Axel_Redd
Vampire Jesus....he wants YOUR blood now!!
only if lao teleports like an idiot...Jax could easily blow up laos teleport anytime imo with just 1 or d1. You could also air grab depending on your reaction time.
only if lao teleports like an idiot...Jax could easily blow up laos teleport anytime imo with just 1 or d1. You could also air grab depending on your reaction time.
Player 1 wins all physical trades. If both players hit each other on the same frame than Player one wins. Lao's spin and X-ray are the only exception beating out all trades on the same frame regardless of player 1 or 2what u mean p1 wins trades? trades on what? projectiles? im confused
....oh well thats dumb.....why can't it just be like DBZ Budokai.....when u hit eachother at the same time, u both gotta rapidly rotate the analog and the person who rotates it the fastest wins an gets bonus damage!!!Player 1 wins all physical trades. If both players hit each other on the same frame than Player one wins. Lao's spin and X-ray are the only exception beating out all trades on the same frame regardless of player 1 or 2
Projectiles are not effected by this
Seems legit. Jax is still top 10 but on the bottom 5 for sure.There really isn't a current Jax MU discussion or chart on here so i thought i'd Make one with the help of DaB. Also requested by TomlulsBrady
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Baraka: 6-4
Cyber Sub Zero: 6-4 Could be worse for Cyber, would like to hear J360 s thought on it
Cyblax: 5-5
Cyrax: 5-5 personally feel its in cyrax's advantage (Slightly) because of his ability to evade the GP mix-up game, Punish wiffs with Death, And has some good Tools for dealing with Jax's wake-ups (including some option select mind games)
Ermac: 5-5 Jax can't zone Ermac, Mac's D4 both evades GP and can lead to a full combo against Jax's Dash punch. Jax is is forced to take risks to get in, risks that are greatly in Mac's favor. Equalizer here is Jax Rushdown against Mac's pokes and high hitbox n of course the Corner
Freddy: 3-7 Jax has nothing going for him in this MU, when you finally do get in Freddy has a slue of options to end your pressure. there are some GP and knockdown setups that can be used as guessing games so you do have a little something there and of course you can use armor to get on top of freddy at times but Meter is hard to come by in this MU.
Jade: 6-4
Johnny Cage: 4-6 i'd honestly mark this as 3.5-6.5 if i could. I don't feel as if its as manageable as other 4-6s but its not as bad as say Sonya or Freddy, 4-6 works i guess
P1 also makes a noticeable difference in the MU with 11F1 going from auto Pressure to guessing game against D1-gotcha and repeated F3's being much easier to interrupt with 123 or F41
Kabal: 4-6 Kuh-Bawl
Whatever
Kano: 7-3 could be better, could be worse. Kano's strings are interruptible by armor and his zoning only does so much. Kano's knockdown setups are also meh against Jax
Kenshi: 4-6 Could be even, Tag DaB if you want an in depth breakdown of the MU, He knows it better than i do. I mainly play it from Kenshi's perspective
Kitana: 5-5
Kung Lao: 3-7 Another MU where Jax has very little going for him, Can't zone, Can't Pressure. Can't reliably build meter or deal with Teleport mix-ups. Dumb
Liu Kang: 5-5 Could be seen in Liu's favor at the highest level, not there yet as more and more options and counters to those options are found. This MU is pretty deep and Depends greatly upon fighting the player and not the character. 5-5 for now but who knows
BtB F413s getting full combo punished by a P1 Liu 213 is annoying as hell
Mileena: 5-5
Nightwolf: 7-3 Fish
Noob Saibot: 6-4
Quan Chi: 6-4
Raiden: 6-4 don't have alot of recent Raiden Experience but DaB says its in Jax's Favor so i'll stick with it
Rain: 6-4 Really don't know, haven't played the MU since the beginning of the year vs Brownie. And alot of new Jax Stuff has been developed since. DaB agrees with this being a 6-4.
Reptile: 5-5
Scorpion: 7-3
Sektor: 4-6
Shang Tsung: 5-5
Sheeva: 7-3
Sonya: 3-7
Sindel: 6-4
Skarlet: 4-6
Smoke: 6-4
Stryker: 6-4
Sub Zero: 6-4
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I will be updating the OP with details whenever i have the time (or motivation : )) to do so
EGP_TYRANT
Does this MU chart really describe a top 10 character?
Discuss
Only if you know how to fight lao. Jax does lose this match but its not like its laos birthday or anythingonly if lao teleports like an idiot...
He's S+ when you use him (._. )Seems legit. Jax is still top 10 but on the bottom 5 for sure.
i love that 16bit liked this postSeems legit. Jax is still top 10 but on the bottom 5 for sure.
To be honest at first after jax got all his buffs and CSZ received the universal parry nerf i thought this match was 7-3 when me and jr played it out. But after adapting to the new meta game of this fight (and just getting better as a player) i didn't see this that bad any more. I believe that when played correctly and by correctly i mean not parry happy, this match can be a 5-5. When it comes to this match up CSZ can match the momentum of jax and force him to respect certain strings as well. But to be honest since jax does limit CSZ parry and dive kick opportunities that would make this match a jax favorable matchup. So it would only be fair to call this a 6-4 in jaxes favor if we arent using decimals. I base this off really only playing cd jr and EGP_TYRANT at the last NY arena where we played for what seemed like hours lol. What are your thoughts on it tyrant?Cyber Sub Zero: 6-4 Could be worse for Cyber, would like to hear J360 s thought on it
are you using the red/black background? i see it fine on the original formatThank you for making the descriptions impossible to read.
