Breaker
~AKUMA~
Good find bro. Try this in the corner for more damage and a decent set-up J2-B1U2-F3-323-F23xxSword Spin.MB (over/under) *if hit with the MB overhead continue combo with 323-F23xxSword Spin AGAIN. If you have meter you can keep them guessing with overhead/under until they block or die. If they block prepare for the reverse attack to come out.I found something that may be very marginally useful to know. We all know about the weird random side changes (cross under?) with 323 in the corner that screws up our combos. But playing around a bit in the lab, I think I've found a way to minimise this, off F3 as a combo starter at least. Instead of doing JN or JI 2 after the F3, I do JB2 - the 2 still connects in the air, and it puts me at perfect range for the tip of 323 to connect, but far enough out of the corner that it doesn't do the cross under crap. If you're too far out of the corner this doesn't work, but in my testing, when you're this far back, just a normal NJ combo of F3 should work fine. I haven't found any range where JB2 doesn't work, but 323 still crosses up of a normal combo.
Of course, this is limited to F3 -> J2 corner combos (I couldn't get it to work with B1U2), but at least it's something, I guess. And it looks cool. Jump back combos always look cool.
Almost forgot if you hit them with the low because they are knocked down you have to expect a wake-up attack 90% of the time so just keep that in mind.