b23 Corner Meterless (with bats):
b23, 1, b23~rb, j3, b23 = 49%/52%
b113 Corner Meterless (with bats):
b113, b23, 123, rb, nj3, b23 = 42%/45%
Air Interactable Combos:
These combos are used for interactables that you have to jump up to activate.
223, f3, j3~interactable = 40%/45%
223, b3, j2, j3~interactable = 44%/47%
113, b3, j2, j3~interactable = 44%/47%
b113, 123, j2~interactable = 34%/40%
-The damage on these combos is based on the interactables in the Insurgency (Command Center).
-These combos do the same damage on the Ferris Aircraft, Batcave (Lagoon), Metropolis (Street), Metropolis (Museum), Fortress of Solitude (Menagerie), Hall of Justice (Great Hall), and Arkham/Joker Asylum (Cell Block).
-They do 1% more in the Insurgency (Lab), Metropolis (Rooftop), Watchtower (Bridge), Watchtower (Reactor).
-They do 3% more in the Fortress of Solitude (Lab) and Arkham/Joker Asylum (Mess Hall).
Corner Interactable Combos:
223, f3 (reverses positions), j2, b23~interactable = 49%/53%
112~MB straight grapple, nj2, 223, f3 (reverses positions), j2, b23~interactable = 55%/58%
These particular set ups can only be done on a few stages...
-Insurgency (Lab): Right corner/green button
-Watchtower (Bridge): Left corner/red button
-Themyscira (Port): Right corner/barrels. This interactable does 2% less than the other stages and keeps you in the corner.
Fortress of Solitude (Lab): Right corner/red laser
Tack this on to the end of any corner bnb for about 5-6% extra damage. The most damaging
follow up afterward is actually j3~scatter bomb rather than b23. You can also use b3
for a stage transition and slightly more damage.