What's new

Guide The Batman Combo Thread

Tataklee

Noob
Don't know if anybody posted this already, but what about f23, 123, b23 as a corner combo? Does 27 % of damage and has pretty good start-up.
 

Epoch Masamune

The North never forgets
I asked this in another thread and figured I'd write it here, but I'm finding myself not using Batmans 123 string as much to the point where I only use the string to connect other strings into b23 or sometimes when I can confirm with a jin2. To me it seems to be his easiest blocked string for those who know what to look for as it starts high than goes low and its not very fast. Also people can crouch jab it when it starts because it starts high. I find myself concentrating b11, b112, b113, 112, 113, 223, f23, f3 as my basis for my Batmans offense and was wondering if anyone was doing the same? Heck even after watching Reo's Batman at ECT I don't think I seen him start any pressure or combos with the 123 string at all.
 

AA25Mamba

Batman, Scarecrow, Bane
I asked this in another thread and figured I'd write it here, but I'm finding myself not using Batmans 123 string as much to the point where I only use the string to connect other strings into b23 or sometimes when I can confirm with a jin2. To me it seems to be his easiest blocked string for those who know what to look for as it starts high than goes low and its not very fast. Also people can crouch jab it when it starts because it starts high. I find myself concentrating b11, b112, b113, 112, 113, 223, f23, f3 as my basis for my Batmans offense and was wondering if anyone was doing the same? Heck even after watching Reo's Batman at ECT I don't think I seen him start any pressure or combos with the 123 string at all.
I like to use that string. I only throw it out on successful jump ins or as a punish because the first jab comes out fast.

What punish strings is everyone using?
 

Reptile Orion

A Fire Will Rise.
I like to use that string. I only throw it out on successful jump ins or as a punish because the first jab comes out fast.

What punish strings is everyone using?
I tend to use these online....

113, B3, J3, B23
B23, Trait, MB Front Grapple, B23
123, 3, MB Air Batarang, J3, B23 (Corner Only)
 
I haven't used Bruce since Lobo was released and I totally forgot how to play with him, dropping combos, forgetting combos, forgetting to call and use trait, etc. Smh...

Sent from my SPH-L710 using Tapatalk 2
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Hmm shocked thats not there, thats my bnb off 123 as well lol. Will do.
lol yeah I don't main Batman, but I play him a lot for fun and when I saw him doing that bnb in tournament I was like why the hell didn't I think to try up batarang MB in that combo before duhhhhhhhhhhhhhhhh.
 

Epoch Masamune

The North never forgets
I do that combo as well but find(for me anyway) that the timing is really tight, especially against the smaller characters in the cast. You could also do a 112, mb up batarang as well for an easier, less strict timing mid screen combo
 

Loth Ryo

of house Ryo krypton
RapZiLLa54 please add this combo to the midscreen thread:

j2 123 b2 db2 MB b3 j3 b23 = 45% (credit Reno_Racks). I have switched this over to my new 123 starter BNB

I have been trying to bang this combo out and for the life of me I cant get the b2 into mb up rang, hell I can barely get the 123 into MB up-rang, It should just be a super fast rapid input right? like a cancel ?
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I have been trying to bang this combo out and for the life of me I cant get the b2 into mb up rang, hell I can barely get the 123 into MB up-rang, It should just be a super fast rapid input right? like a cancel ?
I would make sure that release check is off in the controller settings first of all. If that is the case just go into practice mode and practice doing b2 into db2 over and over until it comes out every time. You should be inputting the db2 command while the animation is starting up for the b2 move.
 

Loth Ryo

of house Ryo krypton
I would make sure that release check is off in the controller settings first of all. If that is the case just go into practice mode and practice doing b2 into db2 over and over until it comes out every time. You should be inputting the db2 command while the animation is starting up for the b2 move.

