TrulyAmiracle
Loud and Klear~
Did you try 123 j.2~4 1 MC?
I have no idea if it works or not, just a thought lol.
I have no idea if it works or not, just a thought lol.
Lol no, i tried it a long time ago ;_; but that would be godlike , btw i havent added you right? LolDid you try 123 j.2~4 1 MC?
I have no idea if it works or not, just a thought lol.
Ohh lol for a weird reason i read 2~4~2~Mace Charge !Dont think so.
Thats weird though why wouldnt it work? it works off of WE2 >__> is it the 123 that doesnt work of the part after?
Im sure it does. You are PSN? Add me...I need good HG practice againsty frost and catwomandoes that mean the combo i posted works?
Alright will do, I'll add you when I'm back home later today. I could use some experience against catwoman coz idk how to fight her at all >.>Im sure it does. You are PSN? Add me...I need good HG practice againsty frost and catwoman
Of course O:does that mean the combo i posted works?
My new midscreen/corner bnbs:
we2 123 j2d3
we2 b1 we3 b1 we3 b1 4 (1)2d3 38% (40%)
Dive kick on juggled opponents causes an unrollable (untechable) hard knockdown that lets you set up anything and everything, like her anti-wakeup tech.
Nice. I've always liked 112 but have never really found a use for it.Corner:
112 3 we3 b1 we3 f13 f13 f13 48%
You can replace the last two f13 with 123 3 for the same results, just slightly harder.
112 could definitely be useful as a situational corner punish.
Unfortunately d1 is not a low...they can.stand block it by simply holding back.I play an ankle biting hawkgirl (lots of down 1's. Keeps them in place and shuts things out, gives me good timing to start mix ups.) When I get people in the corner this is my general corner combo. Its bananas easy also. Just how I like my girls...errr combos.
When they are in corner toss out 2-3 low 1's. keep them blocking. Then:
b2,3,b1,we3,f13,f13,f13,f13. 41%
I'm not really into jump in corner combos I find them unsuccessful for myself. I like forcing the low block then open up with overhead.
oh yea yea I know.. MOST people block low while you do it in my experience.Unfortunately d1 is not a low...they can.stand block it by simply holding back.
Then they prob dont know the matchup, Hawkgirl has too many dangerous overheads for you to be blocking d1s and other things low. Especially if they're in the corner.oh yea yea I know.. MOST people block low while you do it in my experience.
F1,3so whats the best way to punish bat girls teleport. 1,2,3, mc?
anybody consistently landing 32 or 3 mbmc combos?
F1,3
f1,1
3
3,2
Yes, i forgot to list 1,1,2 1,2,3 and 1,2,B3 as well... But i actually punish them with 1,2,3 and 3,2 i just wrote all the optionsI dont understand why anybody punishes things with f11 or f13 when 32 or 123 are an option. Both lead to better, easier damage. Like Zod's charge for instance. People are talking about punishing with f1~WE2, just use 123 into whatever floats your boat. Obviously im only talking about things that you can get away with the slower startup.