You need to delay the meterburn for a second. Dont meterburn at the same time that you put in the input. You can only meterburn the vacuum once they are actually sucked into it and being pulled towards you. It was pretty tricky at first, but youll get used to it.Just a little question with MB Grav Pull, what is the timing to meter burn during combos? I really want to pick Lex Luthor up and I can do most of his combos in 2 segments, and the segment that devides it is meter Burn on Vacuum, does it have a specific timing or so because it just doesn´t work during combos for some reason. I can pull off meter Burn Combos with every other character, so why not him?
Do I have to wait for the Meter Burn or Vacuum, what do I have to do to make MB Vacuum?
Jump in ASAP and when your opponents body is about to give you a chest bump press 3, and as soon as you touch the ground do F2/22/21/u3.... charge/grav very fast
Practice it by just doing b3, ji3, ender.
I made a few people rage quit on me yesterday when i started doing the following:Lex community is great at helping, just wish we had more and maybe we could find some sick stuff, but I love him as is.
Still haven't tried your combos yet, but you would think Lex would have a sick corner game, but I find it pretty hard so far.
There is nothing bad about besides that it is not optimal damage if they know how to dodge it. u3 xx orb to trait dash pressure works too if they catch on to you.I made a few people rage quit on me yesterday when i started doing the following:
ji2 22 gravity mb b3 ji 3 u3 far mine (hits as they get up) repeat combo end with far mine again then orb DASH IN air strike (they dash out) gravity pull (catches them) MB repeat all over again LMAO (they tech roll now)
Can someone tell me the bad properties of doing the u3 far mine setup? it seems to drive people crazy
rev0lver
It's not bad, and I don't think the damage is that important, it just depends on how you like to set things up. It's more difficult to get them in another combo that way though.I made a few people rage quit on me yesterday when i started doing the following:
ji2 22 gravity mb b3 ji 3 u3 far mine (hits as they get up) repeat combo end with far mine again then orb DASH IN air strike (they dash out) gravity pull (catches them) MB repeat all over again LMAO (they tech roll now)
Can someone tell me the bad properties of doing the u3 far mine setup? it seems to drive people crazy
rev0lver
Currently I don't have much of a corner game at the moment *fail*, but I like to toy with them a bit like bane does and just keep them guessing with short strings. So after either mb I would do something like 22d1, 112.What combo do i do if i catch someone in the corner w either
BDMao88
CrimsonShadow
b13 vaccum mb?
22 vaccum mb?
Thead ?corner 50%
corner 49% with hard knockdown
you can end combo #1 with nuke/missiles after the u3 but I haven't tested if they can escape
notation:
combo 1 - 21~ex vacuum, jump 2, f2, b2, u3~meter cancel f3, 11, u3~vacuum
combo 2 - f2, b2, u3~meter cancel f3, u3~ex vacuum, jump 2, b2u3d3
Well my BnB is b13/22 xx MB Gravity Pull, neutral jump 2, 22d1, 11, d1, u3 xx Corp Charge - 36%What combo do i do if i catch someone in the corner w either
BDMao88
CrimsonShadow
b13 vaccum mb?
22 vaccum mb?
My only problem with these is that they take 3 bars because meter cancels cost 2 bars :/ What a stupid idea.... makes using these cool f3 and b3 cancels pretty useless :/Currently I don't have much of a corner game at the moment *fail*, but I like to toy with them a bit like bane does and just keep them guessing with short strings. So after either mb I would do something like 22d1, 112.
GGA pimpimjim has a great corner video that I need to practice that would pretty much eliminate me using short strings and/or get more damage at least.
Thead ?
Thanks man My Lex revolves around pressuring people into the corner, so position change combos are really nice to have.LizardLard those position changing combos are pretty sick and not much of a % difference.