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Strategy A Discussion of Kenshi's Bad/Even/Advantage MU's.

Under_The_Mayo

Master of Quanculations
Kenshi's design is one that is very hard to lockdown.

He's a character that has play styles that vary wildly depending on the matchup. It's what makes him so boring to watch in some matches, and then so thrilling to watch in others. For example, Kenshi vs Shang, Kenshi vs Kabal, Kenshi vs Smoke. All very exciting matches. .. People like to say Kenshi is top 2 because he bodies 60% of the cast. We all know about the horror of Jade, Sub Zero, Kitana, Cage, Liu Kang, and that leads to many players jumping to conclusions about how good he really is overall. But they forget how many challenging matchups he truly has. I'm not here to downplay. Us Kenshi players freely admit how overpowered we are in some matchups. I'm not here for that. I'm here to talk realistically about the other side of our character.

So I'm going to throw this thread out there. First, I don't want to hear about Lao or Kabal being possible 5 - 5 matchups. On paper, comparing the tools, and taking high hitboxes into account and everything, at the end of the day, these matches are disadvantage for Kenshi. Whether it's slight or significant is a matter of opinion, but people are way too quick to let matchups be determined by how well one player or another is playing that matchup at any given moment. If a Baraka player comes along and beats every Kenshi player for a year, it does NOT change the matchup numbers. It only means that he's outplaying his opponent, and maybe...MAYBE.. he's just fuckin better.

I WILL NOT be using numbers like 6 - 4 or 7 -3 in anyone's favor due to the following reasons:
- Kenshi's strange anti-footsies design that forces everyone to fight so differently
- The fact that a lot of damage comes from lucky Spirit Charge jumps
- Matchups that dramatically change depending on being at midscreen or in the corner
- The dramatic effect of stage size in all matchups

That being said, here is my opinion on Kenshi's "serious time" matchups.

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He has at least 5 losing matchups. I'm not going to get into the numbers games, but speaking honestly we can say for sure that comparing tools against tools, he technically loses against: - Kabal, Kung Lao, Smoke, Freddy, and Skarlett

Kabal
We all know how this goes. Kenshi does have some great tools in this matchup, especially in the corner. However Kabal so easily escapes the corner. Since Kabal's zoning overpowers Kenshi's, and good unpredictable (and disciplined) NDC pressure can build a lot of meter, Kabal can manage his meter well enough to breaker out of the corner into a free Nomad Dash out. IAGB wins trade against Flurry. Dash goes through Flurry and also makes TKSlash very very risky. Multiple NDCs at fullscreen and midscreen can make movements very unpredictable, sometimes shutting down the SC interruptions of Nomad Dashes, into an EX Dash blowing up a SC. Kenshi has to be constantly on the offensive here. And very smart. If you can limit Kabal's meter, get him cornered, you can definitely take control. You should know the holes in Kabal's offense like B1 2 where you can armor out. In a perfect world, it could be 5 - 5. But simply the fact that Kabal technically has a block infinite on Kenshi's high hitbox means that this will never be even.

Kung Lao
Lao has the perfect combinations of 4 vulnerabilities of Kenshi. Mobility, fast High-hitbox-exploiting pressure, randomness, and air teleporting. One of the main things that makes Kenshi so good is his air control. Lao takes that away by being able to air teleport during any jump, freeing up his jump ins to not get SC'd. And when you do try to SC, and he teleports, you're gonna pay the price in a full combo. Speaking of combos, this match increased in difficulty once Lao players upped their combo damage from 33% to damn near 48% every time they hit you. Teleport 3 exploits Kenshi's high hitbox and puts Kenshi into another guessing game of how to escape it. Will he instant tele3? Delayed? After it, will he go for a block string. spin, or jump over into another tele3 or a crossover punch? Sure, everyone has to deal with this, but since Kenshi's special attacks do not move him AT ALL, he's stuck with very limited options. And a wrong guess means death. Lao also exploits Kenshi's lack of mobility by having a very high random factor at any moment. You need a lot of good reads, patience, discipline, and execution to take this match. If you can make the Lao player actually have to stop and THINK about what he's doing, then you're winning.

