What's new

Match-up Discussion Black Adam Matchup Discussion

How about when she stays in flight?
When she's in flight mode she can only really do 2-3 relevant things:

1. Air Mace Toss. Which can be easily avoided by jumping, dashing or ducking at a certain spot. If you get around this projectile and Hawkgirl doesn't meter burn it she's dead. This move has lots of recovery before she can even move again, and even if she stays in flight mode you still have time to activate trait, then jump with a late j2/j3 for 39-45% damage. So most of the time you'll want to bait her into spending her meter on the follow up and punish accordingly.

2. Air Mace Charge. This will hit you if you try to jump (in anticipation of mace toss for example). At a certain range, it does not hit back jump. You can of course dash in and if she does this move it's a free air to air combo.

3. Heavenward Stomp. This will mostly happen once the Hawkgirl player realizes that you know how to counter those other 2 specials. She will start dive kicking if she expects you to dash. Her dive kick is -10 so you can punish it on block with 1,1 xx black magic or a d2 combo.

In short, a lot of dashes and backdashes back and forth are Black Adam's safest bet in neutral/mid-range.

On her wake up: back jump, neutral jump and dash forward d2 xx trait are the best and cover most of her wake up options. You can't really rely on cross-up mixups because of her Wing Evade followup attacks. Most of which are safe on block.
 

Briggs8417

Salt Proprietor of TYM
Ok so I assumed this was known, but I was talking with a couple of other Black Adam players and apparently they did not know this so I will go ahead and post it in case no one else knows. Basically Black Adam's trait blows up armored moves hard. The orbs actually eat hits of armor on all armored moves. The one move in particular this is good for is Grundy's walking corpse command grab, really it works against any armored move. All you have to do is throw out trait and a jab and it blows up all the hits of armor and then you get a combo too.
 
I re-uploaded my vid on Hawkgirl. I included better air to air punishes instead of dumb blackmagic punishes. Since Hawkgirl can stay in flight mode with her trait black magic is useless lol.

Instant air mace toss could be a problem for Black Adam. If you block it from close enough you can only punish with Lightning Storm. But it's strict and most of the time it will likely get blocked. But the chip/meter gain favors her I think.

There's a lot of guessing in this matchup. Everytime you see her jump you kinda have to guess if she'll throw her mace, mace toss MB, do it instant, IA mace MB or do a mace charge. I think walk crouch, walk crouch could end up being safer than just dashing around the screen.
 
Ok so I assumed this was known, but I was talking with a couple of other Black Adam players and apparently they did not know this so I will go ahead and post it in case no one else knows. Basically Black Adam's trait blows up armored moves hard. The orbs actually eat hits of armor on all armored moves. The one move in particular this is good for is Grundy's walking corpse command grab, really it works against any armored move. All you have to do is throw out trait and a jab and it blows up all the hits of armor and then you get a combo too.
This is actually much better than I initially thought. I tested it on Doomsday's Venom MB and I could blow it up on reaction at the very last second lol. Literally you only need to activate trait then d1 immediately and it stops the move. It's like a mini instant Lightning Strike MB except it's meterless. :)

EDIT: nvm, this only works from sweep range lol.
 

Briggs8417

Salt Proprietor of TYM
This is actually much better than I initially thought. I tested it on Doomsday's Venom MB and I could blow it up on reaction at the very last second lol. Literally you only need to activate trait then d1 immediately and it stops the move. It's like a mini instant meterless Lightning Strike MB!
Like I said it's very useful lol. I didn't even think about using it on DD though. Good shit.
 
I think I celebrated a little too rapidly. It seems Orbs d1/d2 only works on Doomsday's Venom MB from sweep range because at that range the move can be crouched. But later in the animation it hits mid. So from far away Orbs d1/d2 isn't stopping Doomsday's charge.

Still from closer it allows a 14-18% punish and even 30% if you use d2.

edit: From far away b1 and 2,2 can work on reaction but you need to already have the Orbs active when Doomsday does his shoulder tackle MB.
 

Briggs8417

Salt Proprietor of TYM
I think I celebrated a little too rapidly. It seems Orbs d1/d2 only works on Doomsday's Venom MB from sweep range because at that range the move can be crouched. But later in the animation it hits mid. So from far away Orbs d1/d2 isn't stopping Doomsday's charge.

