trustinme
xbl-OBS trustinme
i wasnt trying to be disrespectful to the players in angola btw.i'll look forward to seeing you play at evo or playing you if i go.im sure you'll wreck some shit.some players are still free, but they're leveling up.
i wasnt trying to be disrespectful to the players in angola btw.i'll look forward to seeing you play at evo or playing you if i go.im sure you'll wreck some shit.some players are still free, but they're leveling up.
why are they miracle? lol dude gtfo dude.your a funny man.Smoke's not viable
Liu Kang 5-5
Kung Lao 3.5/6.5
Johnny Cage 4/6
Mileena 5-5
Cyrax 4-6
Sonya Blade 3-7
Jax 4-6
Shang Tsung 6-4
Kabal 3-7
Kitana 5-5
Kenshi 5-5
Freddy Krueger 6-4
Sektor 5-5
Reptile 5-5
Raiden 5-5
Skarlet 4-6
Smoke cannot compete at the highest possible level without an alt because he loses so badly to kabal, cage, sonya, lao, and jax. A dual-mainer can make good use of him but alone he is not usable.
who cares that he beats or goes even with a lot of the top tiers? He loses to some of the most used tournament characters out there and people are about to say he's viable outside of miracle resets? gtfo
I know you weren't i don't get offended that easily, but its true, some players are free, others are getting good.i wasnt trying to be disrespectful to the players in angola btw.i'll look forward to seeing you play at evo or playing you if i go.im sure you'll wreck some shit.
Kitana isn't tournament viable and shang is? TrololololKitana's barely tournament viable.
damage boost kitana is certainly tournament viableKitana isn't tournament viable and shang is? Trolololol
Lol true. Btw, smoke beats shang 7-3. Just saying.damage boost kitana is certainly tournament viable
Dude shang is better than KitanaLol true. Btw, smoke beats shang 7-3. Just saying.
no freakin wayDude shang is better than Kitana
i was with you until you said this. get out.Dude shang is better than Kitana
lmao. alright alright but their not that far apart.i was with you until you said this. get out.
smoke is going to be hitting lao and sonya out of the air with d1 most of the time, which leads to the hardest reset in the entire game both midscreen and in the corner. cage builds free meter so smkoe has to hit him with 4-5 combos per round just to have a shot at killing him, assuming he's on point with his resets. smoke cannot play footsies with kabal, and kabal is still able to zone smoke from 1/2-3/5 screen with relative ease (smoke generally has to shake on reads as opposed to reaction from this distance, a very poor investment for smoke). Smoke cannot play footsies with cyrax as he's even better at destroying footsies than kabal, literally just sit at halfscreen and mix up between net and dash in f2 all day, if smoke's wrong he's getting put into cyrax's bullshit pressure or reset for 80%. Smoke is at a clear disadvantage vs cyrax everywhere on the screen except at fullscreen where he can punish bombs with sb if he just so happens to throw one at the same time as cyrax. smoke is reliant on hitting sonya out of divekick with d1 to score hits, which grants nearly impossible resets and barely 25% meterless, at the risk of 30-something and being put into sonya pressure.why are they miracle? lol dude gtfo dude.your a funny man.
what everyone else said. The only matchups that Shang does better in are against freemac, Kenshi, and Reptile. She does better in almost all other MUs.Dude shang is better than Kitana
I believe EZmac is the better and most common name.what everyone else said. The only matchups that Shang does better in are against freemac and Reptile. She does better in almost all other MUs.
I am so sick of this argument. I have had to play a smoke player in the Dallas scene, who came from ONLINE to offline, and he hit his resets 100% OF THE TIME. D1 anti airs, d1 smoke bombs, naked smoke bombs, you name it. He did it in multiple games and on different stages. Obviously they are hard, I get that. But saying "He probably wont land his resets", does NOT belong in MU discussion. MU are determined by the characters tools and top level play. You dont see Kabal players saying "Yeah man most characters get in on Kabal because you wont get the iAGBs low enough". It just doesnt make any sense to say things like this. A lot of things in this game are height dependent and technical, but we dont just say you will probably drop them. If you drop them that is on you, it has no bearing on the matchup.smoke is going to be hitting lao and sonya out of the air with d1 most of the time, which leads to the hardest reset in the entire game both midscreen and in the corner.
