shaowebb
Get your guns on. Sheriff is back.
New Info?
THE CLASH SYSTEM
1. after your first life bar is gone you can clash, which can break almost any combo (sans supers some meter burned specials ect). then during the clash you can use your meter to do damage if you were clashed or to regain regain health if you started it
2. you can only clash once you still can spend meter in to deal/heal damage
DOUBLE KO
1. double ko is awesome you get back up both on danger
2. there is no double ko maxter you get back up with 10% health when it happens then 5% then 1% or something like that
Other notes:
- there are no EX moves, most specials you can burn meter to modify them - something like promoves in MKDC but way more general, more useful and cost meter
- it's a 6 button game, you hit the motion and then the meter button - like Batman's BF2 to toss batarang, then you hit the meter button after it's to blow it up for a bar
- controls are light, medium, hard, character, background and meter
- there are macros that also cost meter like 1+2+3
- There are some very exciting in-game options that haven't been announced yet
Meter can also be spent to rapid cancel attacks and strings, allowing you to keep yourself safe in the middle of your pressure and opening up new combo opportunities.
Apparently revealed during a stream. Didn't want it buried in General Discussion and word needs to spread on this to other forums. It sounds good and usable now. Credit goes to DeathAndHealing for bringing it up.