds kinda mean but I'm not trying to be and yeah). Kenshi Lao is 6-4 Lao. Obs_SmSwag the only reason Pig or I didn't feel that way is because we didn't know the mu as well as we do now. Lao still has f3 and whiffed dive kicks to get in and there is no 100% way to get out of Laos teleport every time. He has a 50/50 with either delayed or instant 3 plus his other options when he teleports.
Whiffed dive kicks gets him spirit charged right back to the end of the screen. After a while, you know Kung Lao is going to teleport and so you'll be ready for it.
My opinion remains 5-5. And maybe I'm saying 5-5 because I have so much experience in this matchup. The matchup isn't even hard anymore.