SHAOLIN
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Gives a reason to level up your AA, I guess *Shrugs*I don't like how you can't air clone... =/
Deep JK Ice Clone will be miss though ;(
Gives a reason to level up your AA, I guess *Shrugs*I don't like how you can't air clone... =/
But if other characters can jump in the air and use their special moves... why can't sub clone? Damn bias NRS bastards.Gives a reason to level up your AA, I guess *Shrugs*
Deep JK Ice Clone will be miss though ;(
But still not ducking projectilesEX slide still has armor.
NRS thought JK Ice Clone was too cheapBut if other characters can jump in the air and use their special moves... why can't sub clone? Damn bias NRS bastards.
I suppose cyromancer sub can but pfft... I don't think I'll be touching him much.
Well, it was reported that is does with those available at the time of mass exhibitions, so... But it still may fail to duck those that matterBut still not ducking projectiles
Well, it was reported that is does with those available at the time of mass exhibitions, so... But it still may fail to duck those that matter
I'm curious too. Some said it reduces chip damage, streamers were talking about just "damage" (maybe I should rewatch that, but I'd rather just wait for the game). Armor-like properties weren't shown either way.Also, is his ice aura acting like Doomsday's trait or Jade's glow, or is he just taking less damage?
Yeah, me either. It was godlike against people that jump in at you after you jump into sweep range. I'll miss that. :/I don't like how you can't air clone... =/
That was after a block string, so I'm thinking the data might be a bit off, and the string that was used didn't really seem to push back all that far like 212~clone and 214~clone do in MK9. On knockdown, I'm hoping that the clone ends up being a lot safer and can't get armored through on reaction again. Although at this point, I'm used to it.Did anyone else from the stream notice how shinnok easily punished the activation of SZ ice clone when he did it in the corner? If he doesn't have any good frame data that allow him to safely put out a clone then his corner game looks more gimmicky now and the ice clone is yet again nerfed.....Did I just see wrong, or if this is the case than other characters might have dirt for this as well?
the string that was being used in the stream (vs Shinnok in the corner) looked like a hit was missing from it maybe it does have a 2 at the end or a 4... I think the inputs for it were 21 if you look at the input commands on screenThat was after a block string, so I'm thinking the data might be a bit off, and the string that was used didn't really seem to push back all that far like 212~clone and 214~clone do in MK9. On knockdown, I'm hoping that the clone ends up being a lot safer and can't get armored through on reaction again. Although at this point, I'm used to it.
If this is the case, then using clone to end block strings midscreen will be just as viable as long as they grant enough push back. My original point was that it's going to be hard to create enough distance with block string -> clone if the string doesn't push Sub out of the corner enough on block already. We haven't seen it on knockdown yet, however, and just looking at the other stuff he has (double freeze combos, faster projectile ducking slide, etc.) gives me high hopes that Sub is just as good, if not better than, early MK9.the string that was being used in the stream (vs Shinnok in the corner) looked like a hit was missing from it maybe it does have a 2 at the end or a 4... I think the inputs for it were 21 if you look at the input commands on screen
What do you mean by double freeze combos?If this is the case, then using clone to end block strings midscreen will be just as viable as long as they grant enough push back. My original point was that it's going to be hard to create enough distance with block string -> clone if the string doesn't push Sub out of the corner enough on block already. We haven't seen it on knockdown yet, however, and just looking at the other stuff he has (double freeze combos, faster projectile ducking slide, etc.) gives me high hopes that Sub is just as good, if not better than, early MK9.
That's just his breaker animation.So did anyone watch that 25 minutes of story mode video?!
Sub Zero used something I had seen him do before... He was in the corner vs Johnny Cage and like this spiked ice shell formed around him and knocked cage back...
Wonder if that's Unbreakable Sub Zero specific?
Um... Didn't he just break? I think I've seen a single breaker during that video...So did anyone watch that 25 minutes of story mode video?!
Sub Zero used something I had seen him do before... He was in the corner vs Johnny Cage and like this spiked ice shell formed around him and knocked cage back...
Wonder if that's Unbreakable Sub Zero specific?
I realize this. Just stating that it is an option to end strings in clone a la-MK9 214~clone. If this option isn't even safe midscreen and an opponent can blow straight through it with armor on reaction for a punish, that's an entire option down the drain.You know....sometimes not putting a clone on the screen is scarier than having one. Fuudo for thought
From what I understand, Sub Zero can freeze twice in his combos. (eg. EX Ice Blast, f. dash, launcher string, juggle string~ice blast, juggle string, ender string~slide) Or something to that effect.What do you mean by double freeze combos?
Idk, wasn't watching the meter... lolUm... Didn't he just break? I think I've seen a single breaker during that video...
Edit: Ninja'd.
That would be pretty amazing if true, but I haven't seen that in action yet. Can't wait for confirmation on his big combos.From what I understand, Sub Zero can freeze twice in his combos. (eg. EX Ice Blast, f. dash, launcher string, juggle string~ice blast, juggle string, ender string~slide) Or something to that effect.
it was still punishable in mk9 by a lot of chars. Doesn't mean completely unviable. I will reserve judgment for now.I realize this. Just stating that it is an option to end strings in clone a la-MK9 214~clone. If this option isn't even safe midscreen and an opponent can blow straight through it with armor on reaction for a punish, that's an entire option down the drain.