AFTER FURTHER TESTING OF THE JUMP SYSTEM
listen to this.
a normal jump in 2 can be anti aired normaly before it comes out
an early jump in 2 can only be anti aired by certain characters, if the average hitbox character ducks, the jump in 2 whiffs and the opponents pre dialed string comes out delayed due to landing recovery frames
so basically most people have the air priority properties of sonyas divekick but needs to be whiff punished instead.
characters with long ass range ji2 like batman and the joker will fuck shit up.
in order to avoid this mixup, fast characters can armour their shit
fyi, not even AA grabs beat a fast ji2 from certain characters