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Chip damage on normals in Injustice?

Should Injustice feature chip damage on normals?

  • Yes

    Votes: 31 62.0%
  • No

    Votes: 16 32.0%
  • I don't even

    Votes: 3 6.0%

  • Total voters
    50

Compbros

Man of Tomorrow
Throws are the only options?
What about mix ups and cross ups?
They can still block all that with no consequence: even if you crossup they just need to know how to block, even if you use mixups they just need to know how to block.
 

Killzone

Warrior
They can still block all that with no consequence: even if you crossup they just need to know how to block, even if you use mixups they just need to know how to block.
Yeah, but that's the point. They're good at blocking. If someone has no life left and has the possibility of a comeback by blocking like a god, then he deserves it.
Calling him a turteling bastard is kinda weird. To me it feels like MK9 / Injustice don't want you to block. It demands less skill in that area IMO, since there is not that much you can do, when someone starts bashing you down and takes 20-30% HP of your life during that. I've seen it more than once on MK9 streams.
 

Compbros

Man of Tomorrow
Yeah, but that's the point. They're good at blocking. If someone has no life left and has the possibility of a comeback by blocking like a god, then he deserves it.
Calling him a turteling bastard is kinda weird. To me it feels like MK9 / Injustice don't want you to block. It demands less skill in that area IMO, since there is not that much you can do, when someone starts bashing you down and takes 20-30% HP of your life during that. I've seen it more than once on MK9 streams.

Yeah, the turtling bastard part is ridiculous, people can play however they want and it's up to you to counter it.

Back to your points though. MK, and more than likely Injustice, has interruptible strings and poking to help with just taking nothing but chip for hours on end. Chip on normals doesn't work in something like Marvel where you're just being overwhelmed by attacks that would eat up a ton of health on normals. It doesn't work in something like SSFIV where a ton of the game relies on spacing that you can just hit opponents outside of their range with long reaching normals and they'd just be screwed by being chipped out.
 

Qwark28

Joker waiting room
Chip damage encourages footsies and spacing and enhances the effectiveness of rushdown.

If a game as rewarding to aggressive play as MK has chip damage then I don't see why injustice shouldn't.
 

Killzone

Warrior
Chip on normals doesn't work in something like Marvel where you're just being overwhelmed by attacks that would eat up a ton of health on normals. It doesn't work in something like SSFIV where a ton of the game relies on spacing that you can just hit opponents outside of their range with long reaching normals and they'd just be screwed by being chipped out.
I think that chip on normals in MK9 is too strong (obviously this is coming from someone who never even fought a real person in MK9, so that could be some utter trash right now).
MK9 seems to have faster specials than normals (and in a game like SF4 it's the opposite), so by the look of it one could say that chip damage only on specials would already be strong enough. Adding chip damage on normals seems to be way too much. Of course comebacks are way more hype that way, but because of that you see less comebacks, which are often crucial for the hype-meter of a game.

I personally think it's the wrong design-decision, but I also do say that I'm not experienced in the slightest to actually judge that.
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
I think the only normals that should chip are the ones with advantage on block. You can tell by the animation from the video. I think that wold make more sense in this game. I understand chip in Mk though, i only wish mk9 had more pushback.
 

Compbros

Man of Tomorrow
I think that chip on normals in MK9 is too strong (obviously this is coming from someone who never even fought a real person in MK9, so that could be some utter trash right now).
MK9 seems to have faster specials than normals (and in a game like SF4 it's the opposite), so by the look of it one could say that chip damage only on specials would already be strong enough. Adding chip damage on normals seems to be way too much. Of course comebacks are way more hype that way, but because of that you see less comebacks, which are often crucial for the hype-meter of a game.

I personally think it's the wrong design-decision, but I also do say that I'm not experienced in the slightest to actually judge that.

If there was no chip damage then Johnny Cage would be destroyed, jailing an opponent in the corner with Sub-Zero wouldn't mean anything, Kabal's rushdown wouldn't be nearly as scary, etc... Chip on normal forces the game to move faster and you to know more about the game (where is the gap in the string, what normal can you use to poke out of this, etc....).

Pushback costs 1 meter in Injustice, doesn't it?

Yes, but only can be used when stage interactions are off.
 

trufenix

bye felicia
If there was no chip damage then Johnny Cage would be destroyed, jailing an opponent in the corner with Sub-Zero wouldn't mean anything, Kabal's rushdown wouldn't be nearly as scary, etc... Chip on normal forces the game to move faster and you to know more about the game (where is the gap in the string, what normal can you use to poke out of this, etc....).
A different meta would evolve, as would the tier list, but that's not to say it would be a better or worse game.
 

Fractured_Shadow

Really likes to throw things at you.
Adding chip damage on normals seems to be way too much.
What was a little insane in MK9 was the 2% chip from projectiles and the crazy meter building that it leads to. Chip on normals is essential to the meta game of MK9... without it a large part of the roster would be obsolete. Injustice I'm assuming will be designed the same way.
 

Killzone

Warrior
Pushback =/= push block. Push back meaning when you hit a blocked opponent it pushes them back a certain distance. Push block is the mechanic in Marvel.
Can you explain the pushback a little bit further?
Does that mean, that if I'm blocking the attacks will push me further away and basically mess up their regular, damaging strings?

Yes, but only can be used when stage interactions are off.
Well that sucks, or?
I was totally for the stage interactions, but if what you say is really the case, damn ...
 

Mr. Mileena

Champion
No it shouldn't.
I don't know how powerful the jumping will be in the game, and how stupid the throw option is after a JP, but, if there wasnt chip from normals in MK9, there would really be no need to anti air cross overs. Most aa crossvers get punished.
 

Killzone

Warrior
I read what you said as pushblock lol. But yeah, push back is different.
I do understand where they're coming from, if you have someone like Nightwing and few other "gadget"-based characters, who would have the pushblock AND the stage interactive objects near them to bounce off and leave the corner, but still ...
... I think they're just asking the community to split into a yes-to-stage-interaction and no-to-stage-interaction.
 

Juggs

Lose without excuses
Lead Moderator
Can you explain the pushback a little bit further?
Does that mean, that if I'm blocking the attacks will push me further away and basically mess up their regular, damaging strings?
.
Like if you're doing a string while your opponent is blocking, it pushes the opponent back a little, instead of staying in one place. Some normals push back more than others, as well as combo strings.
 

davidovitch

In Europe!
In a game without chip damage you can get a life lead and then turtle and let time run out. Chip damage, generally speaking, makes fighting game better in my opinion.
 

Deyrax

Skarlet who ?
It isn't stupid since that is like in a real fight, you will still feel something even if you block. But since cheap on normals is mostly an MK feature, and Injustice is somewhat like SF/UMVC3 kinda style, I think it will have cheap damage only on specials/supers.
 

Compbros

Man of Tomorrow
i like good defensive style playing, for me is a good defense and good defence options and tools same important as offensive.
chip on normals is bad for "defensive style" players.

It simply makes you be smart about your defense instead of just sitting there and blocking and waiting. You can still be defensive with chip on normals, you just can't sit there and take everything.