RYX
BIG PUSHER
Because we're not going to level up. :16BitGood. He's perfectly fine the way he is. As people get better and better at dealing with him, he's just going to get weaker and weaker in comparison.
Because we're not going to level up. :16BitGood. He's perfectly fine the way he is. As people get better and better at dealing with him, he's just going to get weaker and weaker in comparison.
I'll be levelin'. I've actually been working almost exclusively on his close game. f+3, b+3, 1,3,2 and f+2,3, too good.Because we're not going to level up. :16Bit
You did not detect the sarcasm. Why are you not including 123 in here?I'll be levelin'. I've actually been working almost exclusively on his close game. f+3, b+3, 1,3,2 and f+2,3, too good.
It's good, but I hate that it's -4. I prefer to use 1,3,2 in situations where I feel like its bound to be blocked so I end at 0.You did not detect the sarcasm. Why are you not including 123 in here?
123 is a great ender. Hard knockdown and dash B.1u.2 eats wake ups for breakfast.It's good, but I hate that it's -4. I prefer to use 1,3,2 in situations where I feel like its bound to be blocked so I end at 0.
Yeah, wakeups seem really weak in this game. Does b+1,u+2 actually straight up stuff invulnerable wakeups like sword spin?123 is a great ender. Hard knockdown and dash B.1u.2 eats wake ups for breakfast.
I believe so. Will test tomorrow if nobody else does.Yeah, wakeups seem really weak in this game. Does b+1,u+2 actually straight up stuff invulnerable wakeups like sword spin?
Not that I'm aware of. I know the u2 can be interrupted, so I'd be surprised if it could stuff wakeups.
I'll test the setup tomorrow if I get a chance. I'm playing HON and slamming whiskey right now or I'd do it myself. Eh, maybe before bed tonight if'n I'm not too tired haha,I believe so. Will test tomorrow if nobody else does.
I don't think u2 can be interrupted. Nobody's ever done it to me.Not that I'm aware of. I know the u2 can be interrupted, so I'd be surprised if it could stuff wakeups.
It hasn't happened to me either, but I heard that was the case.I don't think u2 can be interrupted. Nobody's ever done it to me.
Deathstroke's trait is only needing four buttons bound on your stick. The more I look at it, the less useful it seems. I don't think he really needs it, and I can't think of what I'd replace it with, but it bugs me a bit when so many others have traits that are SO GOOD.Right now, I basically just play DS like he has no trait. There is almost no time where I think "I'd like to set up unblockable guns!" rather than set up another attack. The only real use I see for it is if you're losing by a bit, time is running out, and they're running away. Even so, the moment they see you charge it up, they probably have enough time to fire a projectile on reaction and have it hit. It's that slow. =\
To be actually useful, it would need to either 1) not cause your bullets to be ineffective afterwards, 2) start up a bit faster or 3) most likely both. Right now it's not worth doing something like d+2~trait just to get it out when you could do actual damage.Deathstroke's trait is only needing four buttons bound on your stick. The more I look at it, the less useful it seems. I don't think he really needs it, and I can't think of what I'd replace it with, but it bugs me a bit when so many others have traits that are SO GOOD.
NO!Yeah, wakeups seem really weak in this game. Does b+1,u+2 actually straight up stuff invulnerable wakeups like sword spin?
b1u2 is not interruptable... qhich is kinda goofy cause its so slow in between hitsIt hasn't happened to me either, but I heard that was the case.
You're just hitting them when the invulnerabilty frames are done, some moves have none, some cover the startup, some fall in-between...RYX karaokelove Skkra
B1U2 does stuff invulnerable or vulnerable wake-ups, this is something I noticed before the game was officially released and I though it was some kind of OTG. In this game ALL wake-ups have some number of vulnerable frames. This does only work in certain situations like a hard knock down, I can't speak for other characters cause I don't play with them but if I get a hard knock down with DS you have pretty much 2 safe options 1) dash away. 2) hold block. 98% of time if you try a wake-ups against me I will stuff it.
I noticed when the Sprite is on the ground you have to give it a second before you input the wake-up or it won't register as a wake-up. Once that's down that Character than stands up from the ground before their animation transitions into the wake-up. You have to time it so that B1U2 comes out at same time as the character on the ground is going to be standing up erect. This is the most precise way of practicing the timing for stuffing wake-ups with B1U2, works against deadly wake-ups like Lanterns Might or Doomsdays Venom. For slower wake-ups it's even easier to time and stuff.
PS Do not try online this kind of precision is near impossible online, it's like doing Kabals 2NDC infinite online lmao.
Isn't that what I said? lol I agree.You're just hitting them when the invulnerabilty frames are done, some moves have none, some cover the startup, some fall in-between...
using this from now onSo, I'm not even a Deathstroke main, but I think that all Deathstroke players need to use THIS as their theme song for tournaments: