SatsuiYesHadou
Yung Kneecaps
Overhead doesn't come out on block for some reasonPossible bug or just useless move?
f2d13
Mid-Low-Overhead +5 on block
Overhead never comes out if you block f2d1.
Overhead doesn't come out on block for some reasonPossible bug or just useless move?
f2d13
Mid-Low-Overhead +5 on block
Overhead never comes out if you block f2d1.
It's mostly for countering projectiles it seemsguys, what are main uses for his divekick (or like divefists lol, ground smash). is it very unsafe to use from time to time?
also, what are his cross up and crossover setups, thanks in advance
Thanksyou input the heat vison before superman throws them, but I'd only end a combo with air grab to throw them back in the corner if they got out.
special mid.What' up with Superman's 22 (Mid,Mid) string? The second hit whiffs on crouchers...but its a mid...
I can't always finish the string with the 50/50 223_DF+1 mix-up because of this whiffing issue
Yep! I don't see why it wouldn't work against all duckable projectiles. Tested against GL straight rocket and Shazams lightning so far.Wow, it actually goes under it? Nice find. I've been using it to cover lots of ground + untechable KND setups. People are so preoccupied with walking backwards looking for F23 that they aren't watching their ankles.
I wonder if it works the same for other duckable projectiles?
F23 (and F23xxBreath) is really good. Personally I use 22 as my go-to string because you can go into 223 or cancel into Low Scoop and get a full combo from either, whereas 111 or 11 only gets a full combo off low scoop (which is unsafe) or MB breath (which needs to be confirmed quickly and costs a meter).Any advice/breakdown on neutral game with Supes?
Like, general playstyle, what tools I should be abusing, his best moves, good stuff on wakeup, best reversals, etc.
Already got low slide vs standard height projectiles. Seems good. TIA
111 string's value lies in it's frame advantage. It is +1 like Breath and is different visually, so it adds to his frame trap game. People are more likely to attack after blocking a string they've never seen before, especially if they don't know you're at advantage.whereas 111 or 11 only gets a full combo off low scoop (which is unsafe) or MB breath (which needs to be confirmed quickly and costs a meter).
Bernard you're playing this too? Godlike. We'll have to compare Supes notes at Toryuken.111 string's value lies in it's frame advantage. It is +1 like Breath and is different visually, so it adds to his frame trap game. People are more likely to attack after blocking a string they've never seen before, especially if they don't know you're at advantage.
[MB] Breath is + frames on block as well. It's a safe guess, and it blows up people pressing buttons after 111. If the whole string hits, the Breath combos for the easiest confirm of all time.