Alright ill hit the lab with that in mind thanks, Is this combo viable online or is the timing way too strict?
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Alright ill hit the lab with that in mind thanks, Is this combo viable online or is the timing way too strict?
Most certainly viable online. My old bnb was 113 b3 j3 b2 up grapple MB j3 b23 for 44% and this is WAY easier and 1 more %
 
I asked this in another thread and figured I'd write it here, but I'm finding myself not using Batmans 123 string as much to the point where I only use the string to connect other strings into b23 or sometimes when I can confirm with a jin2. To me it seems to be his easiest blocked string for those who know what to look for as it starts high than goes low and its not very fast. Also people can crouch jab it when it starts because it starts high. I find myself concentrating b11, b112, b113, 112, 113, 223, f23, f3 as my basis for my Batmans offense and was wondering if anyone was doing the same? Heck even after watching Reo's Batman at ECT I don't think I seen him start any pressure or combos with the 123 string at all.
I think 123 should be used when you are pressuring your opponent... people are not used to poke out of Batman strings YET, but sooner or later they will start to do that, and mixing 12, 123 and 113 will mess with their timing. Also, 12 gives you a little advantage on block and it`s not that hard to hitconfirm into 123 or 12 trait (which gives you a lot more frame adv.), even though I can not do that consistently at the moment. I hope this helps!
 
I could've sworn that combo was already placed in this thread weeks ago. Maybe it was just never added to the OP.

Edit. It indeed has been in this thread already bc I made a vid of it weeks ago., lls
Sent from my SPH-L710 using Tapatalk 2
 
Here's a corner combo I made weeks ago as well.

123, 3, db2 MB, j3, 22, grapple MB, Nj2, b23. You can release bats if u have them to extend the combo as well

Sent from my SPH-L710 using Tapatalk 2
 

Epoch Masamune

The North never forgets
I think 123 should be used when you are pressuring your opponent... people are not used to poke out of Batman strings YET, but sooner or later they will start to do that, and mixing 12, 123 and 113 will mess with their timing. Also, 12 gives you a little advantage on block and it`s not that hard to hitconfirm into 123 or 12 trait (which gives you a lot more frame adv.), even though I can not do that consistently at the moment. I hope this helps!
I think its a good string to use when you condition the opponent to block high, but at that point im going to be doing b11 strings anyway and hit them low. The 3 in the combo is so slow and obvious, I would rather use other strings for pressure(thats just me though), but I def get what your saying.
 

Epoch Masamune

The North never forgets
Here's a corner combo I made weeks ago as well.

123, 3, db2 MB, j3, 22, grapple MB, Nj2, b23. You can release bats if u have them to extend the combo as well

Sent from my SPH-L710 using Tapatalk 2
can you use his other strings(223,113,b113) with this combo or will the hitstun be too high? I know that his 123, 3, mb up batarang works for his other strings as well in place of 123(in the corner of course).
 
can you use his other strings(223,113,b113) with this combo or will the hitstun be too high? I know that his 123, 3, mb up batarang works for his other strings as well in place of 123(in the corner of course).
Can't remember, but I think 123 gave the highest damage. It's been a few weeks since I've been in the lab with Bruce, been using Lobo and batgirl, lol

Sent from my SPH-L710 using Tapatalk 2
 
The beauty of this combo is that after 22~MB grapple you can either keep them in the corner with neutral j2, b23 or do cross up j2, b23, and use an interactable then release bats, grapple and I think it will reset...

Sent from my SPH-L710 using Tapatalk 2
 

Reptile Orion

A Fire Will Rise.
Does anyone know of any Bats combos that begin with D2? It's funny how matches turn into "the battle of the character with the most elite frames advantage". :D
 

RapZiLLa54

Monster Island Tournaments
Does anyone know of any Bats combos that begin with D2? It's funny how matches turn into "the battle of the character with the most elite frames advantage". :D
His recovery off d2 on hit is pretty slow so most I can get meterless is b23 for like 16%. You can do like d2 into ex up rang or sky hook for around 26%-29%