PlacidChocobo
Noob
Hey guys. I'm kind of new here, but I just did this Batgirl combo video and I wanted to get the word out. I thought this would be the best place to share. Enjoy!
It is if you're full screen because yoU don't have enough time to land a jump 2It's the scaling. Both BF1 and DD3 destroy scaling - it's almost worthless compared to doing BF1 > dash > J2 > 111, which does 15%. The main problem with spending meter on a BF1 starter is that you can't go into the vortex (only one BF1 trap per combo) or get good damage outside of corner.
You have to wonder, is 20% + a hard knockdown better than 15% + unstoppable 50/50 reset + saving a meter?
Read my post, literally one post above yours lol.Primiera yeah damn that one doesnt even cost meter. I just dont like the consistency of f23 but thats just my own problem. How much does this combo up when you add meter into? The more ways to save meter while doing as much damage as possible is the way to go, awesome stuff.
Not sure if this is posted and I can't remember the damage, but I did this high damage combo off of F3 in the corner earlier:
F3, f23,f21,f23~df2 MB, f23, db2u
Sent from my SPH-L710 using Tapatalk 2
He's at UFGT, be patient, damn.update OP with all corner combos
what is the "u" in "b2u3?" did I miss the legend?
what is the "u" in "b2u3?" did I miss the legend?
It's pretty easy. Basically you b+3 around the end of her BF3 when it looks like she's still recovering - I land it about 90% of the time offline with this method, it's not bad at all.How are you guys getting the b3 to hit after MB bf3??
and we've just scratched the surfaceBat Girl is just getting better and better
hey guys found that in the corner u can combo into bola in a juggle using 2,3 instead of d2 for more damage
i did b2u3, 23 bola......then whatever else. just another option
ya i didnt think that it would be anything ground breaking but at least another option and who knows what it can evolve to. Thanks for the testingI went ahead and played around with this new find, and unfortunately it doesn't seem to be that useful. The idea of getting around the need for d2 and the extra scaling it brings is sound, but the thing here is that the 23 XX Bola only seems to work after either a single b2u3 or a grounded string canceled into bf3~MB.
In the case of the b2u3 starter, you get these options into Bola:
b2u3, 23 XX bf1, j2, 111 (28%)
b2u3, b2u3, d2 XX bf1, j2, 111 (28%)
They both do the same damage, but the old standby actually has easier timing (especially in the corner) than the new find.
For the bf3~MB case, here's some combos and damage numbers:
b2d3 XX bf3~MB, f3, d2 XX bf1, j2, 111 (28%)
b2d3 XX bf3~MB, 23 XX bf1, j2, 111 (28%)
b1 XX bf3~MB, f3, d2 XX bf1, j2, 111 (27%)
b1 XX bf3~MB, 23 XX bf1, j2, 111 (26%)
Again, it's either the same damage or actually 1% worse in the case of the b1 starter. However, one thing the 23 XX Bola variation has going for it in this case is consistency. The f3 in these combos sometimes causes Batgirl to cross over the opponent, meaning the following d2 XX Bola ends up going the other way (out of the corner) unless you delay the d2 long enough for them to bounce back over Batgirl's head. The 23 XX Bola variation doesn't have this issue, at least on medium sized characters like Batman.
The other big knock against 23 XX Bola is that it doesn't work in any of the other corner starter situations. b1 XX db2~u, f21, d2 XX Bola works, but 23 XX Bola doesn't. b12, f23 XX df2~MB, d2 XX bf1 works, but 23 XX Bola doesn't.
No problem, I'm always glad to try new stuff out.ya i didnt think that it would be anything ground breaking but at least another option and who knows what it can evolve to. Thanks for the testing
Actually, neither of those combos is optimal.In the case of the b2u3 starter, you get these options into Bola:
b2u3, 23 XX bf1, j2, 111 (28%)
b2u3, b2u3, d2 XX bf1, j2, 111 (28%)
They both do the same damage, but the old standby actually has easier timing (especially in the corner) than the new find.