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Injustice Kryptonite Council Podcast Episode 1 Feat: Tom Brady, Reo, Pig of the Hut, M2dave

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Thanks for the feedback.

2. I just think fighting games should be chess matches not guess which hand. Maybe it's b/c I've been playing since sf2 in the arcades and I'm getting to old for the new school fighters.
THIS RIGHT HERE X 100

Main issue I have w the game

Highest level of play is just scrubby
 

NightwingDayZero

Truth, justice and the American way.
I know people are complaining about the length, but honestly when I'm just mindlessly running my combo repetitions in practice mode, it's nice to have something - anything to listen to.
 

NRF CharlieMurphy

Kindergarten Meta
I will say this about interactables- they help balance out matches. On a stage like Atlantis, Sinestro has almost no chance of beating Frost. On the Metropolis rooftop the matchup is noticeably more manageable. Also Sao87 there are very few acrobatic characters. Frost would be INSANE if she could throw or use the interactables for damage.
They also unbalance matches

Grundy v Sinestro is pretty even ...... but you put them on watchtower....

A better example would be..... Grundy v Nightwing. They're pretty even on atlantis...... but on rooftop..... Grundy gains a MASSIVE zone advantage that makes the MU almost an 8-2

in any case..... that argument can't really work.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I said it once and I'll say it again. ANYBODY who thinks scorpion is overrated, not that good, not top 10, etc, is ABSOLUTELY fucking retarded and your lives are disqualified for even thinking such a ridiculous statement.
Agreed
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
mistermoo

To answer your last part, #7, in the FGC people revere games that are like ST (Super Street Fighter 2 Turbo) that have had 20+ years of competitive gameplay. This is a game people have been innovating in for a long time and is basically the go-to example for how a FG game can evolve over time. In the past few years many option selects and system quirks have been discovered that changed many MUs.

This goes directly against the idea of constant patches to push the metagame in different directions. I think the reason aggressive MOBA-style patching is not accepted generally by the FGC is due to the fact it can undo months or more of work in characters. In MOBAs, top players play much of the cast at the highest level. It is much easier to adjust to the patching by saying "well, this character got nerfed, going to this other one".

Patching in FGs is more akin to WoW or other MMOs that have PVP. If your character gets nerfed, you can be SOL as you have spent months on that certain character.

In my opinion, both ideologies have their own merits. I just don't think patching for "breathing life into the game" is something that is good when the game is only 2 months old. Big balance-change patching is something that is more appropriate for yearly intervals for FGs, IMO.

I think what has been done for SF4 helped keep the game fresh, even though there was some hiccups (Original AE being a balance debacle). I would love if other games (such as MK9) got similar treatment of a yearly balance update.
 

NRF CharlieMurphy

Kindergarten Meta
mistermoo

To answer your last part, #7, in the FGC people revere games that are like ST (Super Street Fighter 2 Turbo) that have had 20+ years of competitive gameplay. This is a game people have been innovating in for a long time and is basically the go-to example for how a FG game can evolve over time. In the past few years many option selects and system quirks have been discovered that changed many MUs.

This goes directly against the idea of constant patches to push the metagame in different directions. I think the reason aggressive MOBA-style patching is not accepted generally by the FGC is due to the fact it can undo months or more of work in characters. In MOBAs, top players play much of the cast at the highest level. It is much easier to adjust to the patching by saying "well, this character got nerfed, going to this other one".

Patching in FGs is more akin to WoW or other MMOs that have PVP. If your character gets nerfed, you can be SOL as you have spent months on that certain character.

In my opinion, both ideologies have their own merits. I just don't think patching for "breathing life into the game" is something that is good when the game is only 2 months old. Big balance-change patching is something that is more appropriate for yearly intervals for FGs, IMO.

I think what has been done for SF4 helped keep the game fresh, even though there was some hiccups (Original AE being a balance debacle). I would love if other games (such as MK9) got similar treatment of a yearly balance update.
The only problem

SF isn't a brand new IP

who wants to go compete or support when .... well..... its just not something they feel?

What you said is dead on..... but our world isn't patient.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Damn, you just called me Ryan...man I liked it more in the FR days where people were too intimidated to talk to me. People gettin too comfortable around me now lol
Jesus

If that ain't Hollywood I don't know what is

New name = Big Wood
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
When you say that Frost mains think a MU is a certain number...can you please be specific because I don't know anyone who thinks Frost goes 5-5 with Sinestro or agrees really with any of the numbers you threw out that are supposed to represent what Frost mains think.

Her only bad MU is Black Adam imo. HOLD THAT
I've repeatedly been told that she possibly has 6 bad MUs and a lot of 5-5s. Me Mileena might be the biggest downplayer of her currently and runway
 

cR WoundCowboy

WoundCowbae <3
They also unbalance matches

Grundy v Sinestro is pretty even ...... but you put them on watchtower....

A better example would be..... Grundy v Nightwing. They're pretty even on atlantis...... but on rooftop..... Grundy gains a MASSIVE zone advantage that makes the MU almost an 8-2

in any case..... that argument can't really work.
I agree that it's dumb, but it is an almost unwinnable matchup without it. lol the real problem is that this game is NOT balanced. It's just as bad if not worse than MK9 in that department.
 
I agree that it's dumb, but it is an almost unwinnable matchup without it. lol the real problem is that this game is NOT balanced. It's just as bad if not worse than MK9 in that department.
true, as much as I believe interactables have a place, without them it'd be straight up just fighting (transitions are fine bcuz transitions are in tekken and you can't even combo off of transitions in this game). The stage issue won't ever be solved bcuz there are just too many damn variables that will always make it a heated topic among us.
 
As for how fighting games are/ were back then, things change people. I know how old school players love their sf2, mvc1, and whatever game they played in the past lol, but things are going to change no matter what. It is kind of like old school basketball where they didn't have a 3 second violation or a three point line lol, now ppl have to worry about those issues.
 

NRF CharlieMurphy

Kindergarten Meta
I agree that it's dumb, but it is an almost unwinnable matchup without it. lol the real problem is that this game is NOT balanced. It's just as bad if not worse than MK9 in that department.
yeah but still
your turning some unwinnable MU's to tame..... but in the same aspect... your turning tame matchups to unwinnable ones.

and again..... everyone who says that so and so "NEEDS" something is lying because i seriously doubt any of you have trained MU's without the interactables.
 

NRF CharlieMurphy

Kindergarten Meta
true, as much as I believe interactables have a place, without them it'd be straight up just fighting (transitions are fine bcuz transitions are in tekken and you can't even combo off of transitions in this game). The stage issue won't ever be solved bcuz there are just too many damn variables that will always make it a heated topic among us.

Stage issue can be solved by not allowing and or actually starting to balance out the interactables. Mainly by getting rid of anything that respawns.
 
I think they need to focus on balancing the characters first. The stage thing is big, but are not as big as the toolset and risk/reward for each character.
well we can never have a truly "balanced fighter", bcuz nothing is perfect. Also there will always be the good chars, the decent ones, then the trash ones, kind of like there will always be rich ppl, middle class, then poor ppl (sad but true). I say work on stages and characters in small increments each patch, and make changes that will in general just help the game be as good as it can.
 

DuskAlloy

You don't got the cash, You don't get the ass
I really wanted to tell full story but its probably best I don't
Damn, that would of been hilarious, can't wait for the next one though, podcasts like these really make training session grinds or shitty online a lot better. Any idea when the next one will be?