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In a recent interview with Adam Urbano, Canada.com was able to get some great information concerning the 'behind the scenes' of Injustice concerning playtesters. NetherRealm Studios brought on many players to essentially find flaws, some players were actually negative towards the game so their feedback was surely heard. In this interview you will also read about how the game will play compared to MK9 and much more.
Full interview
Some fun stuff.
Edited by STORMS*
Full interview
Some fun stuff.
Some stuff that will probably annoy some.Adam Urbano: In development, that was obviously a huge concern. As you simplify things you have to make sure that there is still a level of depth.
What I can say is, that for the past two months we’ve brought in 20 or 30 pro players, especially guys that don’t neccesarily like Mortal Kombat and are more about Street Fighter (guys that are negative towards our game), and they’ve sort of been living at Neverreal playing the crap out of the game and helping us balance it and find things..
Edited by STORMS*
Adam Urbano: We liked the community feedback we got at the end of Mortal Kombat (sort of what the tournament level players had to say). We also heard from fans about parts of the game that were difficult and its learning curve.
So we specifically set out to bring in as much fan feedback as possible. We also tried to make it much more accessible than Mortal Kombat was. Mortal Kombat was designed from the ground up to be a tournament level game. This one, sort of has tournament potential, but the barrier to entry is much lower
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