Yea, the Chris G combo is:My bet is on meter cancelling into wall bounce
Yea, the Chris G combo is:
-Ice arrow is stocked-
j.3, 11 xx bb/db MB, j.3, 1 xx d4, j.2, 33 xx db4 - I like to end with j.2, 223 xx db4 (Whic puts you in range for a b2 on their wake up)
Both of these variations do 40% for 2 bars.
hate to burn 2 bars on it, but if it will win a match that a super reset into unclashable wouldn't then, it's def worth having in the bag.Completely versatile, works air to air, Dropping a hit from the opening string makes it impossible to push block (Since Bounce Cancels blow up push blocks) Ending it with Bowspin makes it 47%, ending it with 223 lets you set up ice arrow resets. This really is the GA BnB. SO GOOD
it working Air to air is good, are you sure you can't push block or clash before the wall bounce??
P.S. I haven't looked very hard, but I haven't seen it anywhere...The free 33 blockstun super is well known on here right? if not here is my notes on that below...
- 33 Super is an inescapable free super if it's blocked. The string continues after the super arrow is launched and causes enough blockstun to where no movement is even possible. Needs further testing - I believe superman may be able to super out of it. If the 33 connects the super will not, even if they tech role.
33 super can be escaped with a back dash.
You can do j3, 22~Ice Arrow, >, 3~Sky Alert, 111~Load Arrow = 39% which saves you 1 bar.Yea, the Chris G combo is:
-Ice arrow is stocked-
j.3, 11 xx bb/db MB, j.3, 1 xx d4, j.2, 33 xx db4 - I like to end with j.2, 223 xx db4 (Whic puts you in range for a b2 on their wake up)
Both of these variations do 40% for 2 bars.
You can do j3, 22~Ice Arrow, >, 3~Sky Alert, 111~Load Arrow = 39% which saves you 1 bar.
Good stuff! You go through a lot of stuff that is known for most GA's, but hearing you reflect around the strategies etc. makes it a good watch for sure!
thank you. this guide is for new players for sure.i'm about to go into some advanced stuff so i need help from you guys as to what you all feel i should put in it.thanks!
Very good videos. It would be great if you could do one about his difficult matchups, for example Nightwing or Aquaman, with tipps and strategies.Hey guys, i'm making a video series for GA. Here is what I have so far..
[videos]
My next part is how to use his super and advanced strategy after that. Any advice is appreciated. Thank you.
That is one thing i need the most help with. I'm really free atm and don't know MU. I play at GGA and get bodied by everyone so it's hard for me to have any real input on MU's atmVery good videos. It would be great if you could do one about his difficult matchups, for example Nightwing or Aquaman, with tipps and strategies.
You're right in that he's not a traditional zoner...he's a pressure character. His best stuff is queens gambit and light em up for the high low mixup pressure and the corner is where most of his moves put opponents (and you want them there). In the corner his combos dont push them away allowing for him to reach his maximum damage potential. He utilizes resets, and your best combo ender is loading an arrow...most times ice because it makes your strings safe on block or electric for the mid screen combos it allows.Hey guys, only been playing Injustice for about 4 days so im still getting to grips with mechanics.
Decided there are two mains I really want to break down. First is Lobo and the second is Green Arrow. I selected him last night in practice mode and I have to say he is really cool. His dash is pretty fast as is his slide, and I think his trait arrows have the possibility for some amazing set ups. I dont usually play zoners but he doesnt seem like a traditional zoner in this.
He doesn't seem to be under the radar, which surprises me as I think this character has a lot of potential! Gotta love his raiden punch/kick string.
Yea this is the 2nd time he gets nerfed, which is stupid because this character already struggles against the top tier characters. I don;t understand NRS reasoning on the Green Arrow nerfs. At the very least they could have given us a trait buff or a 2% increase damage output on his regular arrows, or make his low arrows lower his hitbox so we won;t get hit fullscreen by projectiles trying to zone with low arrows. NRS is fucking retarded and clearly has no idea what they are doing.According to the new patch, his best 2 strings just got nerfed. It says his cancel advantage on them were decreased.