I honestly don't see why some of you are upset about us wanting to tweet them. We're not wanting to scream and flame them, just say it looks weird and it should be changed. Thats all. Its feedback. They literally asked for that. Honestly given the way fighters work on how they bank animations it should really be as simple as opening the file in Max, moving the raised first down on frame one and letting inverse kinematics take care of the rest for you.
It shouldn't even be a multiple frame reanimation. If you change the keyframe for the start position on the arm it wont add or messup animations that stem from it as the limb is told to transition to the keyframe that another move ends at. Seriously...you just change the start keyframe and the engine tweens the rest of the frames between that position and the next moves keyframes instructions.
Just edit the position on one arm during the animation. Load the new file in place of the old file and its done. Each animation is set to a different input or sequence in a fighter and this one is simply the place holder idle. It won't affect ANYTHING else. Shouldn't even be necessary to mess with his hitbox unless they went and made the arm go straight out wider than it is now.
Seriously calm the hell down guys. I know my animation stuff this shouldn't be a big change (literally only a couple of minutes needed to move the rig, run it and test that it looks fine within the hit box window) and we're just telling those that are against his current one to all stop whining in the dark and just ask them to change it nicely via twitter. Calm down...its not like they'll suddenly hate their fans or take away features for this. NRS is one of the most fan dedicated bunches ever. They know the difference between genuine dislike and feedback and hatemail.