I found something very similar to this when I was just playing around with Skarlet in practise.heres 32% easy combo that looks aesthetically pleasing as it ends with the teleport
b2 db2 f212 1+2 db4
This works mid-screen as well.also a 48% xray corner combo
b2 db2 b2 db2 f212 1+2 xray
The only time I got that to work was by the end of the combo I had the opponent in the corner. The combo itself almost goes 50% of the screen so just make sure you start it a little past mid screen and you should be able to get it!How do you get close enough to the person at the end of that combo challenge? I can do the entire thing but when I have to hit the forward 3, 1 command dash into xray the person is too far away.
Yea I know, I was better off just putting the commands,Dude the quality is horrible on that video sorry to say but hey atleast you tried
once someone is able to do this consistently she will be able to force a 50/50 low mid mixup which both launch and loop it at the end of her combos this is like kabal but even betterI'm posting this in the Gameplay and Combo threads. I think you guys might be able to use it here too:
Red Slide (4 during Red Dash) cancels into Up Slash (combo) or Down Slash (doesn't combo).
The timing is tight, but you can do it consistently if you slide your finger to 2 from 4.
Also, you need to hit forward after the 4 but no later than the 2.
This allows Skarlet's high-low mix-up after 112 to be much more profitable. Instead of the low just knocking down, she can juggle off of the high or the low.
Yeah. It has to be done VERY fast for it to work. But learning how to do it will be worth it.once someone is able to do this consistently she will be able to force a 50/50 low mid mixup which both launch and loop it at the end of her combos this is like kabal but even better
Only one more hour until I get out and can go home and play her!Sorry but some of us were at work. I just wanted a few BnB's to memorize for when I get home.
It's a bit odd but she has other strings and ways to start combos too. That particular string can be used in the middle of a few combos. She's also got a combo that is f2, 1,2 1+2 and it launches them. You'll see that in a lot of combos people post. Pretty odd, you just got to get used to it until it becomes muscle memory.Only one more hour until I get out and can go home and play her!
Her inputs seem to be pretty weird; b+1,1,f+4 especially. Thinking about the button presses seems a bit unnatural... (I'm at work and can't try it myself yet). Does anyone who's played her feel this way?
Sorry but what is "qcf"???Wow, and she can also juggle off her jump in kick like Kitana. So stuff like the following works:
jump in 3/4,instant air knife, dash, 2,3,qcf+1 (25% damage)
jump in 3/4,instant air knife, dash, 2,3,qcf+2, uppercut (31% damage)
I'm working on more right now.
edit: jump in 3/4,instant air knife, dash, 2,3,qcf+2, qcf+3,x-ray (39% damage)
jump in 3/4,instant air knife, dash, 2,3,qcf+2, qcf+3,4 (29% damage)
jump in 3/4,instant air knife, dash, 2,3,qcf+2, dash, f+4,qcf+1 (31% damage)
jump in 3/4,instant air knife, dash, 2,3,qcf+2, dash, f+4,3 (32% damage)
jump in 3/4,instant air knife, f+2,1,2,x-ray (35% damage and opens up tons of possibilities with any of her juggles beginning with that f+2,1,2 string)
Quarter Circle Forward. Rolling the stick or your thumb from down to forward. In mk, qcf is the same as d,f.Sorry but what is "qcf"???