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Guide Deathstroke Combo Thread

laial

Noob
Background bounce combo after f3:

f3, j2, 3~interact, ji3, 323, 12~flip 42%


You can also do ji1 after the bounce for a much easier 323-timing and only do a couple % less damage.
 

Vagrant

Noob
Ji2 b22 dbmb ji3 ji2 323 f23 flip.

Char specific, does 44 I believe. This combo makes b2 2 scary. It whiffs against some chars.
 

Coddfish

Noob
Ji2 b22 dbmb ji3 ji2 323 f23 flip.

Char specific, does 44 I believe. This combo makes b2 2 scary. It whiffs against some chars.
For smaller characters, DBMB whiffs after B22, but you can still do: JI2 B22 DBMB JI3 JI2 323 12~flip for 43%

Background bounce combo after f3:

f3, j2, 3~interact, ji3, 323, f23~flip 41% techable knockdown (last hits in sword flip whiffs)
f3, j2, 3~interact, ji3, 323, d1~flip 40% HKD

You can also do ji1 after the bounce for a much easier 323-timing and only do a couple % less damage.
Like Milkman said, you can replace f23 with 12 to get the full Sword Flip to hit - this will give the first combo 42% and a HKD.

EDIT: Not sure if character specific, but against Batman at least, you can also do:

F3, JI3, F2~Interact, JI3, 323, 12~Flip for 44%.
 

Coddfish

Noob
Off a corner interactable you can plant a bomb on (red car in Wayne Manor, Bat Signal in Gotham, torture rack in Joker's Asylum, etc):

Plant bomb, JI3, 323, 12~MB Spin, 12 Sword Flip - 44% (in Wayne Manor, not sure if other interactables of this type have different base damage or scaling).
 

Sage Leviathan

I'm platinum mad!
Midscreen Spin standing resets:

b1u2, d2, f3, 323, f2~Spin = 31% (replacing f2~Spin with d1~Flip = 32%)
132, j2, 323, f2~Spin = 35% (replacing f2~Spin with f23~Flip = 37%)
 

Coddfish

Noob
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why would spin be unsafe? i thought spin is +4 on hit?

That was a rumoured change that didn't happen. Spin is around neutral on a raw hit or short combo AFAIK, and negative on hit at the end of a juggle combo. I suspect it's a bug more than by design, but something about the way the move grounds an airborne opponent combined with gravity scaling seems to mess with the frames and make it negative
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
Neutral on grounded, negative on anti-air.

But on block I believe it's -7 or -6.
soo its pretty hard to punish on block then, which is good.

so what ur saying is, for right now its just better to end with sword flip then?
 

Gesture Required Ahead

Get on that hook
soo its pretty hard to punish on block then, which is good.

so what ur saying is, for right now its just better to end with sword flip then?
It's been always better to end with Sword Flip. MANY options from it. Unless you want to initiaite the Ninja Vortex, which sacrifices a lot of damage but is a must use against characters DS ABSOLUTELY CAN NOT ZONE. Like Nightwing.