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Strategy Skarlet Kombos

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
44% Midscreen No Meter

8 hits, no meter, for 44%.....that damage scaling needs a bit of a tweaking me thinks. I expected her to be a tad imbalanced but what the hell, man. Couldn't she have been released with damage scaling to begin with?

Oh wait, we're the testing rats, my mistake. Can't these developers do a basic 8 hit combo?! C'mon now.

"For only $4.99 you can do basic 8 hit combos for ridiculous damage, too!" :facepalm:

Knowing NRS they'll nerf her after the initial million purchases. They're going to make 20 mil easily off these DLC characters...I'm in the wrong business.
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
They'll fix her by the end of the week I'm sure.
I think she's intentionally imba to promote sales. It's smart, but pretty downright shitty for us who take the game seriously. Well, I take it semi-seriously, I like it for a week then NRS does something stupid like this to piss me off.
 

salvificblood

Worst Sub-Zero Ever
8 hits, no meter, for 44%.....that damage scaling needs a bit of a tweaking me thinks. I expected her to be a tad imbalanced but what the hell, man. Couldn't she have been released with damage scaling to begin with?

Oh wait, we're the testing rats, my mistake. Can't these developers do a basic 8 hit combo?! C'mon now.

"For only $4.99 you can do basic 8 hit combos for ridiculous damage, too!" :facepalm:

Knowing NRS they'll nerf her after the initial million purchases. They're going to make 20 mil easily off these DLC characters...I'm in the wrong business.
The combo damage isn't what makes her look so promising, it's her dash mixups into and out of combos.

Can we at least give it a week before we start calling for nerfs? Nobody's even broken this character down in any detail and you're already complaining about her because she has a good midscreen b&b. Come on, now. I have reservations of my own concerning her ability to deny wakeup options at the end of her combos, but then again, you have characters like Cage with a similar ability to deny wakeup options after combos. I don't know how much frame advantage/disadvantage she gets, but if it's too much advaantage, that might be something to tone down. However, we need to see more high tier play and analysis of this character before we can shout for nerfs. Also, if you start nerfing stuff now, who's to say people won't uncover more dirt with her in a month or two's time?

She's new and shiny with some very good-looking tools right now, but besides that, we know very little about how she's going to play at the highest level.
 
Everyone knows NRS patches things like crazy. I'm sure people knew that Skarlet was going to be patched just like every other character has been patched in the past. If you didn't know that, what game have you been playing?
 

salvificblood

Worst Sub-Zero Ever
Everyone knows NRS patches things like crazy. I'm sure people knew that Skarlet was going to be patched just like every other character has been patched in the past. If you didn't know that, what game have you been playing?
You're begging the question. What do you want patched? What is it about Skarlet's gameplay that demands a nerf 1 day after release?
 

Gamin_Guru

Shang Bang
Like someone else said, it's too early to say. Some of her combo starters are really slow and doubtful if anyone competent will get caught in them. The real threat is the ninja dash mixup. But, then again, she has so many tools at her disposal: projectile that can be dash cancelled or held, air projectile, teleport attack, up/down slashes into free juggles, and a low slide.
 
I never said anything about a day 1 patch, however it's already been addressed that her back throw is being nerfed among other things.

I feel Skarlet has way too many options. I'm not sure if that was the intention or not, but she has no real problem doing anything. I really haven't played Skarlet a whole lot, but I notice a few things.

-Her dash is almost Reptile like. I don't have a problem if this is going to be her strong point though.
-Her projectiles are very close to Kitana's fans but faster and better. I have no real issue with them honestly.
-Air projectiles could rival Sindel's and they even bounce off the walls at times. Dunno if this is a glitch or what but I was messing with air kunai and 1 shot back like a boomerang.
-Teleport is extremely fast and never misses unless blocked properly. Recovery on it is a little too fast. If you time it right you won't get punished for it by certain moves. She doesn't go into that blocked teleport animation where she goes into a ball.
 
this combo works well- its short but does 33%. JiP, F2,1,2 1+2 Ex teleport. give it a try, works all too well online if they block the main string of combo they hardly ever see the teleport coming its too fast. if you want harsh damage here is a 42% no bar, JiP B2, DSlash, step in, B2 DSlash, step in, 2, USlash, 2, Dager toss. (if you want to make this combo do more damae feel free to EX any of the slashes, however 42% bar free for this easy juggle is nice) -Back to reptile now, he is best!
 