Smoke
One of the most awkward matches in the entire game. At fullscreen, Smoke has a VERY clear advantage, since smoke bomb wins all trades against Slash and Flurry. Smoke also takes huge damage with his resets from a jumped SC. Kenshi's normals are also not fast enough to punish a blocked smoke bomb, leaving your only punish options as a block string into pressure, throw, or SC which sends him back to fullscreen and that sucks. Kenshi's corner game is really good against Smoke, so you gotta get him there. In my opinion, you have to be willing to throw a Flurry out there once in a while when you have meter for a future breaker, just to stop him from teleporting away so much. Be ready to 1 1 RK punish whiffed air teleport punches, and when you get the life lead stay back and let him come to you.

Freddy
This fight is super annoying. Freddy wins the spamming war hands down. You can NOT win this fullscreen (unless the Freddy player's controller is broken). You need to understand Freddy's frame traps and get his punk ass to the corner. There's not a lot to be said otherwise. Watch out for wakeup ground spike because Freddy takes a lot of damage. Shut down his projectile game, and you'll shut him down all together.

Skarlett
I'll openly admit that I don't know this matchup as well as I should, but she has 4 things that give Kenshi trouble. High-hitbox-exploitation (like nobody else), super armor that beats EX SC, randomness, and crazy mobility. This is a character you need to STUDY. When is she plus? When is she negative? Be very careful trying to EX SC through her wakeup attacks because she will win. Get good at your anti-crossover D1 so that you don't have to burn meter because you might need that for breaker. You need good spacing, good reactions, and God help you if you're stuck in the corner, my friend.

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Matches that he goes even in (5 - 5) or POSSIBLY loses against: - Cyrax and Reptile.
(I'm not going to side either way due to random factors of these MMs and just the raw power of Kenshi in particular situations like in the corner.)

Cyrax
Another unusual fight. Kenshi really has a lot of tools to properly deal with Cyrax. Flurries, SC, and Slash are all very fast and can all interrupt his net/bomb game, but bad timing can get yourself stuck in a net taking huge damage. Fortunately, Kenshi doesn't need his meter that much in this match. You can manage your meter and use EX SC to armor through bomb/net traps at mid/fullscreen if you get trapped. And you can save it for breaker. NEVER throw out RK on block. Try to frustrate Cyrax if you can. Reflect nets when you're comfortable (this will vary player to player) because it's free meter for you, and it reduces Cyrax's meter gain significantly. (Net builds 6%, while blocked net builds 15%). Be ready to punish a random teleport with 1 1 RK if it happens, and if you get him to the corner you're gonna have to make a good decision between EX SCing his wakeup or walking back to bait a wakeup fairy jump. (AA punish for Cyrax in the corner is 30% - 2, F2 2 B1, D1 RK, 3 Flurry, D1 SC). If this match takes all 90 seconds to win, so be it.

Reptile
A lot of controversy surrounds this matchup. Anything from 4 - 6 to 6 - 4. And that just about sums the whole thing up. This matchup is RANDOM. And as you've already read, randomness is a Kenshi vulnerability. Reptile has the ability to be fast and unpredictable with his movements. He's extremely mobile, which makes him hard to lock down. Reptiles dash shuts down Flurry/Slash zoning pressure for the most part, but SC is a great way to shut down Reptile's Dash mobility. It's just hard to know what's gonna happen at any moment. But that goes for both characters. Kenshi's reflect can be baited by EX Forceball cancels, so try not to get tricked. Reflect is an option, but it's not always the best option. Watch Reptile's meter. And always be ready to punish a dash. You won't win simply by punishing dashes, but if you don't punish it when it happens you're going to lose this.

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Matches that are most arguably 5 - 5: - Raiden and Noob.

