GGA Jeremiah
Sheeva
The basic gist is, Sheeva wins on projectile trades 12% as opposed to 8%, or 12% opposed to 5% on TKP. If the Ermac likes to teleport on reaction to our fireball we can start baiting that out with anti-air grab, the Ermac will see what looks to be a fireball, teleport and eat a 30% punish. And don't say you see the fireball and then teleport because if you wait that long then Sheeva can block in time anyways. Ermac's jump kick forceblast are out because of Sheeva's invincible anti-air grab for 14%. Her grab also works against that on crossovers. Ermac is also a character that can get in the Sheeva telestomp infinite in the corner. Any wakeup attack won't save you and if you teleport you end up right under her again. The only way out is to dash out or jump out which means you eat 1 more telestomp. I also have armor for 22% when I want, and be careful about d1 after your 3,1,2 on block because if you follow up with that a lot Sheeva can armor low grab that for 45%, or 33% unbreakable. Our normals are about even speed wise except your standing 1 is faster.Well tbh with you i dont have any Sheeva MU exp, i just took the word of GGA Jeremiah for the particular MU. Maybe he has something to add to as why its an even MU.
Ermac has her beat in damage by a decent amount. Try to stay at max tkp distance for chip and meter. Ermac builds more meter in this MU. Frame data wise we are pretty even, so use standing 1 more in this MU. And just beware of armor. If you can find a way to consistently land your big damage combo's this could be a 6-4 Ermac. I just don't know how you could.