I agree. 6-4 definitely. People just gotta play smarter with CSZ like J360.To be honest at first after jax got all his buffs and CSZ received the universal parry nerf i thought this match was 7-3 when me and jr played it out. But after adapting to the new meta game of this fight (and just getting better as a player) i didn't see this that bad any more. I believe that when played correctly and by correctly i mean not parry happy, this match can be a 5-5. When it comes to this match up CSZ can match the momentum of jax and force him to respect certain strings as well. But to be honest since jax does limit CSZ parry and dive kick opportunities that would make this match a jax favorable matchup. So it would only be fair to call this a 6-4 in jaxes favor if we arent using decimals. I base this off really only playing cd jr and EGP_TYRANT at the last NY arena where we played for what seemed like hours lol. What are your thoughts on it tyrant?
Ya, cause F413 is all Jax has. . . ThanksThere is no way that jax beats quan. Quan can interupt f421 anywhere on the screen to jax has no pressure on quan.
It kinda is lol (I didn't feel like thinking what the string actually was). He has no reason to beat quan. He is a rushdown character with no pressure on quan. They tie in the zoning. It would easily be in quan's favor if it wasn't for quan's awful wakeups making otg ground pounds really good.Ya, cause F413 is all Jax has. . . Thanks
Jax blows up almost everything that Quan does. He can't skydrop (neither the direct version, nor the one the lands behind you is safe from jax pressure), he has to be extremely careful with trance because of the DP retaliation-range, and he's a sucker for armor when he tries to pressure you.There is no way that jax beats quan. Quan can interupt f421 anywhere on the screen to jax has no pressure on quan.
jax scorpion 6-4, its probly his toughest 6-4, his corner damage is dangerous, but avoidable, scorps hellfire is very reliable in zoning, jax cant throw a wave or risk taking 14 for a free double hellfire, gp cancels can be interrupted with hellfire, although footsies and pressure game do beat scorpion, if he gains momentum he can still take the match, i would not go as far as 7-3 MITDJT i think you mentioned feeling the same way?OP Updated with some MU notes and # changes
also, if anyone else has a problem with the purple lettering in the OP let me know so i can do something about it
1. Jax doens't blow up everything quan can do he does just fineJax blows up almost everything that Quan does. He can't skydrop (neither the direct version, nor the one the lands behind you is safe from jax pressure), he has to be extremely careful with trance because of the DP retaliation-range, and he's a sucker for armor when he tries to pressure you.
As soon as you block anything he does close-medium range, it's open season.
He might win that 1 salty round once he builds meter and has the rune trap.. And then it's back to jax domination after that.
Jax players have been learning to fight low hitbox characters for a long time now.. Anyone that's decent isn't just going to f413 on block all day long. And literally everything Quan does, Jax has the counter for. Quan's slow speed makes him a target for jax's fast starters.1. Jax doens't blow up everything quan can do he does just fine
2. Quan should never sky drop outside of combo against any character
3. I don't have to be very careful with trances, because if I'm just risking a DP the risk reward is way in my flavor. Characters like kitana who get huge damage from far range I have to worry about with trances not a silly like 10% of even right next to me about 20%
4. How the hell is quan a sucker for armor? Just like the rest of the cast he can punish it on read
5. Jax never has open season on quan, because of quan's low hitbox. The low hitbox makes the matchup a 5-5 as you can't really pressure as every f4 is punished with a uppercut at least. If quan didn't have a super low hitbox trust me I wouldn't be arguing. The characters honestly destroy each other so it's a 55. Jax with otg ground pounds and quan with making it very hard for jax to pressure.
What's your counter for all I have to do it touch you to take over half your health? You seriously don't get it that you cant just be like "jax has an answer for everything quan has" supply no details and expect to win the argument. Are you on xbox so I can show youJax players have been learning to fight low hitbox characters for years.. Anyone that's had it isn't just going to f413 all day long. And literally everything Quan does, Jax has the counter for. Quan's slow speed makes him a target for jax's fast starters.
If that was the defining characteristic of winning a matchup, then Smoke and Cyrax would win every matchup. It's a lot eaiser for Jax to 'touch' Quan, and breakers exist in this game for a reason. Also should you end up close to the corner, your options aren't too great for getting out. Jax has armor + corner damage + faster normals and more overall tools.What's your counter for all I have to do it touch you to take over half your health? You seriously don't get it that you cant just be like "jax has an answer for everything quan has" supply no details and expect to win the argument. Are you on xbox so I can show you
There you go again. How is it easier for jax to "touch" quan. Quan has more mobility and a better advancing string and an acrose screen move to make sure that you don't go barging in.If that was the defining characteristic of winning a matchup, then Smoke and Cyrax would win every matchup. It's a lot eaiser for Jax to 'touch' Quan, and breakers exist in this game for a reason.