Raiden
While I would say that Raiden is not that great of a character, he does has one of the best mobility tools for dealing with Kenshi's zoning pressure. The teleport. With good reads, Raiden can really lay the hurt on Kenshi. Kenshi isn't like Sonya. If Sonya EX Cartwheels through Raiden's block strings, and Raiden teleports, she's gone. But Kenshi's EX moves leave him in one place, waiting for full combo punishment. On the other hand, Kenshi's SC and zoning pressure put Raiden into a very compromising position where his only way in is through teleporting or lucky jumping. If you read a teleport, you can punish with 1 1 RK. This works wonderfully because it can be hit confirmed into a block string if he blocks, and if he jumps, the 1 1 will AA and you can confirm into RK. This forces Raiden to teleport into a low poke, block, or a risky armored move. Once he can't go into pressure from teleporting, you can change to a quick SC punish. If you read a jump after a teleport, NJP him into a 31% combo (NJP, RK, Uppercut, F3 2 SC).

Noob
It feel horrible to say your top-tier character goes 5 - 5 with Noob Saibot, but the reality is that this character just gives Kenshi trouble on a very basic level. He out spams him like Freddy does, but in a more stupid way. Every shadow from long distance knocks your down in a trade, while he stays standing, forcing your to respect the overhead/low mixup on wakeup as another shadow comes at you. Since Kenshi's wakeup reflect glitches out and simply doesn't work, you have no choice but to block the shadow and go from there. Using SC is a bit of a horrible feeling, since you're sending Noob fullscreen again where he has a clear advantage over you. This matchup is severely dictated by screen positioning. If you're mid stage against Noob, you're in for trouble. If you have him cornered, he has no hope.

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Matches that are advantage for Kenshi, but are seriously dependent on who has meter at what time, guessing, and the size of the stage. - Sonya, Jax, Shang, and Scorpion

Sonya
A matchup these seems horrible for Sonya at a glance, there are conditions that can put Kenshi in a seriously compromising position. You don't want to be on a small stage against her, that's for sure. You gotta keep this woman away from you. Fullscreen zoning is your best friend. If you're comboing her, and she has breaker, just SC her to put her fullscreen. You don't want her to ever have a chance of getting near you. She takes big damage into pressure resets. And if she thinks you're going to SC or frame trap her, one EX Cartwheel means goodnight blind man. Onion rings can be reflected easily. A distanced blocked dive kick can be SC'd to fullscreen positioning. It's all about positioning. Zone her. And when she gets in, which she will, be very very very careful. You can't rely on your old tricks like F2 2 B2 SC because you'll get blown up by her armor. She's gonna try to get in your head. Respond by being unpredictable.

Jax
Mr. "I've been buffed 8 times" has a few things going for him in this matchup, even though it's clearly not in his favor. He has a fast advancing armor move that takes like 17% to blast through your zoning. He exploits your high hitbox, though he doesn't take much damage midscreen. He'll pummel you death in the corner if you don't have meter to armor out. You can reflect his projectile easily, and you can calmly zone him at fullscreen. If he gets ground-pound cancel happy, take it as your key to move in with F3 and F2 and SC. I think Slashes are better than Flurries in this matchup to deal with distanced GPs and GP cancels. You are the one in control of this matchup, but as soon as you take it for granted you're gonna "get some".

Shang
Everyone saw Pig versus WoundCowboy. Shang MUST be respected in this matchup. Since Kenshi has zero mobility on his specials, it leaves him wide open to ground skulls. And since Shang can wake up with EX Ground Skull, it definitely limits your options on long distance pressure on wakeup. If it becomes hard to get in on him, hitting him with SC just sends him fullscreen where things can become a problem. His Soul Steal outranges your SC and is +1 on block. You do NOT want to be dealing with Uber Kenshi dealing out 16% EX SC's everywhere. Try to get in on your terms and use your mixups wisely. B2 is good putting you at neutral. Get him to the corner. But do not let yourself get put into the corner.

Scorpion
You have to respect Scorpion a bit here. Since all of Kenshi's specials are grounded, it leaves you open to multiple Hellfires. That's what Scorpion wants. He wants you to get frustrated from Hellfires so you start jumping. You know that Scorpion is a wildcard so once you're in the vortex, it could be game over. If he gets a good read on your patterns, get ready to get EX Speared through your zoning. If he wants to use meter he can take 50% or more in the corner, so know your spacing. Don't get too carried away. Be ready to punish hard if you block him. You still have the advantage here overall. But always remember that he has a good randomness factor to him that could bite you in the ass.