Still from closer it allows a 14-18% punish and even 30% if you use d2.
Which move is venom?
 
Here's what I meant earlier:


-Orbs d1/d2 only works from sweep range.
-Orbs 2,2/b1 works from far away but you need to have Orbs already active. You can't activate trait on reaction and then 2,2.
 

Briggs8417

Salt Proprietor of TYM
Here's what I meant earlier:


-Orbs d1/d2 only works from sweep range.
-Orbs 2,2/b1 works from far away but you need to have Orbs already active. You can't activate trait on reaction and then 2,2.
If you're at the right spacing you could easily get orbs 11 from the way it looks, or at the very least just orbs 1 ex cage maybe. I'm going to play around with it a bit too against DD. He is the only character I haven't really gotten a chance to do it against.

Edit: I see what you were saying now. That second hit is just way too beast. You definitely want to break the first hit if you can.
 

Qwark28

Joker waiting room
Ok so I assumed this was known, but I was talking with a couple of other Black Adam players and apparently they did not know this so I will go ahead and post it in case no one else knows. Basically Black Adam's trait blows up armored moves hard. The orbs actually eat hits of armor on all armored moves. The one move in particular this is good for is Grundy's walking corpse command grab, really it works against any armored move. All you have to do is throw out trait and a jab and it blows up all the hits of armor and then you get a combo too.
lmao, i legitly made the grundy thread without even reading this post
 

Briggs8417

Salt Proprietor of TYM
lmao, i legitly made the grundy thread without even reading this post
It's cool, as long as people know about it I'm good lol. :) There's no point in keeping anything from the community. I just want everyone to learn and be the best they can with the most bause character in the game.
 

Mt. Mutombo

Asshole by nature
Who would you guys say is your worst MU. The one character that has your number.

For me it's GL, Sinestro and Superman, the only 3 losses i've had these past few days have been against them.

GL is mainly because of lack of experience, always blocked low but the guy i played with had some sick ass setups.

Sinestro...i own deathstroke, i can get away from his bullshit. I don't know why the hell i can't deal with Sinestros Zoning.

And the Superman player i played, i swear it was PL or Reo lmao.
 
After watching Maxter vs GGA Han I'm pretty sure Catwoman is a bad matchup for Black Adam.

Maxter was completely shutting dive kick down either with air to air or by avoiding it completely. And even on block BA can't backdash because of whip sweep. Her air whip is even better than Joker's crowbar. And she can react to lightning strike/bomb/blackmagic from fullscreen with her MB catdash.
 

Smarrgasm

What's a Smarrgasm?
After watching Maxter vs GGA Han I'm pretty sure Catwoman is a bad matchup for Black Adam.

Maxter was completely shutting dive kick down either with air to air or by avoiding it completely. And even on block BA can't backdash because of whip sweep. Her air whip is even better than Joker's crowbar. And she can react to lightning strike/bomb/blackmagic from fullscreen with her MB catdash.
I disagree completely. I wanna play maxter though to see what it feels like vs him, but i think black adam can take her.
 
All characters can take all characters lol, that doesn't mean much.

I think Joker is a decent counter vs Black Adam and I feel Catwoman is simply much better than Joker overall so...

I'm not saying it looks like an impossible matchup. But it looks tough. I've never played a good Catwoman though so it's hard for me to say for sure.
 

Smarrgasm

What's a Smarrgasm?
All characters can take all characters lol, that doesn't mean much.

I think Joker is a decent counter vs Black Adam and I feel Catwoman is simply much better than Joker overall so...

I'm not saying it looks like an impossible matchup. But it looks tough.
Well by take her i meant he beats her. Maxter is just that good. Ill rewatch the match once the archive is up and take some notes.
 

PoweredbyProtein

Eternal student
Anybody else thinking the Wonder Woman match-up is a struggle?
Agreed.
At almost full screen, if she sees you about to use lighting strike she can jump and straight amazonian smash to dodge the attack and punish it. There's also the fact that since the tiara and shield toss are extremely fast attacks, they can hit you before you can use lighting strike or black magic, if you're within the range.
I just fight up close and zone occasionally so that the WW player doesn't catch on and use her tools to blow it up.
 
