Aquaman: Even.
Black Adam: Somewhat free at range. Close up you don't need to worry about mix-ups as other than the divekick (yes I know this is a big threat) his only mix-up invloves ending a combo with lightning (easily spotted and crouchable) or getting a d3 on you. Other than that, everything hits mid/high/overhead so can be blocked standing. The issue is that he gets some good + frames on his blocked strings. If he ends with the wrong special (i.e. blocked lighting bolt or black magic) then it's full punish time. Raven very much needs to play keep away with this one. + frames and quick starters make it very difficult (and dangerous) to mash b3 MB to get out of the pressure as the 8f delay before the armour kicks in can be the opening he needs.
Might be able to poke out of some strings, not doing enough testing on this.
Green Lantern: I've been banging this drum for god-knows how long. Raven completely outzones him at range especially when in demon stance. He has better footsies, but you have a 6f d1 which can be linked into full combo. End it with b23~4 and make him get back in again.
Scorpion: Raven can put Scorps in wake-up hell using the option select I posted a couple of pages back. Combined with an improved D2 (doesn't help against cross-overs so needs to be used early) and this match-up is in Raven's favour. As with all Scorp matches you need to play to his pace, but he can't really do anything to hurt Raven. Demon mode not required, nor is fullscreen zoning (if anything that's the worst thing you can do). Keep him close-ish and grounded and he has a hell of a time (no pun) doing anything. No time to test the new MB teleport punch. Scorp being at -9 is great but I don't know if it leaves you close enough for 1/d1 for a guaranteed punish.
Superman: Raven outzones him with ease. Close pressure game requires perfect timing but can blow up his braindead loop. Good Superman players using all of his close options are a pain, but again it comes down to landing that d1 into full combo and ending with b23~4.
Personal lack-of-experience: vs Catwoman and Flash I'm generally scared to do anything. Both have replaced Bane and Grundy as my most hated match-ups, mainly due to lack of experience. I get the feeling I've only played crap Hawkgirls as I've found the match pretty free but everyone seems to have issues with it (not going to boast and claim I'm the best, really do think I've just played scrubs).
Black Adam: Somewhat free at range. Close up you don't need to worry about mix-ups as other than the divekick (yes I know this is a big threat) his only mix-up invloves ending a combo with lightning (easily spotted and crouchable) or getting a d3 on you. Other than that, everything hits mid/high/overhead so can be blocked standing. The issue is that he gets some good + frames on his blocked strings. If he ends with the wrong special (i.e. blocked lighting bolt or black magic) then it's full punish time. Raven very much needs to play keep away with this one. + frames and quick starters make it very difficult (and dangerous) to mash b3 MB to get out of the pressure as the 8f delay before the armour kicks in can be the opening he needs.
Might be able to poke out of some strings, not doing enough testing on this.
Green Lantern: I've been banging this drum for god-knows how long. Raven completely outzones him at range especially when in demon stance. He has better footsies, but you have a 6f d1 which can be linked into full combo. End it with b23~4 and make him get back in again.
Scorpion: Raven can put Scorps in wake-up hell using the option select I posted a couple of pages back. Combined with an improved D2 (doesn't help against cross-overs so needs to be used early) and this match-up is in Raven's favour. As with all Scorp matches you need to play to his pace, but he can't really do anything to hurt Raven. Demon mode not required, nor is fullscreen zoning (if anything that's the worst thing you can do). Keep him close-ish and grounded and he has a hell of a time (no pun) doing anything. No time to test the new MB teleport punch. Scorp being at -9 is great but I don't know if it leaves you close enough for 1/d1 for a guaranteed punish.
Superman: Raven outzones him with ease. Close pressure game requires perfect timing but can blow up his braindead loop. Good Superman players using all of his close options are a pain, but again it comes down to landing that d1 into full combo and ending with b23~4.
Personal lack-of-experience: vs Catwoman and Flash I'm generally scared to do anything. Both have replaced Bane and Grundy as my most hated match-ups, mainly due to lack of experience. I get the feeling I've only played crap Hawkgirls as I've found the match pretty free but everyone seems to have issues with it (not going to boast and claim I'm the best, really do think I've just played scrubs).