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I will not be discussing any further matchups due to me simply not having the experience or Kenshi just blowing other characters up. These are the characters I feel have the best chance against Kenshi. Feel free to disagree and discuss below. I'm sure there will be plenty of people disagreeing on who is advantage/even/disadvantage, but I feel my analysis of how each match plays is pretty accurate. But if anyone wants me to add or change something, please inform me and I'll take it under consideration.

Given all these matchups, my opinion is that Kenshi is around number 4 or 5 on the tier list. I'm sure plenty will disagree. But if we give him 5 bad (disadvantage/slight disadvantage) matchups, 2 possible disadvantage, and a few even matchups, he does not sit as comfortably at the top as some other characters. Even though he crushes many other members of the cast.

Thanks for reading! Now, who wants a narrated video version? :)
 

Under_The_Mayo

Master of Quanculations
I read most of them. Good job, I'm still iffy with a few though.

Great sheeeeit
I didn't want to make this just about complaining about what the other person can do to Kenshi, but also about what Kenshi's options are as well. Whether it's advantage or not. I've mained the character since day one of his DLC release, and I feel like I have a very good understanding of his abilities and vulnerabilities. I'm not so much concerned about what the non-Kenshi-playing community thinks about this, as I am about what the Kenshi community thinks. I want this to be helpful, and not just a thread of outsiders coming in here to complain.
 

RYX

BIG PUSHER
I didn't want to make this just about complaining about what the other person can do to Kenshi, but also about what Kenshi's options are as well. Whether it's advantage or not. I've mained the character since day one of his DLC release, and I feel like I have a very good understanding of his abilities and vulnerabilities. I'm not so much concerned about what the non-Kenshi-playing community thinks about this, as I am about what the Kenshi community thinks. I want this to be helpful, and not just a thread of outsiders coming in here to complain.
I wasn't so much complaining as I was complimenting, it was a very good read since I'm -trying- to learn the character, and I can refer to this later on. :)
 

Blind_Ducky

Princess of the Sisterhood
Well I agree. I think, I'll sit on this for a bit then come back when I realize my opinion differs somewhere. Actually I do disagree with Cyrax being even, I believe Cyrax wins but only because of his uber damage and if you trade you are fucked. I played Mosp for like 10 games at SCR, he fucking bodied me. I won once I think. Fuck Skarlet lol.
 

Under_The_Mayo

Master of Quanculations
Well I agree. I think, I'll sit on this for a bit then come back when I realize my opinion differs somewhere. Actually I do disagree with Cyrax being even, I believe Cyrax wins but only because of his uber damage and if you trade you are fucked. I played Mosp for like 10 games at SCR, he fucking bodied me. I won once I think. Fuck Skarlet lol.
You'll see that I listed Cyrax as being even possibly disadvantage, so that should cover anything from 5 - 5 to 4 - 6 dependent on stage size and randomness.
 

Blind_Ducky

Princess of the Sisterhood
You'll see that I listed Cyrax as being even possibly disadvantage, so that should cover anything from 5 - 5 to 4 - 6 dependent on stage size and randomness.
HOW THE FUCK AM I SUPPOSED TO SEE THAT?

Edit: In all seriousness I say Cyrax wins at all times. But that's my opinion and I respect yours good sir.
 
Thank you times a million. This is the eloquent, well articulated, less hot headed version of the thoughts I have when I hear Kenshi QQing. But I'm QQ prone, because I had to sit and listen for months from offline casuals and online bads about how Sub-Zero is broken because people wouldn't stop jumping into ice clones like there was a free candy sign above them.
 

Under_The_Mayo

Master of Quanculations
Thank you times a million. This is the eloquent, well articulated, less hot headed version of the thoughts I have when I hear Kenshi QQing. But I'm QQ prone, because I had to sit and listen for months from offline casuals and online bads about how Sub-Zero is broken because people wouldn't stop jumping into ice clones like there was a free candy sign above them.
Hey man, I appreciate that. Thank you.