I'm not sure about Catwoman anymore.. I've played a bunch recently that were pretty decent but I still didn't find the MU difficult.

If you don't give her what she wants (i.e. dumb dive kicks and full screen zoning) then she can't do much. Full screen she seems to rely on her MB Catdash to get in. She's just waiting for you to throw something at her. But if you just stand there she's clueless on how to approach.

Her MB Catdash is safe on block so the way you want to punish it is jumping back on anticipation and then react with MB close boot stomp into full combo.
 
Random notes on the Doomsday matchup:

Super Nova: delayed dash under j2,b2 or MB b3 or MBDC. If you dash to avoid it, be aware that b1 xx black magic will NOT combo unless you j2 first. I'm not sure if this is a collision bug or whatever but yeah you can't punish with b1 in some cases like this.

Earth Shake: Block standing then quickly block low. I recommend pushblocking the first hit if you're cornered (but don't pushblock if Doomsday's trait is active). This move is around +0 possibly +1 on block but I'm not entirely sure. The MB version only hits low and launches. Can be hard to react to.

After pushblocking Doomsday out of the corner, it's still harsh to get out because you have to guess if he'll jump in Splash or go for his MB Venom (shoulder charge) to keep you cornered. If you decide to jump to avoid MB Venom, Body Splash will hit you. If you decide to dash to avoid the Body Splash, MB Venom will hit you. That being said if your opponent has no meter you really have no reason to fear Venom.

Again, don't pushblock Doomsday if his trait is active. Otherwise you'll waste 1 bar of meter because.. well it doesn't push him away at all.

Body Splash: Midscreen it's best to simply walk back or dash under and punish it's landing frames with a b2,3. If you're stuck in the corner you should ideally dash under on reaction to it but this can be hard to do online. D2 can sometimes be used to AA it (depends how soon or late he does the attack). You can combo with b1/b2 if it trades.

Venom: non-MB version is around -9 on block. You can punish it with 1,1 or d2. Combos I recommend: 11 xx T, b23, 11 xx black magic, dash, b23,u1+3 (43%) or: d2 xx T, b2, 11 xx black magic, dash, b23,u1+3 (29%) or: d2 xx T, b2, 22b1 xx MB black magic, dash, j3 xx far boot stomp (32%).

MB Venom: This is +frames on block so you can't press buttons here. Usual followup for DD is d1 xx Earth Shake so be ready to block that or tech throw. Try to blow low and react to the overheads. Although I admit I personally tend to block high most of the time because if DD sweeps I can at least roll/wake up and take minimal damage.

Trait: Black Magic, MB Lightning Strike, Boot Stomp and 113/22b1 are very good at slowing down Doomsday while his trait is active. Sometimes black magic causes massive pushback which is really good and can buy you some time as well as create good space.

Stage advantage: vs Doomsday you should pick a stage that allows you to escape the corner or use the corner to your advantage. One of my favorite stage counters vs DD is Hall of Justice - Great Hall because on the far right you have access to a free teleport after a pushblock. Same thing in Atlantis where you can MB both corner interactables to get Doomsday away from you.

4 matches vs DD: www.youtube.com/watch?v=lfRDfJY9lmc

The biggest thing I failed at doing in those matches was punishing Doomsday's Venom properly. I only did d1 xx lightning storm when I could've punished with 11 xx T or d2 xx T for 30-40% every time.

The other thing was failing at activating Trait when I just needed some chip to win a round.

edit: Apparently I also failed at applying my own tech that I shared a few days ago lol. I completely forgot about Orbs 22 blowing up DD's MB Venom.
 

Briggs8417

Salt Proprietor of TYM
You have to play like the lamest motherfucker alive in the Aquaman MU I swear it's too real. I do fine with it, but it doesn't make it any less annoying how much he limits you. You even have to use Aquaman specific combos.
 

T4T|Nevan

"Burn baby! Burn!"
Once again, very detailed input! Good job guize!

Now, I 'has' a question, the best way to deal with KF slide is just block and chip her? Or is there a more 'demotivating' option to apply to the KF's player?

I know that MBb3's too slow to punish that : \