The combo damage isn't what makes her look so promising, it's her dash mixups into and out of combos.

Can we at least give it a week before we start calling for nerfs? Nobody's even broken this character down in any detail and you're already complaining about her because she has a good midscreen b&b. Come on, now. I have reservations of my own concerning her ability to deny wakeup options at the end of her combos, but then again, you have characters like Cage with a similar ability to deny wakeup options after combos. I don't know how much frame advantage/disadvantage she gets, but if it's too much advaantage, that might be something to tone down. However, we need to see more high tier play and analysis of this character before we can shout for nerfs. Also, if you start nerfing stuff now, who's to say people won't uncover more dirt with her in a month or two's time?

She's new and shiny with some very good-looking tools right now, but besides that, we know very little about how she's going to play at the highest level.

Nah, let's just complain about things that we don't fully understand yet until she gets nerfed to oblivion with zero good reason whatsoever.... like Cyrax.

From what I've seenI agree with you though. Ending a combo with red dash seems to be one of her best tools, and I'm sure some of her scaling will get tweaks, but it would great to see some frame data to see how good she is at denying wakeups with her starting strings.
 
8 hits, no meter, for 44%.....that damage scaling needs a bit of a tweaking me thinks. I expected her to be a tad imbalanced but what the hell, man. Couldn't she have been released with damage scaling to begin with?

Oh wait, we're the testing rats, my mistake. Can't these developers do a basic 8 hit combo?! C'mon now.

"For only $4.99 you can do basic 8 hit combos for ridiculous damage, too!" :facepalm:

Knowing NRS they'll nerf her after the initial million purchases. They're going to make 20 mil easily off these DLC characters...I'm in the wrong business.
You're focused on the fact that she can do it with 8 easy hits. This is a horrible basis for saying she's too strong. It doesn't matter how difficult the combo is; the pros are going to land it consistently. All that really matters is that she can do 44% meterless, but even that is moot, because Ermac can do it too!
 

Konqrr

MK11 Kabal = MK9 Kitana
Is the dash slide into up slash safe?? Up slash comes out so slow it looks like Reptile's elbow dash or some other things could interrupt.
It seems that the slide causes enough block stun for the up slash to be uninterruptable. It was like 4am when I was testing it, but I'm pretty sure that you can do a down slash off the slide also which is a really good mixup. Either do Red Dash xx Down Slash or Red Dash xx Slide xx Down Slash ... too good.
 

colt

Premium Supporter
Premium Supporter
NetherRealm Studios
upslash/downslash/xray from the slide is a bug/unintended and will be gone soon.
 

Vilén

too smart to play MKX
-Air projectiles could rival Sindel's and they even bounce off the walls at times. Dunno if this is a glitch or what but I was messing with air kunai and 1 shot back like a boomerang.
It's an artistic choice. Ricochet kunais do nothing but exist.

-Teleport is extremely fast and never misses unless blocked properly. Recovery on it is a little too fast. If you time it right you won't get punished for it by certain moves. She doesn't go into that blocked teleport animation where she goes into a ball.
It's punishable by full combo on block like every other teleport. No exceptions. NRS just isn't spoon feeding this to people with a "RAPE ME" animation on block.

Can people seriously not punish things in this game without an engraved invitation? If you can't punish it with certain moves, it's not because of the Skarlet player's timing, it's because of the poor timing of people who block it. That or whatever move they tried to hit it with is not an appropriate punish. Try something else.
 
First of all don't assume, I'm not the 1 punishing it. I'm the 1 using Skarlet and I notice people can't punish it with certain moves like sweep if your cr block, even cyrax's wheel kick move. It's just certain moves that don't hit fast enough.
The recovery on her teleport is a lot faster than any other teleport character.

Ricochet kunai does exist but it doesn't hit like I figured.
 
would you rather not be told and just have it gone later?
yeah defo iill probably put it down to the shrooms ! jks & id rather tyhere not be a glitch in the first place :) anyways i appreciate the heads up man i was going to base my whole game around it thanks
 

Gthunda866

Lazer Eye!
I'm just having trouble with the dash xx slide xx up slash, is there a trick to it or what and I use an arcade stick just to say
 
dont know if this was posted but this is pretty easy 38%

b2 downslash rundownslash dash(can cancel in middle) f121 1+2 blooddrop

(b2 db2 df3b2 f121 1+2 db4)