Somewhere, Death is tapping his fingers, trying to figure out a way to say that I'm wrong about every single matchups and that Kenshi wins them all 8-2.
 

cR WoundCowboy

WoundCowbae <3
Alright, call me a downplayer if you want but Shang does not go even with Kenshi. I will concede that it is sort of awkward for Kenshi and that Shang fares better than many other characters, but Kenshi still has the tools to dominate. His zoning is faster and he makes Shang's offense almost irrelevant. I should also add that I play against the only two Kenshis in the world who know this matchup, offline. 6-4 Kenshi.
 

Under_The_Mayo

Master of Quanculations
Alright, call me a downplayer if you want but Shang does not go even with Kenshi. I will concede that it is sort of awkward for Kenshi and that Shang fares better than many other characters, but Kenshi still has the tools to dominate. His zoning is faster and he makes Shang's offense almost irrelevant. I should also add that I play against the only two Kenshis in the world who know this matchup, offline. 6-4 Kenshi.
I'm totally willing to accept this, if I can get Pig and Blackula to agree to it too. I'm simply looking at it from a tools perspective. If we get agreement on it being slight advantage Kenshi, I'll move it. Thanks for responding.
 

WayoftheFist

Cold day in hell...
If he loses to the S tier (with the only exception being Sonya) how can he in turn be S tier? By blowing up a bunch of fish? The entire top ten stomps all over the fish. Working with this he has 5 to 7 bad mu's. Correct me if I'm wrong but doesn't the rest of the S tier only have 2-3? Reading through this, and it has a lot of good points, I think Kenshi's community appointed #2 position is seriously in question especially if the list is constructed off viability where destroying a bunch of fish characters is unimportant.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Okay fine I'll do it.

First let me disagree with the Cyrax matchup.


There are almost no good screen positions for Kenshi against cyrax.

Input at the same time, a net will trade with an overhead slash or teleflurry even from fullscreen, which in turn gives him enough time to teleport into a full combo. The animation of net even goes through teleflurry a lot. This along with bombs really gives Cyrax a victory in the zoning war. You can reflect nets to absorb them, but with bombs around you, you can only be so patient until he forces a situation where you have no option but to take a net or a bomb.

Obviously this means that Kenshi has to be the aggressor in this matchup, but almost more importantly than that, that means that Kenshi can not build meter comfortably in this match.


Once the game transitions into a mid range game, it's still very dangerous to throw anything out. Kenshi's footsie tools are VERY strong, but they are still relatively slow; at the very least slow enough that a mid range net will catch any one of them (it has an 18 frame startup.) Shoulder charge is your safest bet, but even then, on hit, it knocks Cyrax away, allowing him the chance to zone again, and if they make the correct read and jump, cyrax will hit you harder than any other character in the game. You literally need to hit with 11 shoulder charges to equal the damage of what he can do for one bar if he guesses right even once.


Obviously the Cyrax player can also move in on you if you are waiting for jumps. Point blank is extremely bad for Kenshi. Not many people realize that Cyrax, like Jax, is great at abusing large hitboxes. His 334 is plus on block, and Kenshi is forced to block it, among other things. Due to the way he can stagger his strings, Cyrax is already one of the most dangerous characters in rushdown, but on a large hitbox character, it gets ridiculous.

Kenshi depends on meter a LOT once Cyrax gets inside. The only problem, is that he also needs that meter to break any hits that Cyrax lands, or else you almost automatically lose the round. The fact that Kenshi has no way to reliably build meter, but needs meter to get out of pressure AND to break in this matchup, means that you will be spread extremely thin in the meter department (and of course Cyrax can drain your meter too.)



With all of this together, I find that Cyrax is easily one of Kenshi's hardest matchups. I definitely feel more comfortable playing against Lao than I do against Cyrax. Krayzie Denzell do you guys agree with most of this?
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
Okay now Reptile, I have a lot of experience in this matchup from both sides of the matchup.


