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  1. ismael4790

    MKXL PC "Patch" (June 2020)

    The official patch notes are here: https://mortalkombatgamessupport.wbgames.com/hc/en-us/articles/360048285854-Official-Mortal-Kombat-X-PC-Patch-Notes-06-03 15 gb. Supposedly to unlock all WBPlay unlocks. What the notes don't tell you is that they added mk11 advertisements in the menu. Yes...
  2. ismael4790

    Saw fans! Bring back Saw game to steam stores worldwide!

    https://www.change.org/SAW_back_to_steam Saw game was removed from steam stores around the world some years ago. Since then, speculation has gone WILD and keys/gifts of the game are sold for insane amounts of money. Since Spiral movie (Saw 9) is coming out, now it would be a great time for...
  3. ismael4790

    Discussion Overbuffed characters in mkxl final patch

    Discuss which characters/variations were, in your opinion, overbuffed in the final patch of mkxl. The question is specifically oriented to people that kept playing for a long time after the patch. P. D: And with "overbuff" I also include the option of meta changes that indirectly benefited a...
  4. ismael4790

    Discussion The negativity online (mkxl)

    I made a status update about this, but it is a subject I want to get as much feedback as possible, so I decided to make a thread. Put it in the label of MKXL since this opinion comes mainly from playing mkxl online modes. All these years playing mk online (in particular mkxl), I have to say...
  5. ismael4790

    The surviving variations for mk11

    If mk11 got rid of variations, and assuming the game would be legacy in some aspects, imagine only one variation of each character can transfer its style to the mk11 character (if that character makes it into the game). Choose which variation you want to survive. Here are the ones I would...
  6. ismael4790

    The playstyles you want for the characters in mk11

    Let's assume that variations are not coming back for mk11. In that case, explain which playstyle you want your favourite characters to have, and why. Should they be based on one mkx variation, a combination, something new...? Discuss!
  7. ismael4790

    Your ideal roster and mechanics for MK11

    Guys, tell us here which would be your perfect roster for the next Mortal Kombat game, MK11! If you are too lazy to write all the names, just tell the chars that you want to make it in the game no matter what:p Also, add how do you want the game to be in terms of mechanics (more like mk9, mkx...
  8. ismael4790

    Question - Balanced The good, the bad and the ugly matchups of Balanced

    After all these months since last patch hit, we all have been getting used to the changes of our characters, and I'm interested in seeing the opinion of fellow Kenshi players (specially Balanced players, if they exist yet) about this variation in terms of matchups. Not specially interested in...
  9. ismael4790

    Remove a tool from a character and destroy it

    Choose any character (variation) you want, and one of his moves (normal/special/string/x-ray, whatever) and remove it. It can also be a property of a move, not the whole move. You must choose the one that you think it will make the character as worse as possible when removed.
  10. ismael4790

    Tech - Stunt Double A way of eliminating Stunt Double new gap

    First of all, sorry if this is known, but I haven't seen anything here about it. In last patch, a gap was introduced between the first and second hit of ex mimic rising shadow, among other nerfs, reducing the effectivity of the variation. There is a way to eliminate this gap and be safe (or...
  11. ismael4790

    General/Other - Balanced Balanced core and identity (hotfix ideas)

    To all Kenshi players, and in specific, Balanced players, I was rewatching the last Kombat Kast dedicated to patch notes, and I want to highlight some words of Lord Ed Boon in his introduction: "We wanted to make sure all the characters mantained their core, strategy and fighting style, and...
  12. ismael4790

    General/Other - Balanced Balanced became balanced? (10/04/16 changes)

    Kenshi - Away+BP recovery reduced by 5 frames Kenshi - Towards+BK is now +4 on block (up from +2) Kenshi - BK, BK, FP, BP now does 7 damage (up from 5) Kenshi - various combo damage scaling adjustments Kenshi (Balanced) - Spirit Push is now -10 on block (up from -15) Kenshi (Balanced) - Spirit...
  13. ismael4790

    General/Other - Johnny Cage Johnny Cage changes 10/04/16

    Johnny Cage - Nutcracker & Ultra Flipkick no longer have armor Johnny Cage - Eclipse Kick now has 2 hits of armor Johnny Cage - Ultra Flipkick is now -1 on block (up from -16) and has increased pushback Johnny Cage (Fisticuffs) - Fist Bump can now be enhanced after activation which can then be...
  14. ismael4790

    Tech - Balanced Punishing Dragon's Fire flying kick

    First of all, sorry if this is known! As you might know, Dragon's fire is an awful matchup for Balanced Kenshi, 7-3 or worse, for many reasons. One of those reasons is that he has a fullscreen move that, when blocked, leaves him at 0 or even plus if he spends meter after, and then the armor...
  15. ismael4790

    General/Other - Johnny Cage Johnny Cage post patch destiny

    What changes do you guys think the actor will get in the next patch? And which ones would you like to see? Will A-List lose his throne of best variation? You think Stunt Double will keep his famous htbs? Will Fisticuffs resurrect? Discuss, all three variations!
  16. ismael4790

    Strategy - Balanced Parrying the speedbag

    I was just testing stuff and I started messing around with Balanced parry against Speedbag. I don't think this is very useful, specially because almost nobody plays any of the two variations in the video so this matchup will rarely occur, but maybe it will help to develop strategies with the...
  17. ismael4790

    Question - Kenshi What changes Kenshi deserves if there is a new patch?

    If kp3 happens, we all know Kenshi deserves some help to get out of the bottom tier section. The question is, what changes would you like to see for him, in all variations? Here are the recent changes that @YOMI REO suggested for him: Kenshi: - Bug causing whiffed air attacks to have no...
  18. ismael4790

    General/Other - Fisticuffs One year of Speedbag: The future of Fisticuffs Cage

    So here we are, one year has passed since mkx was launched. Throughout this year, the number of Fisticuffs Cage players has been decreasing. Now, the variation is almost abandoned, easily being bottom 5 in the game. I don't blame those who abandoned. Nobody likes to lose or to be forced to play...
  19. ismael4790

    Question - Balanced Takeda Matchup

    I'm recently struggling with the Takeda matchup (specially shirai ryu) while using balanced Kenshi. Against good Takedas that know Kenshi's blatant weaknesses, it seems a nightmare to me. He has range, a fast teleport that can be done in the air (most of the times being practically safe), the...
  20. ismael4790

    Breakthrough - Fisticuffs Speedbag on block is inconsistent

    @colt This has been happening all the time, but as I see that it still has not been fixed, here it is. On block, speedbag works inconsistently. Here is an example with Sub-Zero. Some times the 5th hit will whiff, other times the 6th one will do, and other times all hits will land. It doesn't...