Except that online fatalities seemingly don't count, which is the mode people play the most after they're bored with the monotonous single player stuff.Exactly, no use in actually grinding those things, you'll get them by playing the game. Have patience, young padawans. People are saying this game is grindy, but they're the ones forcing themselves to do this unnecessarily grindy stuff.
That’s dumb wtfExcept that online fatalities seemingly don't count, which is the mode people play the most after they're bored with the monotonous single player stuff.
This is a fighting game not a fucking rpg why do you think people would complain about this ? Sure the fight takes less than a minute but I'm not wasting my time doing that then ending it with a fatality everytime , I'll just stick to using exploits thanks. People like you is why we even have such a shitty system that's overly grindyYou’re*
The amount of time you took to bitch about this, you could’ve been farming survivor. If you can’t take an hr out your time to get a head then maybe you shouldn’t be doing it at all
Yes. But unfortunately it’s only after you purchase them. It doesn’t accumulate prior to that, which is unbelievably stupid.Can you have multiple towers active to work towards? I know I unlocked Cassie's and Frost's and I believe the work I did towards Frost's applied even though Cassie's was showing in the ToT menu.
that will be right if we will have only one tower where grind is possible, but in classic towers we have 5 towers, so probality is 5*4% - thats mean: 20% per reset of tower list...that's a 4% chance the character you want will be the first in the tower... everytime you refresh
you can increase damage of fatal blow during animation, also as defender you can decrease taked damageThere's no reason why an optional input can't be implemented to cut the animation short and still deal the same damage.
I know this. What I'm saying is that the animation is too long and I've already grown tired of seeing it. It's only been a week. Imagine 18 months from now.....you can increase damage of fatal blow during animation, also as defender you can decrease taked damage
you must only push one button in every fatal blow hit (A on Xbox or X on PS)
i dont have any problem with seeing fatal blows, at this moment its easy to predict when opponent will hit with fatal blow, so its quite easy to block that, and than you have 10 seconds to punish them - so its not an issue.I know this. What I'm saying is that the animation is too long and I've already grown tired of seeing it. It's only been a week. Imagine 18 months from now.....
I suggested there be an option to cut the animation short with a separate input, the same way that Killer made it possible to end the Ultra Combos any time you wanted with an input that causes one big hit.
I meant the Suvivor Tower only because people were being specific about it. You right. But you have to consider the number of fighters each tower has thothat will be right if we will have only one tower where grind is possible, but in classic towers we have 5 towers, so probality is 5*4% - thats mean: 20% per reset of tower list
If people aren't connecting with their Fatal Blow often, they aren't using them properly. Fatal Blows are seen quite often even in high level play (either on reads, punishes or used to end combos).i dont have any problem with seeing fatal blows, at this moment its easy to predict when opponent will hit with fatal blow, so its quite easy to block that, and than you have 10 seconds to punish them - so its not an issue.
And regarding main topic: also head challanege shouldn't be easier because if that will be easier than shouldn't by named a challange
but you can do that in every tower, co chances are higherI meant the Suvivor Tower only because people were being specific about it. You right. But you have to consider the number of fighters each tower has tho
I know. The 4% chance was for the Suvivor Tower only.but you can do that in every tower, co chances are higher
and sepaking that is only 4% its no sense
Firstly, I never said I approve of this system. I’ve been saying RPG elements are stupid in a FG since I2.This is a fighting game not a fucking rpg why do you think people would complain about this ? Sure the fight takes less than a minute but I'm not wasting my time doing that then ending it with a fatality everytime , I'll just stick to using exploits thanks. People like you is why we even have such a shitty system that's overly grindy
1h of my time I couldve been spending doing something better , or actually playing sets online. Maybe not to you but alot of people actually care on how they spend their time and grinding for gear is not worth it. And the game IS grindy , especially for a fighting game. All the games you mentioned are even more grindy but that's obvious to anyone who wants to get into it , especially WoW. I've known and have played RPGs for years. More than you have probably so I dont get how you can make that assumption. No fighting game is this grindy in terms of cosmetics.Firstly, I never said I approve of this system. I’ve been saying RPG elements are stupid in a FG since I2.
Second. You don’t even have to watch the fatality. 1hr our your life really isn’t that big of a deal.
Lastly, you must know NOTHING about RPG if you’re really in here complaining about a very simple farm that takes no time at all. Have you ever played WoW, Destiny, Pokémon, etc? THOSE games are grindy. This farm is absolutely nothing lol.
Play the game however you want to play it tho.
exacly that i done to get every head, a play on tower of times, and done everytime brutality or fatality and one day i started geting headsIf i keep doing fatalities on everyone in each tower will i not eventually start getting heads?
Exactly. The game is designed to give you rewards for simply playing across the life of the game. These fools grinding away are just crazy and not playing the game the way it is designed to be played. I saw a Max video recently a guy that has been botching about the grind and taking about spending 90 hours grinding and now he is sitting on 7k souls and a million cash and a thousand hearts. So stupid. I mean you would have to be really dumb right?Exactly, no use in actually grinding those things, you'll get them by playing the game. Have patience, young padawans. People are saying this game is grindy, but they're the ones forcing themselves to do this unnecessarily grindy stuff.
Designed to give you rewards for playing towers of time*. I like the game but who’s fuckin idea was it not to count any fatalities/brutalities done in multiplayer. Terrible decision.Exactly. The game is designed to give you rewards for simply playing across the life of the game. These fools grinding away are just crazy and not playing the game the way it is designed to be played. I saw a Max video recently a guy that has been botching about the grind and taking about spending 90 hours grinding and now he is sitting on 7k souls and a million cash and a thousand hearts. So stupid. I mean you would have to be really dumb right?