There really isn't a current Jax MU discussion or chart on here so i thought i'd Make one with the help of DaB. Also requested by TomlulsBrady
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Baraka: 6-4
Cyber Sub Zero: 6-4 taken from J360's post on the MU " When it comes to this match up CSZ can match the momentum of jax and force him to respect certain strings as well. But to be honest since jax does limit CSZ parry and dive kick opportunities that would make this match a jax favorable matchup. So it would only be fair to call this a 6-4 in jaxes favor if we arent using decimals. I base this off really only playing cd jr and @EGP_TYRANT at the last NY arena where we played for what seemed like hours lol"
Cyblax: 5-5
Cyrax: 5-5 personally feel its in cyrax's advantage (Slightly) because of his ability to evade the GP mix-up game, Punish wiffs with Death, And has some good Tools for dealing with Jax's wake-ups (including some option select mind games)
Ermac: 5-5 Jax can't zone Ermac, Mac's D4 both evades GP and can lead to a full combo against Jax's Dash punch. Jax is is forced to take risks to get in, risks that are greatly in Mac's favor. Equalizer here is Jax Rushdown against Mac's pokes and high hitbox n of course the Corner
Freddy: 3-7 Jax has nothing going for him in this MU, when you finally do get in Freddy has a slue of options to end your pressure. there are some GP and knockdown setups that can be used as guessing games so you do have a little something there and of course you can use armor to get on top of freddy at times but Meter is hard to come by in this MU.
Jade: 6-4
Johnny Cage: 4-6 i'd honestly mark this as 3.5-6.5 if i could. I don't feel as if its as manageable as other 4-6s but its not as bad as say Sonya or Freddy, 4-6 works i guess
P1 also makes a noticeable difference in the MU with 11F1 going from auto Pressure to guessing game against D1-gotcha and repeated F3's being much easier to interrupt with 123 or F41
Kabal: 4-6 Kuh-Bawl
Whatever
Kano: 7-3 could be better, could be worse. Kano's strings are interruptible by armor and his zoning only does so much. Kano's knockdown setups are also meh against Jax
Kenshi: 4-6 Could be even, Tag DaB if you want an in depth breakdown of the MU, He knows it better than i do. I mainly play it from Kenshi's perspective
Kitana: 5-5
Kung Lao: 3-7 Another MU where Jax has very little going for him, Can't zone, Can't Pressure. Can't reliably build meter or deal with Teleport mix-ups. Dumb
Liu Kang: 5-5 Could be seen in Liu's favor at the highest level, not there yet as more and more options and counters to those options are found. This MU is pretty deep and Depends greatly upon fighting the player and not the character. 5-5 for now but who knows
BtB F413s getting full combo punished by a P1 Liu 213 is annoying as hell
Mileena: 5-5
Nightwolf: 6-4 Changed this from 7-3 to 6-4, Nightwolf has all the tools to deal with Jax's zoning cause of his D4 and Shoulder for dealing with GPs and Reflect for countering Energy wave. Nightwolf still has a larger hitbox though that Jax can abuse and nightwolf's pokes and armor are not very good. the footsie game is somewhat even imo
Noob Saibot: 6-4 Noob's zoning can only do so much. . . once jax is Just outside Sweep distance Noob has to start taking risks to keep Jax out, Blocked clones at this distance Equal anything from a DP punish to a F4-EW or at very least a blockstring (depending on distance) and wiffing a Upknee or Portal in this situation will be met wiff a DP to the face, or noob could go ahead and jump but thats not really a good idea. While these aren't HUGE risks they all still help level out Noobs zoning ADV while Pushing noob to the corner at the same time.
Armor
Quan Chi: 6-4 Could be 5-5, Still think Quan's Pokes and footsies are way too ass for his low hitbox to matter
Raiden: 6-4 don't have alot of recent Raiden Experience but DaB says its in Jax's Favor so i'll stick with it
Rain: 5-5 Really don't know, haven't played the MU since the beginning of the year vs Brownie. And alot of new Jax Stuff has been developed since. leaving it at 5-5 for now
Reptile: 5-5 Strong footsie and zoning battle, neither character can really pressure the other, 5-5 possible slight jax favor
Scorpion: 7-3 No reliable way to deal with Jax's zoning. Big hitbox. Jax dominates the footsie game ect
Sektor: 4-6 Jax is somewhat forced to deal with Sektor's zoning and play a footsie game that is in Sektor's adv. Jax's rushdwon is hindered by Sektor's low hitbox but Sektor's lack of quick mid hitting pokes lets Jax maintain some offense while inside sweep distance
Shang Tsung: 6-4 This MU is pretty bad for Shang, I don't think there is anywhere on the screen where shang has advantage. Even when Shang has Jax in pressure the guessing game is in Jax's favor. If not for shangs ability to build meter and SS, i'd say its would be 7-3 Jax ADV
Also another MU where P1 comes into play, as Jax's F4 and 123 string beats out repeated F4-GS Pressure
Sheeva: 7-3
Sonya: 3-7
Sindel: 6-4
Skarlet: 4-6
Smoke: 6-4
Stryker: 6-4
Sub Zero: 6-4
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I will be updating the OP with details whenever i have the time (or motivation : )) to do so
EGP_TYRANT
Does this MU chart really describe a top 10 character?