I really think that Kenshi has the advantage in this matchup.

Yes Reptile absolutely blows up teleflurry and overhead slash from anywhere on the screen, and this is commonly known as one of the largest reasons why Reptile is considered good in this matchup.

What I want to know is why Kenshis just don't use those moves in the matchup. Kenshi also completely negates Reptile's zoning game, so I think Kenshi should try to control the game to a mid range fight.

With the worst walk in the game, we KNOW that Reptile HAS to elbow dash to get in. There is literally no way for him to walk into a range where he can deal damage to Kenshi. Knowing this, Kenshi's absolutely main goal should always be to control Reptile's movement. Kenshi has easily one of the best walk speeds/animations in the game, so he can easily out space Reptile in this match. Reptile can be controlled by putting him into a spot that THTB likes to call his Dead Zone, which is just inside of dash range (or just inside of double dash range if you are anticipating.) From there what options does Reptile have? Random dash? He can't walk at you, and his jumps will be too far to hit you, but close enough that you can anti air him with a Rising Karma or Shoulder Charge.


Also from close up, putting reptile into a neutral situation (like blocked F22B2) is always good for your risk/reward. If you do F22B2 > d3 > F22B2 > repeat, Reptile's only options that will beat d3 are Elbow Dash or Jump (because his fastest normal is his 8 frame d3.) When he chooses to do that Elbow Dash, he is risking 11% damage vs your full punish of 36%. If he chooses to jump, your d3 will recover in time to AA him with d1 or EN Shoulder Charge.


Altogether just space correctly and play patiently in this matchup, and I think Kenshi has the slight advantage. If neither player zones, Kenshi will win the upclose and midrange battle most of the time.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
On top of that I agree with @Wound Cowboy in the fact that I really feel like Kenshi has an advantage in the Shang matchup.

I'm not gonna write too much about that though, because I'm not nearly as experienced as the other matchups.


I might write some things on Jax, but honestly it's like the weirdest matchup ever. Originally I thought it was HELLA in Kenshi's favor, but I feel like Tyrant has changed his style up perfectly for the matchup, and I don't think it would be too much of a stretch to call it even, or maybe slight Kenshi advantage.

ah man, I'll just do a writeup for what I think about it in a sec
 

Blind_Ducky

Princess of the Sisterhood
yeah it's a weird one though and I feel like it hasn't been totally explored yet, that's why I put slight kenshi advantage or even
I agree, that match up has always felt weird to me and in the past I've tried finding people to help me explore it, but there isn't anyone out there anywhere near Tyrants level so blah.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
I agree, that match up has always felt weird to me and in the past I've tried finding people to help me explore it, but there isn't anyone out there anywhere near Tyrants level so blah.
You should post your opinion of the Lao matchup.

Between you and Pig, my opinion on that matchup changed a LOT at SCR.
 

Blind_Ducky

Princess of the Sisterhood
You should post your opinion of the Lao matchup.

Between you and Pig, my opinion on that matchup changed a LOT at SCR.
My opinion is it's only slightly in Lao's favor. I don't feel like going in to detail because I feel like whatever I post will basically get overlooked so I'd rather not waste my time typing up some shit that's probably flat out wrong anyway.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
My opinion is it's only slightly in Lao's favor. I don't feel like going in to detail because I feel like whatever I post will basically get overlooked so I'd rather not waste my time typing up some shit that's probably flat out wrong anyway.
Keeping all the hidden tech to yourself eh!

At least tell me what your preferred option to punish tele is.
 

Blind_Ducky

Princess of the Sisterhood
Keeping all the hidden tech to yourself eh!

At least tell me what your preferred option to punish tele is.
Hidden tech? I learned how to fight Lao from Under_The_Mayo 's videos lol. I don't have a prefered method, I just do whatever I do, basically I don't think about punishing, it just happens. Pig has told me I need to start doing 21 rk f32 sc instead of just sc or whatever other shitty punish I end up doing. I'd love to try to incorporate that but It'll be a while before I play mk again lol