GGA 16 Bit ... what exactly does her normal parry do now besides push them off of you? It used to freeze without meter. It felt like she was negative when I landed it and it did little to no damage.
Nothing really. Does no damage or anything.
GGA 16 Bit ... what exactly does her normal parry do now besides push them off of you? It used to freeze without meter. It felt like she was negative when I landed it and it did little to no damage.
So what's the best BnB off of a MB Parry? NJ2~f113~Slide, u3, u3, u3, 11~spike? or go for your standing reset? Both sound like great options ^_^Chef I like that combo, higher meterless than I do now.
Konqrr I agree it sucks...but considering how good the MB Parry is I can't complain.
Thanks for the info, quick question though. By standing reset, you we're taking about the command grab gimmick, right?*Snip*
Thanks for the info, quick question though. By standing reset, you we're taking about the command grab gimmick, right?
Just came back from reading it. Yooo, is Killer Frost from an anime game? With this, I've found my definite 3rd main.I'm talking about what i posted in another thread in the Frost sub-forum, not the trick Arturo has been talking about.
Also, are you still playing WW? I didn't really put much time into her until the demo but now I love her lol (you were right!)
I am loving wonder woman! do you know if killer frost has like a fly dash kinda like wonder woman?No, not anymore. Killer Frost and Catwoman are the characters I'm seriously focusing on. Plus Hawkgirl for fun. I still think she is strong and versatile, I didn't drop her for any negative reason.
Eventhubs.com Give me a sec to find the link for youIs there any place that has a list or even a screenshot of her special moves list?
That is EXACTLY how I have been using it. BFF'sI've also been using her trait like this. I build it up to where I just have to tap trait to activate it once I get a MB Parry or Grab then go to town.
That makes more sense, and was why I was asking about the d1 interruption before. I recorded the looped setup and you are right you can jump out of the F+3, but the slide will catch jump outs and d1's get blown up.The +9 isn't entirely accurate. She must have more advantage. If f+3 or slide are done quickly they cannot beat them out with normals. Not even a d+1. They should barely be able to MB b+3. I believe the +9 refers to the first of the two daggers.
My advice is to not let what other people tell you about a character in a FG sway you. I personally have not found a better special in the game than slide at this point. Doomsday MB shoulder is up there too I think.Kicking ass with her right now. She doesn't feel low tier lol
it's easy to punish it if your opponent is throwing it out to get in.. Gotta think outside the box. Not everything has to be -7 or higher on block to be punishable.What is there to explore? Its safe, low, advances, and starts combos.
I guess we should keep Kung Laos spin safe too...
Well, one thing there is to explore is the special move screen which shows that there is no enhanced MB version of her slide. Crying for nerfs on day 1. Stay classy.What is there to explore? Its safe, low, advances, and starts combos.
I guess we should keep Kung Laos spin safe too...