Discuss
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Baraka: 6-4
Cyber Sub Zero: 6-4 taken from J360's post on the MU " When it comes to this match up CSZ can match the momentum of jax and force him to respect certain strings as well. But to be honest since jax does limit CSZ parry and dive kick opportunities that would make this match a jax favorable matchup. So it would only be fair to call this a 6-4 in jaxes favor if we arent using decimals. I base this off really only playing cd jr and @EGP_TYRANT at the last NY arena where we played for what seemed like hours lol"
Cyblax: 5-5
Cyrax: 5-5 personally feel its in cyrax's advantage (Slightly) because of his ability to evade the GP mix-up game, Punish wiffs with Death, And has some good Tools for dealing with Jax's wake-ups (including some option select mind games)
Ermac: 5-5 Jax can't zone Ermac, Mac's D4 both evades GP and can lead to a full combo against Jax's Dash punch. Jax is is forced to take risks to get in, risks that are greatly in Mac's favor. Equalizer here is Jax Rushdown against Mac's pokes and high hitbox n of course the Corner
Freddy: 3-7 Jax has nothing going for him in this MU, when you finally do get in Freddy has a slue of options to end your pressure. there are some GP and knockdown setups that can be used as guessing games so you do have a little something there and of course you can use armor to get on top of freddy at times but Meter is hard to come by in this MU.
Jade: 6-4
Johnny Cage: 4-6 i'd honestly mark this as 3.5-6.5 if i could. I don't feel as if its as manageable as other 4-6s but its not as bad as say Sonya or Freddy, 4-6 works i guess
P1 also makes a noticeable difference in the MU with 11F1 going from auto Pressure to guessing game against D1-gotcha and repeated F3's being much easier to interrupt with 123 or F41
Kabal: 4-6 Kuh-Bawl
Whatever
Kano: 7-3 could be better, could be worse. Kano's strings are interruptible by armor and his zoning only does so much. Kano's knockdown setups are also meh against Jax
Kenshi: 4-6 Could be even, Tag DaB if you want an in depth breakdown of the MU, He knows it better than i do. I mainly play it from Kenshi's perspective
Kitana: 5-5
Kung Lao: 3-7 Another MU where Jax has very little going for him, Can't zone, Can't Pressure. Can't reliably build meter or deal with Teleport mix-ups. Dumb
Liu Kang: 5-5 Could be seen in Liu's favor at the highest level, not there yet as more and more options and counters to those options are found. This MU is pretty deep and Depends greatly upon fighting the player and not the character. 5-5 for now but who knows
BtB F413s getting full combo punished by a P1 Liu 213 is annoying as hell
Mileena: 5-5
Nightwolf: 6-4 Changed this from 7-3 to 6-4, Nightwolf has all the tools to deal with Jax's zoning cause of his D4 and Shoulder for dealing with GPs and Reflect for countering Energy wave. Nightwolf still has a larger hitbox though that Jax can abuse and nightwolf's pokes and armor are not very good. the footsie game is somewhat even imo
Noob Saibot: 6-4 Noob's zoning can only do so much. . . once jax is Just outside Sweep distance Noob has to start taking risks to keep Jax out, Blocked clones at this distance Equal anything from a DP punish to a F4-EW or at very least a blockstring (depending on distance) and wiffing a Upknee or Portal in this situation will be met wiff a DP to the face, or noob could go ahead and jump but thats not really a good idea. While these aren't HUGE risks they all still help level out Noobs zoning ADV while Pushing noob to the corner at the same time.
Armor
Quan Chi: 6-4 Could be 5-5, Still think Quan's Pokes and footsies are way too ass for his low hitbox to matter
Raiden: 6-4 don't have alot of recent Raiden Experience but DaB says its in Jax's Favor so i'll stick with it
Rain: 5-5 Really don't know, haven't played the MU since the beginning of the year vs Brownie. And alot of new Jax Stuff has been developed since. leaving it at 5-5 for now
Reptile: 5-5 Strong footsie and zoning battle, neither character can really pressure the other, 5-5 possible slight jax favor
Scorpion: 7-3 No reliable way to deal with Jax's zoning. Big hitbox. Jax dominates the footsie game ect
Sektor: 4-6 Jax is somewhat forced to deal with Sektor's zoning and play a footsie game that is in Sektor's adv. Jax's rushdwon is hindered by Sektor's low hitbox but Sektor's lack of quick mid hitting pokes lets Jax maintain some offense while inside sweep distance
Shang Tsung: 6-4 This MU is pretty bad for Shang, I don't think there is anywhere on the screen where shang has advantage. Even when Shang has Jax in pressure the guessing game is in Jax's favor. If not for shangs ability to build meter and SS, i'd say its would be 7-3 Jax ADV
Also another MU where P1 comes into play, as Jax's F4 and 123 string beats out repeated F4-GS Pressure
Sheeva: 7-3
Sonya: 3-7
Sindel: 6-4
Skarlet: 4-6
Smoke: 6-4
Stryker: 6-4
Sub Zero: 6-4
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I will be updating the OP with details whenever i have the time (or motivation : )) to do so
EGP_TYRANT
Does this MU chart really describe a top 10 character?
Discuss