i don't understand why they don't belong... what smoke player at the highest possible level hits their resets 100% of the time? none of them, they all drop resets. especially off antiairs. the only consistent aa reset combo for smoke is 2, 3d12, 4~sb, f4~reset but that requires a max height 2 and no fear in throwing that 3d12... if you mistime it your opponent is waking up on u for free. so no, i don't think the argument that smoke's resets off antiairs are unreliable is a moot point. i do think that off of all ground hits smoke should be resetting 1000% of the time, i agree with you there, its just those antiair ones that are impossibleI am so sick of this argument. I have had to play a smoke player in the Dallas scene, who came from ONLINE to offline, and he hit his resets 100% OF THE TIME. D1 anti airs, d1 smoke bombs, naked smoke bombs, you name it. He did it in multiple games and on different stages. Obviously they are hard, I get that. But saying "He probably wont land his resets", does NOT belong in MU discussion. MU are determined by the characters tools and top level play. You dont see Kabal players saying "Yeah man most characters get in on Kabal because you wont get the iAGBs low enough". It just doesnt make any sense to say things like this. A lot of things in this game are height dependent and technical, but we dont just say you will probably drop them. If you drop them that is on you, it has no bearing on the matchup.
Edit: Just to be clear im not commenting on the numbers themselves, just saying you shouldnt use dropping resets as part of your argument.
Baraka is the most tournament viable low-tier character imo (minus maybe Sub-Zero).
HmmmBaraka is the most tournament viable low-tier character imo (minus maybe Sub-Zero).
IMO Tetra was right...he has no 8-2s.Hmmm
He does only have 2 2-8s against Kabal and Kenshi. A few 3-7s but not any that are ridiculous(Ok Raiden is but still lol).
I could see him being one of the more viable bottom ten characters, as long as you dont run into the KKK(Kenshi, Kabal, Kenshi)
Like I said, an online player made the jump and was hitting his AA resets 100% of the time. I get that its hard but apparently it is possible. When people found Hilde's infinites(SCV) that were almost impossible to do, they still were a factor in MU discussion because there were those who can do it consistently. I know what you mean by height dependent, as my main Baraka corner combo(B31 B31 b11 spin F4) is height dependent also. However, I know after the b11 whether I will get the combo or not, and if I cant I do a double spin at the end instead of F4. You just have to know the right time to use the resets.i don't understand why they don't belong... what smoke player at the highest possible level hits their resets 100% of the time? none of them, they all drop resets. especially off antiairs. the only consistent aa reset combo for smoke is 2, 3d12, 4~sb, f4~reset but that requires a max height 2 and no fear in throwing that 3d12... if you mistime it your opponent is waking up on u for free. so no, i don't think the argument that smoke's resets off antiairs are unreliable is a moot point. i do think that off of all ground hits smoke should be resetting 1000% of the time, i agree with you there, its just those antiair ones that are impossible
look at cyrax players, their resets are easy mode, it's impossible to drop those because there are no f-ing variables to them other than net height... but given how long they're stuck at a certain height its easy to judge and account for.
tldr i agree smoke's ground resets dropping is on the player, not the MU number. But you cannot base a mu number on air resets being consistent, which in most standard cases are harder than just frames to land as there's way more factors in play than just hitting 24 plum flower or something like that.
In magical perfect land sure, those resets could be viable. but i could also make the counterpoint that the players that would be exposing themselves to possible AAs would space it out so only smoke's crap antiairs will work, if you really want to go down that road lol but thats just way too theory-heavy to be relevant to anything at all
I respect your and his opinion as most likely more accurate than mine.IMO Tetra was right...he has no 8-2s.
And xKhaoTikx ...shit looks JUST like Kitana's F2...I know that dude's pain lol.
What exactly does a D3 or D1 grant when all of your normals are slow as shit? Also i believe Kabal's F32 and F4 crush alot of short ranged D3sEGP Wonder_Chef
I don't get it, why not d3 if you wanted to go for way out of kabals pressure that is safe on block?
good thing im not a modDude shang is better than Kitana
Lemme know your boy's name and when he enters a tournament doing those AA resets of hisLike I said, an online player made the jump and was hitting his AA resets 100% of the time. I get that its hard but apparently it is possible. When people found Hilde's infinites(SCV) that were almost impossible to do, they still were a factor in MU discussion because there were those who can do it consistently. I know what you mean by height dependent, as my main Baraka corner combo(B31 B31 b11 spin F4) is height dependent also. However, I know after the b11 whether I will get the combo or not, and if I cant I do a double spin at the end instead of F4. You just have to know the right time to use the resets.