BDMao88
Filthy Casual
REPAIRS IN PROGRESS —rev0lver
Ji2, 22 [ender] is listed as more damage optimal than ji3, 22 [ender] since the latter is unsafe ending with a probe against certain other characters, where as the former is universally safe if you wish to end with probe.
F2 starter:
Max damage combos:
40%: f2 xx MB Grav Pull, ji3, f2 xx Corp Charge
41%: f2 xx MB Grav Pull, ji3, f2 xx Grav Pull
Setup combos:
* = optimal BnB (different optimal combos leave the enemy at different distances)
*32%: f2 xx MB Grav Pull, ji2, 22 [ender]
*33%: f2 xx MB Grav Pull, ji3, b2 [ender]
*36%: f2 xx MB Grav Pull, ji3, u3 [ender]
*32%: f2 xx MB Grav Pull, ji3, 11 [ender]
34%: f2 xx MB Grav Pull, ji3, 22 [ender]
30%: f2 xx MB Grav Pull, ji2, b2 [ender]
30%: f2 xx MB Grav Pull, ji2, 11 [ender]
33%: f2 xx MB Grav Pull, ji2, u3 [ender]
B13 starter:
Max damage combos:
36%: b13 xx MB Grav Pull, ji3, f2 xx Corp Charge
37%: b13 xx MB Grav Pull, ji3, f2 xx Grav Pull
Setup combos:
* = optimal BnB (different optimal combos leave the enemy at different distances)
*28%: b13 xx MB Grav Pull, ji3, 11 [ender]
*28%: b13 xx MB Grav Pull, ji2, 22 [ender]
*29%: b13 xx MB Grav Pull, ji3, b2 [ender]
*32%: b13 xx MB Grav Pull, ji3, u3 [ender]
26%: b13 xx MB Grav Pull, ji2, b2 [ender]
26%: b13 xx MB Grav Pull, ji2, 11 [ender]
29%: b13 xx MB Grav Pull, ji2, u3 [ender]
30%: b13 xx MB Grav Pull, ji3, 22 [ender]
Corner combos (Corp Charge ender):
28% 22d1, d+1, 11, u3 xx Corp Charge
30% f2, d+1, 11, 11, u3 xx Corp Charge
35% b13 xx MB Grav Pull, f3, b2, 11, 11, u3 xx Corp Charge
Ji2, 22 [ender] is listed as more damage optimal than ji3, 22 [ender] since the latter is unsafe ending with a probe against certain other characters, where as the former is universally safe if you wish to end with probe.
F2 starter:
Max damage combos:
40%: f2 xx MB Grav Pull, ji3, f2 xx Corp Charge
41%: f2 xx MB Grav Pull, ji3, f2 xx Grav Pull
Setup combos:
* = optimal BnB (different optimal combos leave the enemy at different distances)
*32%: f2 xx MB Grav Pull, ji2, 22 [ender]
*33%: f2 xx MB Grav Pull, ji3, b2 [ender]
*36%: f2 xx MB Grav Pull, ji3, u3 [ender]
*32%: f2 xx MB Grav Pull, ji3, 11 [ender]
34%: f2 xx MB Grav Pull, ji3, 22 [ender]
30%: f2 xx MB Grav Pull, ji2, b2 [ender]
30%: f2 xx MB Grav Pull, ji2, 11 [ender]
33%: f2 xx MB Grav Pull, ji2, u3 [ender]
B13 starter:
Max damage combos:
36%: b13 xx MB Grav Pull, ji3, f2 xx Corp Charge
37%: b13 xx MB Grav Pull, ji3, f2 xx Grav Pull
Setup combos:
* = optimal BnB (different optimal combos leave the enemy at different distances)
*28%: b13 xx MB Grav Pull, ji3, 11 [ender]
*28%: b13 xx MB Grav Pull, ji2, 22 [ender]
*29%: b13 xx MB Grav Pull, ji3, b2 [ender]
*32%: b13 xx MB Grav Pull, ji3, u3 [ender]
26%: b13 xx MB Grav Pull, ji2, b2 [ender]
26%: b13 xx MB Grav Pull, ji2, 11 [ender]
29%: b13 xx MB Grav Pull, ji2, u3 [ender]
30%: b13 xx MB Grav Pull, ji3, 22 [ender]
Corner combos (Corp Charge ender):
28% 22d1, d+1, 11, u3 xx Corp Charge
30% f2, d+1, 11, 11, u3 xx Corp Charge
35% b13 xx MB Grav Pull, f3, b2, 11, 11, u3 xx Corp Charge
LtLuthor said:What we still need:
* 113-starter BnB combos
* Corner combos for better damage when ending with probe/shields-vortex or orbital strike (I only wrote the most execution-reliable u3 xx Corp Charge combos I could find)
* Corner combos you can land off a MB orbital strike.
* Mine combos that assume you put the enemy in with either a b13 or f2 - that should be enough.